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Not a hard match-up. Dodging her Q warrants an easy lane pre-6, and you can easily chase her with your R after 6. Her W and R can't hit you while you are stealthed, so don't doubt using it if she engages on you.
Akali
The mirror match. It will depend on your skill at the game rather than how good an Akali you are, since the lane will be pretty binary. If you can get ahead early game (with a jungle gank pre-6, for example), you should seal the game easily.
Anivia
More dangerous than she seems. She will zone you easily, and her egg will save her a lot of times. Try to play safe and caught her off guard, as you can kill her pretty quick if you reach her. Be really careful with the egg: Kill it only if you are sure you won't get ganked, as it is usually a bait (especially in higher leagues). Don't even try to kill the egg under her turret.
Annie
A skill match-up. You will usually out-damage her if you can reach her, but be really careful with her stun as she can land it with easy with Tibbers, even through stealth.
Azir
A skill matchup. Pre-6 he won't be a huge problem since his damage is not high. After 6 you can't afford getting poked out of lane: if he does so, you'll have to either play aggressive and kill him or roam (if you can't deal with him).
Brand
Easy match-up. Just dodge his W and your lane is won. After 6 be careful with his stun when you engage him: If he lands it, you are dead. Otherwise he's easy to kill and bully out of lane.
Cassiopeia
After 6 you'll have to be aggressive. She dies quickly and, if you move properly, she will have a hard time landing her skills, especially her R. Be careful not to fight her inside her poison pool (W), as she can outdamage you if you allow her to use E infinitely.
Cho'Gath
A pretty easy match-up. Just play passive and don't be greedy: it will be hard to kill, so try to get your kills elsewhere. He's low on the list because he usually can't touch you if you don't allow him to do so.
Diana
A very hard match-up. In lane, she does everything you do but better. Beware her level-6 powerspike, as hers is stronger than yours. Unless you can't outplay her, you'll need some help from your jungle.
Ekko
An easy match-up. If you can dodge Q you will out-damage him at all stages of the game. You won't kill him easily, since he can consistently escape with his R. Try to bully him out of lane past-6.
Ezreal
Free win. Just dodge his poke and you are done. He dies ridiculously easily and his E is useless against you.
Fiddlesticks
Tough match-up, but not too much. In lane he can't do much against you since he's severely limited by his mana costs. Be careful as you can't out-damage him if you are not ahead, because of his W.
Fizz
A bit annoying, but an easy lane. You can negate his combo with your W, and you will out-damage him. Don't be scared to trade with him after 6, but don't be too greedy as his E can punish you very hard. Later in the game, use Zhonya's to nullify his R.
Galio
One would think this is a hard match-up, but not surprisingly it isn't. His Q is the only think you'll have to deal with in lane, and he can't abuse it. Don't be greedy early game, avoid getting caught off-guard with his Q + R combo and you'll have an easy game.
Gragas
I can't remember the last time I saw Gragas mid. He can't bully you usually and you can out-damage him after 6.
Heimerdinger
One of the most annoying lanes ever. You'll have a hard time farming, and he is really safe between all his turrets. Don't try to jump on him if he has turrets around (that is, always). Try to roam and don't let him get kills. Later in the game he won't be a problem if he's not really ahead.
Irelia
Don't worry, you won't find her never as a mid lane. When Irelia plays properly, she can be a tough counterpick, but you should be safe in lane. You can outdamage her early and mid game if you time your comboes properly.
Jarvan IV
You may see him occassionally in ranked and he will probably go full AD. He out-damages you pretty hard early and mid game, and he can poke you easily with Q. Your only chance is to dodge Q, ask for help and caught him off guard.
Jayce
A pretty tough match-up. His poke is no a big problem if you can dodge his Q, but his melee abilities are. Try to play safe and get some help early game. If you are not behind, you should be able to kill him at mid game.
Karma
Free win. Dodge her Q and you are done.
Karthus
After 6, you can do whatever you want with him.
