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Alistar can make your hooks almost useless, it comes down to the small things, he can push you away but you can interrupt his dash, just try to avoid 2 on 2 fights, if he seems to be to strong.
Annie
Annie is dangerous, not necessarily for you but for your ADC, she has a stun and alot of damage, try to get her stun out before engaging, that way she has to build up the stun mid fight again.
Bard
Bard can be easy but doesn't have to be, a good bard can be annoying a perma roaming bard is a free lane, since the enemy ADC will be perma pressured by you, making him unable to farm in a 2v1 lane.
Blitzcrank
Blitzcrank is annoying, it comes down to the ADC, he can hook you and you still win the fight but that goes also the otherway around.
Brand
High AoE damage but squishy, hook him, let your carry hit him a bit and get off again.
Braum
Braum is strong against you since he can just jump to his ADC, making you hook him, you don't want that to happen.
Cassiopeia
Cassiopeia would be easy but she can block your lantern with her W, taking away a key function of your skill. Besides that laning will be not as easy as usual, try to get her to waste the skills and with that her mana.
Galio
Tanky with annoying damage and some cc, try to poke him when he tries to get close but try to stay out the range of his CC.
Janna
Janna might as well help the jungler, she cant really do anything against you, the only thing she can do is try to deny you getting close to the enemy ADC. Later in the game in a teamfight you can just interrupt her ult with your E, making her almost useless.
Karma
There is not much to say, she can poke you can poke, you can engage she can root you down and make herself and her adc faster.
Leona
Leona is dangerous, as soon as you could poke her, she is also able to jump on you, it comes down to the position and skill of everyone on the lane.
Lulu
She is squishy, but keep in mind she does alot of damage with her pixie and q, she can also interrupt you with polymorph and knock you up with her ult.
Lux
Pretty even, try to hook her when she throws her Q since she won't have her root and she can't move while in her animation, making her vulnurable to you and your ADC.
Maokai
He is pretty open to you but he is tanky, he will try to use his saplings in the bushes, use it against him, activate them and pull them into your minions to make the wave come to your tower.
Morgana
Morgana can just block your hook and flay, wait for the right moment to hook her, either she misses her blackshield or it is on cooldown.
Nami
It's pretty hard to harass Nami early on, since most of the time, when you two poke each other, she will heal herself right backup, making trading useless, best option would be to wait for jungler when you cant stomp her
Nautilus
Pretty much the same as Blitzcrank, just that Nautilus has more CC options so watch out for those
Neeko
She has high damage, can block your hook with her clone and can root you down for her combo, don't get to close, best option here would be to wait for the jungler again until you have a solid foot in the lane.
Pantheon
Pantheon is a wildcard, he can be strong when he gets ahead but when you win the lane he can't do much anymore
Poppy
Do we even need to talk about her? She is possibly one of the most annoying champs to play against, she can slow, knock you up and around, send you away and even block your engage when you try to pull yourself to the enemy.
Pyke
Pyke can be dangerous, but since he is squishy, a good hook can take him out of his aggressive behaviour.
Rakan
Rakan is a rather big threat, he dashes into you and your adc, charms both of you and by the time you can react, it is already to late, interrupting him with a hook or flay is pretty hard.
Senna
Same as most damage supporter, dangerous when ahead, weak when behind.
Seraphine
Her ultimate can get you into some trouble some scenarios just try to avoid it and fight when she doesn't have it up.
Shaco
Shaco can almost do nothing in lane against you, as long as you watch out for your adc and his traps you should be fine.
Sona
Sona is probably the worst supporter against you, she is extremely squishy and only has her ultimate to defend against you really, one decent hook engage with your adc and she is dead,
but do try to poke her first.
Soraka
Almost the same as Sona, difference beeing, she can poke more than Sona and can deny you with her mute.
Swain
A pretty even match up, watch out for his W when you try to hook, without boots it's gonna be hard to dodge in time, also watch out for fights after level 6 where Swain becomes way more dangerous.
Taric
He is your living nightmare, unless you stomp him completely, he will be annoying. He shields, heals, stuns, gives bonus armor and makes him and surrounding enemies immune to any damage. Best advise, try to poke him and wait for jungler, if possible poke the enemy adc as well and when it seems possible, hook the enemy adc to force a fight, when you think that the risk is low.
Veigar
Veigar can keep you on range, but since he can't stack his ap on minions he will have to use his skills on you, wait for a good moment to hook him and get some damage on him.
Vel'Koz
Vel'koz is a coinflip, again, dangerous when ahead, weak when behind, you can interrupt his ult which makes you good against him, but he does a lot of damage.
Xerath
Same as Vel'koz really.
