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Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Damnation (PASSIVE)
Thresh Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal
Strong
Ok
Low
None
Introduction
The reason you start Flay but do not max it is for poke and harass. You get the point in Flay level 1 to help with your Relic Shield and to harass the ADC. You only really need 3 points in your Flay before you max Death Sentence, because by then the cooldown will be short enough and you wont need more damage than that. You should then max Death Sentence next for the cooldown, it's as simple as that. After you finish maxing Death Sentence at level 10, you should max Dark Passage or Flay according to 1. Your team's needs. and 2. Your personal playstyle. You would max Dark Passage if your teammates are getting caught out or you want a bigger and better shield for your teammates, while you would max Flay if your team is lacking engage or you just happen to be that Thresh that always goes in.
Thresh's easiest combo is Death Sentence into Flay. Fairly simple, it involves you landing your hook first, reactivating to travel to them, and Flaying them in the desired direction. If you want to be fancy, you can do the Death Sentence into Flay, but spice it up by laying down a Dark Passage before you use Q. This is easiest done if you know you can land the Q.
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