Kassadin
Pre-6 you both have ****ty games and you will farm passively. He might poke you with his Q but that's not a big deal. From 6 you can out-damage him, although he will escape easily. Try to not let him roam.
Katarina
A tough lane, but gets easier with experience. You must farm as much as you can, every minion is important here. Try to play aggressive and don't misscalculate her damage, as you both will be pretty close. If you can combo correctly, you should get that bit of damage that will get her killed. Remember that Kata's can hit you while stealthed.
Kayle
Hard match-up, but not abusive. She will poke you pre-6, and you will have to deal with it. After 6 try to bait her R and then you can burst her easily.
Kennen
Easy match-up. After 6 you can kill him easily, but beware of his R.
Kha'Zix
Hard match-up, although you're very unlikely to see it. He will out-damage you, try not to engage without help and be ready to use W if he jumps onto you.
Lulu
She can zone you easily, and she can caught you off guard: be careful when calculating damage as her R and W can break your plans easily. Good thing is that, if you have problems, you can simply play passively.
Lux
Easy match-up. She can be annoying pre-6, you'll just have to dodge her E. After 6 she dies easily if you can reach her.
Malphite
Assuming it's AP Malphite, it's not an easy match-up. After 6 he burst really hard, but he has to take some of your life out first via his Q. If your jungle can help you to take one or two kills, you should win the lane.
Malzahar
Really hard match-up. He can poke you easily, and you will get R'd as soon as you jump on him. Try to get some help early game. Quicksilver sash can also do the trick if you are behind.
Mordekaiser
Pretty passive lane. He can't engage you in any way so, no matter how behind you are, you should have no problem to lane easily. His shield will negate an important portion of your burst, and his Q can be devastating. Try to roam and he won't be a problem.
Morgana
If you can dodge her Q, it's an easy lane. She is squishy, although her R is usually enough to keep her safe early game, but not strong enough to bully you in lane.
Nidalee
Just dodge the spears (niceme.me). She dies easily and she can't escape.
Nunu & Willump
Do not feed him. If you reach min. 15 and he has not killed you, you are playing a 5v4 the rest of the game.
Orianna
Her zoning is annoying (especially before level 6), but she dies easily if you can reach her.
Pantheon
I hope you never have to suffer this. You'll need some help and to rush Seeker's Armguard. Do not take any risks, if you can survive to mid game, you have done your job correctly.
Quinn
Her poke is annoying in the first 3 levels, but after 6 she's a free kill.
Riven
She can zone you really hard, and she out-damages you at any stage of the game, unless you are ridiculously ahead. Try to play safe and get some help.
Ryze
His prison is annoying, and he may out-damage you if you misscalculate your strength. If you play properly, you should have little problem.
Sona
She only has Q. Other than that she's a free kill after 6.
Swain
His zoning is really hard, and he will out-sustain you at any stage of the game. Try to trade aggressively when his R is off and roam.
Syndra
Dodge her Q's and you are a done. She's really easy to kill, but you'll have to calculate correctly her damage potential with her R.
Talon
Early game he can zone you a bit. After reaching level 6, he bursts harder than you, and his stealth is far more useful. Usually whoever engages first wins the trade, but it'll be mostly a skill match-up.
Tristana
Assuming she's AP, she's a free kill, and she can't really abuse you in any way.
Twisted Fate
A free lane. He dies really easily and all he has is his stun. Early game try to caugh him when he has his stun on cooldown.
Urgot
A skill match-up. He will poke you hard, and he has enough defensive tools to warrant he won't be easy to kill, but he can't abuse you either.
Veigar
Easy lane if you can dodge his E (stun) properly. He dies easily. Try to rush an early Abyssal Scepter if you have any trouble.
Vel'Koz
His zoning is really powerful, but he can really abuse you without putting himself in a dangerous position. It's not easy to reach him, but if you do, you've killed him.
Viktor
His poke from his E can be annoying, but it's not really a problem. If you can dodge his stun, you'll have an easy lane.