Yuumi
Yuumi will just be annoying since she can poke, combined with a strong adc she becomes dangerous, otherwise your target range is pretty low, with just one other champions on lane, beeing the enemy adc.
Zilean
Zilean is pretty even, he pokes with his q's and can make himself and his adc faster, watchout for his ult which could cause a comeback for them.
Zoe
She seems dangerous at first but when she tries to use her ult, just wait for the right moment to hook her when she re-appears, she won't be able to dodge you.
Zyra
Pretty even again, Zyra can do alot of damage and block your hook with her plants, if she times it right. Just don't go all in and you should be good.
Caitlyn
Caitlyn with her range is gonna be hard to poke, as soon as you come in her range you will get attacked try to get a good angle to land a hook and poke only when she tries to last hit a minion, she will either miss the minion, causing a loss of gold, or get poked without a trade.
Draven
Draven is dangerous in almost any situation, he has mobility, damage and can knock you aside and slow you down, poking him is not really an option, wait for your jungler or for a good moment to land a hook.
Ezreal
Ezreal can just dodge your hook, and poke you right back, try to stay in your minions when you try to poke him since he won't be able to use his q.
Lucian
Same as Ezreal, he can just dodge you hook with his E.
Samira
Another really dangerous ADC for you, she can deny your hook and even if you can go in she will deal a ton of damage when she is not behind. Best options would be to wait for the jungler to get a 3v2 and kill her before she gets her S-Rank.
Sivir
Sivir does a ton of damage with her Q and can deny your hook and E. It comes down to how well she is to block your spells. If she is good and has a good supporter as well, you might as well go afk. I advise perma banning her.
Tristana
Tristana requires some skill in using skill shots, you can hook and flay her while she jumps, but you have to hit it right, a good trist will be able to dodge most of your hooks.
Vayne
It's Vanye, it's just Vayne, what is there to say? She is literally the anti-tank adc, if you try to fight her, don't do it near walls, and keep vision around when she ults and goes invisible, poking her is gonna be hard.
Xayah
Xayah, just like Ezreal and Lucian can dodge your hook with ease, but it is gonna cost her, her ult.
Amumu
His Q gives you time for a hook.
Ashe
Ashe really is just good for her slows and Ult, making your enemies movement impared is gonna be your strength together.
Caitlyn
Caitlyn, is as strong with Thresh as she is against him. Caitlyn's long range alows her to farm and poke with Thresh without having to move to any to dangerous positions, also when she places her traps, you can hook and flay enemies into her traps, dealing a ton of damage to the enemy and potentially kill a full life enemy.
Draven
Draven is decent with Thresh, you can deny movement from your enemy, while he swings his axes a bit, he is also able to knock enemies into your R.
Ekko
His AoE stun gives you time to land a hook.
Elise
Her stun gives you time to hook.
Evelynn
Evelynns charm, like it wouldn't already be obvious... gives you time to stun! (what a surprise) Anyway, her combo combined with your skills allow for easy kills when the enemy doesn't keep control wards around, costing them gold.
Fiddlesticks
Do I really need to say it? Yes... his fear.... gives you time to land a hook.
Irelia
Irelia's kit believe it or not, goes pretty well with Thresh's, when she ganks and stuns, you get time to land a hook, when whe ults and you are on her, you can ult as well, doubling your ult up, so the enemy gets 2 slows right after another.
Jarvan IV
Gank. Knock Up. Time. Hook.
Jhin
Jhin and Thresh is almost like milk and cookies. You hook 'em he roots 'em. Also when you engage into lowlife enemies while he is behind you can keep them slow enough to easily alow Jhin to ult them.
Jinx
Jinx can use your hook and flay to lay down her root, allowing for a nice gank setup or a good trade potential.
Kalista
Kalista is pretty nice with Thresh, specially if the jungler is ganking, she can just ult you and you jump into the lane, potentially knocking the enemy up, right after that you can ult and flay them, as soon as they get a bit to far away for your liking just hook them.
Kayn
Gives you time, same thing as for most junglers in this list.
Miss Fortune
You can give MF good situations for her ult since you can keep enemies pretty much on one spot.
Nocturne
He does damage, he fears, he gives you time.
Pantheon
He stuns, you hook.
Rammus
He taunts, you hook.
Rengar
Yes.
Sejuani
Same thing as the others.
Senna
Senna may not be the ideal adc for you, but your kits go well together, she can heal you and root the enemies.
Skarner
Now that's a jungler you want to have, a CC machine, he comes, he ults, he stuns, you hook, flay, dead. Easy as that. When Skarner ganks you and you hit your hook or the enemy is not catious enough, a kill is almost guranteed.
