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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Damnation (PASSIVE)
Thresh Passive Ability
Pros / Cons
+High kill potential
+High CC
+Can save someone from an almost certain death
+Can zone well in laning phase
+Awesome Playmaker
+Pretty high damage for a support
+Can deny a lot of skills with his
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+Can make a lot of gank opportunities
Cons:
-Can only escape with his
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-Can be easily punished if he misses his hook or positions wrong
-Doesn't have the strongest early game stats
-
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Item Sequence
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![](/images/item/stealth-ward-64x.png)
Stealth Ward
0
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Health Potion
50
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Mana Potion
0
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Sweeping Lens
0
* If you're facing a very aggressive bot lane/jungler, this is a good start to keep up the vision around bot lane.
* This is also a good start if your own bot lane champs have very high zone/kill potential, due to denying a lot of vision for your enemies.Since most supports start with an
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*If you have a strong jungler and you're facing a bot lane with little escape tools, you can easily set up ganks with these starting items.
Item Sequence
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Stealth Ward
0
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Health Potion
50
![](/images/item/warding-totem-removed-64x.png)
Warding Totem Removed
0
* If you feel safe early due to facing a weak enemy jungler, or facing a non-lane dominant bot lane, this is a pretty good start. This is the fastest way to get a
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* As soon as you got a
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*This start will give you as a support the most gold, but the other start can help you to get more kills.
Item Sequence
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Boots
300
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Sightstone
800
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Oracle's Lens
250
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*
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*
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*
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Item Sequence
![](/images/item/-64x.png)
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Mobility Boots
1000
![](/images/item/ninja-tabi-64x.png)
Ninja Tabi
1100
![](/images/item/mercurys-treads-64x.png)
Mercury's Treads
1100
![](/images/item/ruby-sightstone-64x.png)
Ruby Sightstone
1600
![](/images/item/randuins-omen-64x.png)
Randuin's Omen
2700
![](/images/item/spirit-visage-64x.png)
Spirit Visage
2900
![](/images/item/locket-of-the-iron-solari-64x.png)
Locket of the Iron Solari
2200
![](/images/item/sunfire-aegis-64x.png)
Sunfire Aegis
2700
*I doubt that you will be able to get more than 5 items in a normal-length game, but if you get 6 items, these are the ones you should have.
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*When it comes to boots, it depends completely on how ahead you are and what kind of team you are facing. If you are up against a high-cc team,
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*If the enemy team contains a lot of AD-Damage, I recommend you to build
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*
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*As I mentioned earlier,
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*Once you are reaching the later stages of the game, where teamfights occurs, you must consider which of the other items that are worth buying.
Talisman of Ascension
*If your team is tanky enough, but needs some help to engage/disengage on/from the enemy team, then a Talisman of Ascension is a great buy.
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*If your team is facing a lot of AoE damage, a
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Not only does it give you and your team defensive stats, it also gives you Cooldown Reduction! It will help you with peeling in fights for your ADC as well.
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*A
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*
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If the enemy team is only AP-Damage in their frontline, a
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However if their AP champions tend to focus you or kill you often,
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*If the enemy team is only consisting of pure AD, then there is definetely no need to buy a
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*
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*
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If you're facing a botlane that is either easy to kill, or has an Ability based ADC like
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Runes
![](/images/new-guide/new-runes/precision.png)
![](/images/reforged-rune/fleet-footwork.png)
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*
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*
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*
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*
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*Since
Thresh has a great playmaking kit, he also requires a lot of practice. One of the most challenging is his hook (
Death Sentence). The enemies will most likely try to dodge your hook, therefor you probably should try to predict where your enemy will dodge. However some enemies might not try to dodge, and therefor you only need to hook the enemy's walking path, but most people will try to dodge it. Note that some dodge techniques will differ depending on what ELO you're playing in.
A key part on
Thresh is how to use your
Dark Passage and
Death Sentence during ganks. This will require some practice as well, but it can only get better and better. You don't want to give it out too early, nor too late. If you do it too early your enemies will most likely react in time, and if you do it too late they might make it to tower, or that your
Dark Passage will be out of range for your jungler, without being seen.
His
Flay can be used to deny a lot of spells, like
Lee Sin's
Sonic Wave/
Resonating Strike. Try to get a good timing defensively with this spell so you can save a
Flash or two. Also you can use it to get your enemies closer to you, which might get you an extra attack. You definetely don't want to use it in the wrong direction so that you save your enemies!
*Try to place
The Box in a place where the enemies has to walk through it in order to get to your ADC or AP Carry. During laning phase you want to make sure that you can get the one you want to kill in one of the walls to get the 99% slow off on them. Using
Flay for this is a good way.
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A key part on
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His
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*Try to place
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*I tend to try to poke the enemy ADC as much as possible, trying to punish him/her for taking minions. Since you have a defensive mastery page you can trade if you have your
Flay passive up, which is one basically every basic attack. Often you only use one Basic Attack, the one where your
Flay's passive is fully stacked.
*If you're facing a healing support, or a support with a shield that makes you lose on the trades, you should look to all-in one of them, or make them run out of mana. A healing support is most commonly squishy and has no
Barrier. Therefor going all-in on the support is a pretty good idea early in the game. But later on the ADC will deal enough damage to kill you both, and therefor you have to focus the ADC for sure later on in laning phase. Against healing supports,
Ignite is a very good choice, due to great kill potential and the denial of their heals.
*The best is to hook the enemy ADC, therefor you should try to trade when one of your
Death Sentences connects, eventually going for a kill. If you get the enemy ADC low enough you can be able to zone him very hard. If you use the Ward Dominance start, this zoning will be fairly easy since you can check for ganks and deny a lot of vision for your enemies. It also gives you the potions to heal up from an equal trade with the enemies.
*Use your
Dark Passage if you can in trades between your ADC and their ADC, it's always something!
*If your lane is getting pressured, you can always toss the lantern behind you and walk up to your enemies. They will most likely think that your jungler will gank and will probably back off a bit. This will relieve some pressure for you. Be aware that the enemy jungler might be close and that you might walk too far so that they can kill you. Also watch so your jungler doesn't want to gank within 20 seconds, so that you don't waste your
Dark Passage when you can get a real gank.
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*If you're facing a healing support, or a support with a shield that makes you lose on the trades, you should look to all-in one of them, or make them run out of mana. A healing support is most commonly squishy and has no
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*The best is to hook the enemy ADC, therefor you should try to trade when one of your
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*Use your
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*If your lane is getting pressured, you can always toss the lantern behind you and walk up to your enemies. They will most likely think that your jungler will gank and will probably back off a bit. This will relieve some pressure for you. Be aware that the enemy jungler might be close and that you might walk too far so that they can kill you. Also watch so your jungler doesn't want to gank within 20 seconds, so that you don't waste your
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*Peel as much as you can. You are a great peeler as
Thresh. If the enemy has a good engage ability, try to
Flay it if possible. You want to use your
Flay in the right time.
*You can also start a teamfight with your
Death Sentence. However I only recommend it if you get a hook off on one of their carries, and if your ADC can survive without you, they might need your help.
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*You can also start a teamfight with your
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