Vladimir
Pre-6 you both suck, so it won't be a problem. After 6, try to bait his pool through soft engages. He's easy to kill when his pool is on cooldown. Later in the game you'll outsustain him.
Xerath
Not a hard match-up, but be wary of his abusive zone control. If you can dodge his stun consistently, just engage on him and he's dead. If you find yourself struggling, try to roam.
Yasuo
A really easy match-up. You outdamage him and your sustain is far more valuable than his shield, which you can easily pop with a Q. The only reason he's not rated as 1 is that he's a bit stronger than you pre-6 if he trades properly (that is, E + aa + Q + E to escape).
Zed
You'll have to take the aggressive side here. Don't let him poke, and don't let him engage freely. If he uses R, you just have to W and move around. You can burst him really hard and he has no real CC to prevent it. Later in the game Zhonya's nullifies him.
Ziggs
His Q is annoying pre-6, but other than that he's a free win.
Zilean
The only thing he can do is to revive once in a while, but you will be able to bully him out of lane consistently.
Zyra
Pretty easy match-up if you are good at dodging skillshots. She dies really easily if you can reach her, even with her R.
Akali is an assassin with strong traits of a fighter. She is an hypercarry that relies on having a strong early game, and keep that advantage to seal the game before the very late game arrives. For an assassin, she has not the highest burst: it cannot compete with 'pure' assassins like Talon and LeBlanc; but it's compensated by one of the best dueling potentials of the game: in a 1v1 fight, if she survives the initial burst, she will pretty much kill any champion.
Akali is an "easy to play, hard to master" champion: despite her reputation as a 'noobchamp', when playing against skilled players a mediocre Akali player will fail badly, and only high-skilled players will be able to keep up. Akali is one of the best champions when it comes to punish mistakes (especially when it comes at positioning), and that's why she has such a bad reputation in low elo: when players are constantly making mistakes, Akali will find very easy to abuse that situation and get fed.
As Akali, you should be able to calculate damage properly, as there are a lot of factors involved: your spell vamp, which is as valuable as your damage late game, and the cooldowns of your opponent since you will probably need, at least, two rotations of spells to kill your opponent. You should never engage in a teamfight, instead you should wait for both teams to engage and then enter quickly to take down priority targets (usually the enemy marksman or mid) before they can react. Once a priority target is down, you should be able to survive the teamfight simply because of your high sustain. Keep in mind that you are really squishy actually, and your sustain is the only reason you don't die instantly when you enter a fight, so try your best to dodge crowd control effects.
Akali's main position is mid, although her dueling capabilities allow her to play top without trouble. She's probably the weakest champion pre-6, you'll have to learn how to survive that horrid phase. Once she reach level 6, it's when she unleashes her whole potential and thus when she can easily take the aggressive side against most champions.
From 6 to min ~20 is when the most important phase of the game for you takes place: you need to abuse every mistake (like being squishy or not having CC, which is a mistake by itself against Akali) and get ahead. Once you are ahead, you can roam the map hungering for kills, helping your teammates to take objectives and trying to seal the game quick. It's really important to get ahead, since she's really fast or famine: if the opposing team locks you down early game, it's very probably that you will be behind the whole ge amand, without nothing to offer but damage, you will be basically useless.
Jungle Akali is viable, although it's important to establish that there is no reason to pick her over any real jungler other than the fact that you enjoy Akali, and I hope you do (that's not an option). Her first clear is really weak, you'll have to do it very carefully and you will be really low on health. Once she builds her jungler item, though, her problems dissapear and she can take camps quickly and safely.
Pros / Cons
Pros / Cons
+ Strong, reliable burst. + Has one of the highest dueling potentials. + Easy to get the basics, but a high skill ceiling that ensures you'll learn a bit more every game. + Strong against the vast majority of popular mid laners. + No mana. + Likely to make your opponent ragequit.
- Probably the weakest champion pre-6 in the whole game. - Very feast-or-famine - Easy to get the basics, but a high skill ceiling that ensures you'll need a lot of time to master her in high-elo games. - Likely to be called a 'noobchamp'.