Udyr
He is fast, he is wild, he stuns.
Varus
He can poke with you and help you keep enemies on a spot.
Vayne
Vayne is another ADC going really well with Thresh, the best situation you can give vayne is hook/flaying an enemy near the wall for vayne, so she can use her E to stun them, allowing for either a kill or a nice trade.
Vi
Yes, she gives you time.... TWICE!.
Warwick
Warwick is fast and can gank well, fearing and stunning enemies, giving you tons of time for you and your adc to make a kill or two.
Xayah
Xayah can spam her feathers into a hooked champion rooting them and dealing a decent amount of damage.
Xin Zhao
Just.... you know the drill, he can knock up.
Zac
Zac is dangerous for the enemy, he can come from almost any point to the lane, making him hard to dodge, giving you an easy time to either hook or flay.
Synergies
IdealStrongOkLowNone
Amumu
His Q gives you time for a hook.
Ashe
Ashe really is just good for her slows and Ult, making your enemies movement impared is gonna be your strength together.
Caitlyn
Caitlyn, is as strong with Thresh as she is against him. Caitlyn's long range alows her to farm and poke with Thresh without having to move to any to dangerous positions, also when she places her traps, you can hook and flay enemies into her traps, dealing a ton of damage to the enemy and potentially kill a full life enemy.
Draven
Draven is decent with Thresh, you can deny movement from your enemy, while he swings his axes a bit, he is also able to knock enemies into your R.
Ekko
His AoE stun gives you time to land a hook.
Elise
Her stun gives you time to hook.
Evelynn
Evelynns charm, like it wouldn't already be obvious... gives you time to stun! (what a surprise) Anyway, her combo combined with your skills allow for easy kills when the enemy doesn't keep control wards around, costing them gold.
Fiddlesticks
Do I really need to say it? Yes... his fear.... gives you time to land a hook.
Irelia
Irelia's kit believe it or not, goes pretty well with Thresh's, when she ganks and stuns, you get time to land a hook, when whe ults and you are on her, you can ult as well, doubling your ult up, so the enemy gets 2 slows right after another.
Jarvan IV
Gank. Knock Up. Time. Hook.
Jhin
Jhin and Thresh is almost like milk and cookies. You hook 'em he roots 'em. Also when you engage into lowlife enemies while he is behind you can keep them slow enough to easily alow Jhin to ult them.
Jinx
Jinx can use your hook and flay to lay down her root, allowing for a nice gank setup or a good trade potential.
Kalista
Kalista is pretty nice with Thresh, specially if the jungler is ganking, she can just ult you and you jump into the lane, potentially knocking the enemy up, right after that you can ult and flay them, as soon as they get a bit to far away for your liking just hook them.
Kayn
Gives you time, same thing as for most junglers in this list.
Miss Fortune
You can give MF good situations for her ult since you can keep enemies pretty much on one spot.
Nocturne
He does damage, he fears, he gives you time.
Pantheon
He stuns, you hook.
Rammus
He taunts, you hook.
Rengar
Yes.
Sejuani
Same thing as the others.
Senna
Senna may not be the ideal adc for you, but your kits go well together, she can heal you and root the enemies.
Skarner
Now that's a jungler you want to have, a CC machine, he comes, he ults, he stuns, you hook, flay, dead. Easy as that. When Skarner ganks you and you hit your hook or the enemy is not catious enough, a kill is almost guranteed.
Udyr
He is fast, he is wild, he stuns.
Varus
He can poke with you and help you keep enemies on a spot.
Vayne
Vayne is another ADC going really well with Thresh, the best situation you can give vayne is hook/flaying an enemy near the wall for vayne, so she can use her E to stun them, allowing for either a kill or a nice trade.
Vi
Yes, she gives you time.... TWICE!.
Warwick
Warwick is fast and can gank well, fearing and stunning enemies, giving you tons of time for you and your adc to make a kill or two.
Xayah
Xayah can spam her feathers into a hooked champion rooting them and dealing a decent amount of damage.
Xin Zhao
Just.... you know the drill, he can knock up.
Zac
Zac is dangerous for the enemy, he can come from almost any point to the lane, making him hard to dodge, giving you an easy time to either hook or flay.
First, let me greet all of you to this guide, I am Daraysen, the reason for this guide is, that I used mobafire a pretty long time now and I want to give something back, since I play different lanes and champs over a period of time, I decided to start now with the Champion I currently use a lot, beeing Thresh. I will continue to update this Guide and my future Guides, visually and the content that is held within, with that out of the way, let's dive straight into it, shall we.
