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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Damnation (PASSIVE)
Thresh Passive Ability
Introduction






P.S.English is not my native language so bare with me.

This summoner spell will destroy the enemy ADC during a 2v2 engagement. It's a deadly spell when used correctly.

This allows you to make plays, force fights, and disengage. Good spell, and is fairly reliable.

A very strong aggressive spell, which usually requires coordination. You use it to snowball the lane, as it's fairly useless in late game.
This hybrid mastery page is just the best support page right now. The Exhaust mastery lowers enemy's Armor/MR by 10, which I favor over
Pickpocket
. However, that choice is really up to you.
Defense:
All of the points here should be self explanatory.
Durability
and
Veteran's Scars
for bonus health,
Hardiness
and
Resistance
for bonus resistances, and
Unyielding
and
Block
for trading. Simple, no? All of the other point options aren't as good for supports, so people tend to stay away from them.
Utility:
Mastermind
and
Artificer
are better than everything else thus far in the utility tree. You don't need mana, and
Scout
's bonus range is literally unnoticeable and useless.
Biscuiteer
and
Explorer
are basically a free potion and a mini-ward. Their uses are very noticeable, and they're just very good masteries to get as a support.

Defense:
All of the points here should be self explanatory.






Utility:





Marks:
Armor is the best option when playing against a lane that may focus you (support) and try to burst you down.
Seals:
Armor is pretty much always the best option for seals.
Glyphs:
(Flat/Scaling)
MR is needed against any team that has a decent amount of magic damage. Take flat ones if the opposing lane has magic damage and scaling if they don't.
Quints:
GP 10 help you scale better into mid/late game.

Armor is the best option when playing against a lane that may focus you (support) and try to burst you down.
Seals:

Armor is pretty much always the best option for seals.
Glyphs:

MR is needed against any team that has a decent amount of magic damage. Take flat ones if the opposing lane has magic damage and scaling if they don't.
Quints:

GP 10 help you scale better into mid/late game.
FIRST BUY
In soloQ I usually start with a
Rejuvenation Bead, 1
Vision Ward , 2 sight ward and 2
Health Potion.
Also, you can start with 1
Vision Ward, 3 sight ward, 3
Health Potion and 1
Mana Potion.
FIRST BACK
Rushing
Sightstone is better than any gold/10 item, because you save more money from not buying wards than you'd gain from a gp10's passive.. I usually finish off my Philosopher's Stone after my
Sightstone, but if you want the regeneration from Philosopher's Stone that badly, go for it. Also, you need to build
Shurelya's Battlesong last, due to you want the maximum amount of Gold per 5. Furthermore, you need to ward up all over the map. DEny vision by getting
Oracle's Elixir or
Vision Wards. With that wards you can see if someone is all alone. Ping your teammates to come and get free kills. Don't ward by yourself! You could be caught out. Prefer to go with your AD or other teammate. Also, one important thing is not to blame your ADC if you lose lane. Just play it out, maybe you'll get lucky. At the end don't forget to use actives, such as
Shurelya's Battlesong,
Randuin's Omen or
Locket of the Iron Solari.
MID GAME
The
Ruby Sightstone is self explanatory.
Mobility Boots are usually my option in term of boots. This lets you roam around efficiently, and with Thresh's skills, roaming around is not a bad idea at all. If you need to go for an
Aegis of the Legion because your jungler doesn't have one, don't build the
Kindlegem, but since most junglers do go for Aegis, I left the
Kindlegem there. Then I build
Kindlegem into
Locket of the Iron Solari.
LATE GAME
I usually get
Randuin's Omen, expensive, but against an all AD team, extremely strong. People will think twice about even touching you, and the active will help peel people off of your carries.Also, if we don't have a tanky champion, I get
Warmog's Armor, it's a high utility item that keeps you alive in every teamfights. In late game also you have to ward all over the map so as to have the control of your enemies.
SPECIAL ITEMS
The last two items could be
Warmog's Armor or
Randuin's Omen and if their team has good AD(maybe they have AD mid or top) you should build
Frozen Heart. It's kinda expensive item but its passive that reduces the attack speed of nearby enemies by 20% it's just awesome in late game.You also may need to build
Mikael's Blessing, if their team has a good AP.
In soloQ I usually start with a



Also, you can start with 1



FIRST BACK
Rushing








MID GAME
The







LATE GAME
I usually get


SPECIAL ITEMS
The last two items could be





Before Alistar hits 6, it's very doable to just pull in the Alistar and harass him. However,



















Similar to how











































Very similar to how






The burst potential if you hit a Q is really strong. the Q, Slow,











For the same reason that I like










The reason that I like






The goal in a teamfight should be to peel for the AD or engage a squishy.
The Box is an extremely powerful slow that can zone out bruisers/assassins.
Flay also works well to push enemies back or drag their squishies in. You're the Initiator. That means that you have to start a good teamfight with your
Death Sentence. He has so many tools at his disposal. AOE slows, AOE pushbacks, Long range hook initiation, AOE Shields, ganking presence and free flash with lantern.It does take some time to realize that he is more like a
Leona than a
Blitzcrank. He can hook and pull, but it's more effective to hook and JUMP to other champions and push/slow/pull etc.
Tips:





Tips:
- Use
Death Sentence to drag champions like Rammus and Amumu out of your team while they aoe.
- Drag champions into towers with
Death Sentence!
- If a team fight goes south, throw
Dark Passage down and flash over a wall so some one can escape with you.
Thresh is a strong support and it's very obvious that Riot was going for a playstyle similar to
Blitzcrank. Overall, he's extremely fun to play and has an incredible amount of potential.
Thank you and I will try to update this over and over, so as to be a good support guide. :)

Thank you and I will try to update this over and over, so as to be a good support guide. :)
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