Runes
Runes
Runes
Precision
Fleet Footwork
Phase Rush
Marks
Greater Mark of Hybrid Penetration: This is the preferable mark. Your Q + aa combo it's the most important early game, and your E deals physical damage, that's why the armor penetration is so valuable.
Greater Seal of Armor: Your go-to seals. As the weak melee champion you are early game, every single ranged champion (even Anivia) will sneak in basic attacks whenever they can, and those 9 armor can help you prevent more damage than you think. If your opponent happen to be a melee champion, he will probably be a heavy AD caster such as Zed or Jarvan IV, where Armor runes are mandatory.
Greater Seal of Scaling Health: If you are not against an AD caster, these are a pretty good alternative to Armor ones. In fact, they are more popular for most mid laners right now.
Greater Glyph of Ability Power: You give up survability for a stronger early game. If you were not the weakest pre-6 champion that'd be an interesting idea.
Greater Glyph of Scaling Ability Power: Like the previous ones, I personally dislike them. You give up survability for a stronger powerspike mid-game, which in most cases you don't need.
Greater Quintessence of Scaling Ability Power: They become stronger than the flat ones at level 11. I prefer the little help you get early game from the flat runes, but these ones aren't bad at all. It comes down to personal preferance.
Tier 1: Wanderer over Savagery because it allows you to roam more effectively. If you need some help to last hit, or you don't want/can't roam, you can pick Savagery for the extra damage to minions.
Tier 2: Runic Affinity is useless because we won't be taking any buffs, and even if we were, we don't need that extra durability. Secret Stash just can't compete with Assassin : it gives us some increased damage in lane and when hunting targets. As an assassin, we will never decline having more damage.
Tier 3: I think I don't need to explain why we don't need Meditation . Also, Merciless is just too good to give us that extra bit of damage when we are short of burst.
Tier 5: Intelligence is not a bad mastery, BUT it has the con of being paired with Precision: That mastery is probably the best non-keystone mastery of the game, as it alone offers more penetration than Battering Blows (1-5-1) and Piercing Thoughts (1-5-2) together to any target that has not stacked a lot of resistances. It's also one of the reasons why people pick Thunderlord's Decree so often.
Keystone: Thunderlord's Decree is mandatory. The amount of burst it gives is insane at all stages of the game. It's important to note that a basic attack proc'ing Mark of the Assassin counts as an attack and a spell, thus hitting an enemy with Q followed by an aa triggers Thunderlord's Decree . Against melee champions, this helps a lot to burn your opponent's health slowly and win really short trades. Stormraider's Surge has no point for us since we already have Shadow Dance, which we will be using constantly at all stages of the game. Windspeaker's Blessing is useless for us, I'm sure you figured out why.
Ferocity
I prefer this tree much more than Resolve for Akali, since you are supposed to be aggressive and I think you only want defensive masteries before level 6. Just in case you want to pick Resolve, I'd recommend you to go for Recovery , Tough Skin , Runic Armor and Insight .
Tier 2: Double Edged Sword is just too good. You increase your damage by 3%, while only taking 1.5% more, which you compensate by the extra bit of healing you'll get from dealing more damage. Feast is not bad; indeed it's pretty good, it just has the problem that it competes with Double Edged Sword
Tier 3: This one is up to you. I like to grab Vampirism for the bit of sustain it gives you early game, as opposed with Natural Talent which is irrelevant early game but [usually] better late game. As you are supposed to be ahead and snowball, I don't think you should need a bit extra damage, while those 2% life steal/spell vamp can help you in tough trades.
Tier 4: Oppressor because priority targets are expected to be the target of most CC in your team, so you should be able to take advantage of this mastery with relative ease. Bounty Hunter is too situational, and you won't probably kill 3 different champions consistently early game to make it worth it.
Items
Items
[Work in progress...]
[I'll update this soon I promise as long as I have some free time D:]
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