This is by no means the best guide to get kills in lane, instead I focused on keeping your team alive as much as possible, giving your teammates and easier time in fights.
Also, not all Threats and Synergies are 100% correct yet, this guide still needs more testing against and with those champions.
If you are looking for a more aggressive play style but keep the tankiness, you may wanna check out Vapora Dark's In-Depth Support Thresh Guide Season 11 . Vapora Dark created multiple great guides and it's probably worth checking him out.
Pros & Cons
PROS
+ Tanky + Decent poke with AA's + Kit contains some decent CC + Hook allows for decent trades and ganks + Passive can infinitely stack AP and Armor + Can easily deny ganks by the enemy Jungler + Lantern provides a way to save without danger
CONS
- No burst Damage - Rather slow movement speed - No Armor gain upon Level up - Not a lot of Magic Resist early on - No real escape skills to back out of a fight
Breakdown: Runes
Guardian
Guardian is just a great rune for you. It gives you a shield whenever you or someone in range takes to much damage. You will use it throughout the entire game, first time you use it is when helping your jungler at his first camp.
The shield itself ranges from 70-150 depending on your level, the shield also scales with 15% of your AP and 9% of your bonus health, this is where [[damnation][] helps him since it allows him to stack AP, making his shield stronger without needing any AP-Items
Shield Bash
Shield Bash is basically your Sheen, whenever you gain a new shield, your next auto attack will be empowered and deal bonus adaptive damage.
The base damage is 5-30 + 1.5% bonus health and 8.5% of the new shield. Since you will be using the Guardian rune, Locket of the Iron Solari and your Dark Passage, you have already three ways to activate this rune on your own, allowing for multiple activations of an empowered auto attack. This allows you to still deal some damage while having no damage items at all.
Bone Plating
Bone Platingis your friend against early poke. After the first time you take damage from an enemy champion, the next three spells or attacks will deal 30-60 less damage. This is just to help you keep yourself protected while poking the enemy, if your ADC is in range for Guardian, you will get a shield combined with the reduced damage, will basically almost nullify the next 1-3 attacks depending on the strength.
Revitalize
Revitalizemay seem weird at first, since Thresh doesn't really have a lot of shields or heals in his kit besides his Dark Passage. However, since we are using the Guardian rune and the Locket of the Iron Solari, we now already have three shields, if the game lasts long enough, we will even have a Redemption or Mikael's Blessing depending on the length of the game. So while this rune helps your shields and heals, remember it also helps you deal more damage with Shield Bash.
Future's Market
Future's Marketis nice to get items, you usually wouldn't be able to get at that point, you can get some Health Potion or wards but usually you can get another small item like Rejuvenation Bead or even a Ruby Crystal, remember those are just early game items, later you may even finish an item because you can just enter a debt, instead of getting 150 Gold on lane, wasting precious time you could help your team or be warding.
Cosmic Insight
Cosmic Insight gives you ability haste on your Summoner Spells by 18 and 10 on your items, which does not seem like alot but it does reduce it quite a bit. Exhaust with the base cooldown from 210 gets reduced to 180. Flash goes from 300 to 254 and Ignite goes from 180 to 152.5.
Time Warp Tonic
Time Warp Tonic is helpful in gap closing or running away from your enemies, while healing. Consuming a Health Potion will give you half of it instantly, this means you get 75 health instantly restored and 5% increased movement speed for 15 seconds, which is the length of the potion.
Breakdown: Spells
Exhaust
Exhaust is the a really good summoner spell for Thresh, since you want the enemy to move and deal as little damage as possible, reducing movement by 30% and damage dealt by 40% for 3 seconds, to keep your team save and give them an easier time killing your enemies.
Ignite
Ignite, your alternative to the Exhaust. Using Ignite can help getting kills, since it deals 70-410 true damage and reduces healing. There are some situation where it can be better than Exhaust, but reducing beeing able to reduce the damage as much as possible and also slowing your enemies down is almost always the way you want to go. I would say, take Ignite when you feel like the enemy has to much heal or Exhaust isn't worth it this round in your eyes, it also depends a bit on your play style.
Flash
Flash is just a must have, either to escape or save a teammates live, there are endless options on how to use it and no, Flash hooking is almost never a good idea, yes your range increases but the hook gets easier to predict and with that easier to dodge, which wastes your Flash, there are just better ways to use it, just don't Flash hook.
Breakdown: Items
Plated Steelcaps
Plated Steelcaps are good against heavy ad auto attack teams, since it reduces incoming damage by 12%, that combined with your armor gained by your passive and items will reduced incoming ad damage quite a bit.
Mercury's Treads
Mercury's Treads are useful to counter heavy cc and ap teams and raise your magic resist to a pretty decent spot in the late game.
Ionian Boots of Lucidity
Ionian Boots of Lucidity are basically your go to boots when the enemy has not to much ad neither ap or cc, since it reduces your cooldown on your skills by a pretty decent amount they are worth getting over the other options, if the situation is right.
Knight's Vow
Knight's Vow helps your adc or the ally you choose to use it on, take 15% less damage and transfer the damage they would have taken to you, this requires you to stay above 30%. When your partner has less than 50% of their maximum health, you will gain 35% movement speed when walking towards them.
Locket of the Iron Solari
Locket of the Iron Solari helps you to shield your allies and activate your rune to increase your next auto attack when needed. Besides that Solari has basically every stat you want to increase.
Abyssal Mask
Hear me out on this one. Abyssal Mask may seem weird at first, but it does give you 400 bonus health and 60 magic resist, besides that, immobelizing an enemy increases the damage they take by 15% for 5 seconds, meaning hooked enemies won't be able to move and take increased damage, this allows to eliminate them faster.
Redemption
Redemption is just another item that goes well with this build, it increases your bonus health by 200, gives you another 15 ability haste and it also you get 100% mana regeneration and another 20% heal and shield power, besides that you are now able to heal and help your team even after you die, since you can activeate Redemption even if you die.
Pauldrons of Whiterock
Pauldrons of Whiterock is your ward item, nothing special about it, the reason you take this one over the Bulwark of the Mountain is that you use your E passive more to deal damage than any other ability.
Anathema's Chains
Anathema's Chains is a funny item, usually you dont need it but it can be used to make an enemy more open for cc and it helps you take less damage from one enemy champion, since you are pretty deep in battles, having that against the enemy ADC or another high damage champions can help you survive fights.
Morellonomicon
In case you play with exhaust but the enemy has to much heal and your team just really REALLY doesn't want to build anti-heal for whatever reason, you can use Morellonomicon, it's not good but it can help, if you didn't pick ignite.
Randuin's Omen
Randuin's Omen is basically your discounter exhaust, it slows them down and reduced damage and critical strike damage, it also got some stats you can use, it's pretty viable for you, specially if you picked Ignite.
Frozen Heart
Frozen Heart is pretty close to Randuin's, the difference is, you slow attack speed instead of lowering the movement and damage, also you get mana instead of health, besides that, it is basically the same item.
Mikael's Blessing
Mikael's Blessing is really good to keep your ADC and your other carries alive, since more often than not, your carries will eventually get cc'd, in that case you just pop out your Mikael's and they are good to go before the even know it, you can also use it for the heal to save a live, it might not be much but it can make the difference in a dead carry or a living one.
Breakdown: Skills
Damnation
Damnation is a really good passive but like with most things, you gotta read every word. Damnation may give you 0.75 AP and Armor per soul BUT Thresh will not gain a single point of armor just by leveling, since he has a base armor of 28, we use the rune page to give us an extra 12 armor, bringing us to 40 armor and 30 magic resist for the early game, that way you can take more damage from the enemy adc while in lane, also try to get every soul you can to maximize your AP and Armor stacks.
Death Sentence
Death Sentence is a simple yet tricky skill, let's just break it down, Death Sentence has a 20 second cooldown on level 1, hitting an enemy reduces the cooldown by 3 seconds, once hit, Thresh starts dragging the enemy to him for 1.5 seconds, basically Thresh pulls the enemy 2 times, meaning you can even change direction. You can reactive Death Sentence any time while it is still active, maximizing the time the enemy spends immobile, before pulling yourself to him. Another thing to keep in mind is that enemies hit will also have true sight on them, making them an easier target for your team.
Dark Pssage
Dark Passage is fairly simple, you throw the lantern and shield allied champions, those allies can click on your lantern to pull themselves to you, alternatively you can use it to either pick up souls or even as a temporary ward, since the Lantern will give you vision wherever you throw it. Keep in mind that the enemy can block your lantern.
Flay
Flay is another decent ability, the passive allows you to poke harder and with enough souls to even deal a good amount of damage, the active on the other hand is good in combination with your Q and R, since Death Sentence will make an enemy unable to move for 1.5 seconds, your active increases the time spend immobile and slows the enemy for 1 second, combine that with your R and they will be slowed by 99% for 2 seconds.
The Box
The Box is pretty straight forward, once you cast your R, which will take you a short moment, a pentagon box will rise, that box always has the same directions, just thing of an upside down pentagon, that is your box. Also remember, the walls deal damage only the first time a wall is broken, after that the box deals no damage and only slows for 1 second and not 2.
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