Thresh Build Guide by Thr3shPrinc3
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Runes: Primary Choice -
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Ability Order W Max Second -
Threats & Synergies
( NB!!! READ THE "MATCHUPS" SECTION OF THE GUIDE CHAPTER! ) This is normally a lane you can't win. Darius can out bully you early and has more sustain in fights even if you play Fleet Footwork. If you do play vs him in lane always try and flay him TOWARDS you when he Q's. You should be able to catch him off-guard the first couple of times and deny his healing (and a lot of damage) , but it won't keep working. Flaying him away from you takes too long and you will only end up eating his axe. Just try and poke him out and farm up as best as possible. Killing him isn't impossible, but it requires HIM to make a mistake close to your turret. Just be sure to capitalize on the mistake if he does.
This is the champion I always ban when going Thresh top. He is probably the best lane bully for toplane so your early game will just suck. Unless you are in-front of your minions you can't even cancel his E as he will still get the second dash afterwards. There isn't any point during laning phase in which you are stronger then him so just play safe and farm. If your jungler does gank early it might help, but be careful of asking for a gank and then giving Renekton a double kill. If you farm well enough you will still be relevant mid and late game so don't just give up, but do yourself a favor and just ban Renekton to avoid having to play vs him in lane.
Thresh has a very short attack range (450) so playing against any ranged champion in lane is going to be difficult. He can constantly poke you with Q since he doesn't have mana and with the movement speed of his W he can actually kill you if you over extend. You can cancel his Hop (E) in both mini and mega form so you can play safe enough to not die , but you won't be able to win lane against Gnar. Getting ganks will help a ton since you can cancel his Hop, but see the section "Junglers" in the guide chapter for more detail.
Really difficult lane for basically the same reasons as Darius. He can out bully you in lane even though he is melee and has an insane amount of sustain. He can also kill you quite easily if you position badly and post level 6 he can turret dive you if you are below 50% HP. Play the lane as passively as possible and poke whenever you can. Just get as much farm as possible and make sure you aren't behind when it reaches mid-game. Late game you have enough cc to lock him down so can secure kills on him later on in the game.
This is purely a skill matchup. In my opinion it is one of the more fun lanes to play in since it challenges you a lot, but you can still win the lane. You can cancel out Riven's third Q and stop her from knocking you up. This will be crucial to you winning fights with her. Since she is still a melee champ you can poke her out of lane and get a gold lead with minions and turret plating. If the Riven is really good with her champion she can still kill you by timing her W stun so that she ensures her third Q and by mitigating your poke through using her E. The more you play in this lane, the more likely you will be to win.
Kennen is a threat much for the same reasons as Gnar, but he has energy so he is a little less threatening then Gnar. He out ranges you and can outpoke you if you don't dodge his Q's. If he misses Q you have a small window in which you can punish him. Doing this consistently will make you win lane. He gets a ton of kill pressure level 6 so be careful. He also scales really well, but will most likely try and force teamfights. If you can lantern an ally out of his ultimate and go in after his ult is used you can win the team fight so just play it smart and he won't be a problem late game.
If the Fiora is really good there is no way you can win this lane. She can report your Q and as soon as you get in range to auto attack her she will just Q to you and out trade you. If the Fiora plays this matchup badly however you can quite easily beat her and kill her. Make sure to trade with her while kiting back after she Q's in else she is just going to dominate the lane. If you play it correctly you should be able to out sustain her and even kill her during the laning phase. You can't fight her alone late game as she scales really well so stick to your team and try to catch her with a Q after she ripostes other CC.
This is one of those lanes where you will win early game, but as soon as he gets level 6 you are screwed. . . Even though you beat him early I recommend taking a Cull since you are only going to be farming once he gets level 6. He scales insanely well into both mid and late game so try to not fight him as far as possible and hope your jungler ganks when his ultimate is on cooldown. This is definetly one of the harder matchups for Thresh so be careful.
Cassiopeia will most likely win this lane if she knows what she is doing, however you can still win the lane if you consistently dodge her Q and punish her mistakes. She can kite you extremely well since you have such a small auto attack range and her sustain matches yours when using Fleet Footwork. Try and play safe and farm up. If the Cass over extends while she has no mana you can kill her so if you see the opportunity then take it. She scales a lot better then you so don't try to 1v1 her late game as you will most likely just end up dying.
I am putting Gangplank as a "Major" threat since he does have the advantage in this lane. However, you can still win this lane if you play it correctly. The lane will depend on how well you deny Gangplank's barrels and how well he times his W. I would not call this a "skill" matchup, but rather a "knowledge" matchup. Just keep poking him with your auto-attacks and deny him from barrels, time an engage while his W is on cooldown and you should be able to beat him in lane. You have to play smarter and better then Gangplank to win this lane since going even with him means he will most likely win the lane due to the nature of the champ.
You can win this lane by getting a lead before level 6. When Mordekaiser gets level 6 he suddenly gets a major advantage in this lane since he steal your stats. Before level 6 you can poke him to death. but just make sure you dodge his E and Q combo. If he gets low enough you can go in for the kill, but just make sure he doesn't hit you with E as this will tip the fight into his favor. Getting close to Mordekaiser will make you loose every trade so always try and ensure you keep him at a distance. Brush control will be really important since he can walk up to you from the fog of war, so check the brushes with your lantern if you are unsure where he is and make sure you have river warded so that you can play to the bottom of the lane and away from the brushes.
Depending on how good the Yas is this lane shouldn't be too hard. He can not block your auto attacks with windwall since Thresh's auto attacks are instant damage not a projectile. You can also cancel his dash to you with a flay and hook him before getting hit by a Q to deny him from ulting. He scales incredibly well though so don't fight him alone late game unless you are ahead
Dr. Mundo can be a very tricky laning phase for you. If the Mundo is constantly landing Q's on you he will out sustain you and end up winning the lane. He does not have a lot of kill pressure on you, but you are going to have a really hard time killing him after level 6. I recommend you take Ignite into this matchup so that you can mitigate the healing if his Ultimate and you really need to try and kill him before level 6. Mundo scales insanely well so don't try and fight him late game. Lock him down with CC and let your team kill him.
You can win this lane if you get your Flay timing perfect. Try to stay away from walls so that you have time to flay her out of her E and try to dodge her W. You can poke her down and probably get a kill if she tries engaging on you at level 2 or 3 and you cancel her stun. When she gets her ultimate you will want to try and play closer to your turret but when she does ult you try and use the close quarters to flay her towards you and make her miss the max damage of her W. You can also pull her out of her own ultimate but this will require her to be really close to an edge and you will probably have to flash so I do not recommend you try it (unless you want to look cool then knock yourself out). She scales well so don't try and fight her alone late game unless you are seriously fed.
You have an easier time in lane vs Sett then most toplaners. You can keep him at a distance with flay and mitigate the value he gets out of his Q. You can poke him, but his sustain will make it difficult to poke him out of lane completely. Mid game he really just does too much damage for you to try and kill him so I recommend you don't try and fight him mid game. He doesn't scale well into late game though so you can definitely try and kill him late game. It will be a difficult lane and you are going to have to play it exceptionally well but you can win laning phase and you beat him in late game if you farm well.
You shouldn't play against Jayce often enough that I would consider him a serious threat. He can poke you out of lane if you don't position behind your minions so play the lane smart. Try and punish him for trying to get mana back with his hammer and try to out sustain him with MANA. Jayce without mana is useless and you can easily kill him while he doesn't have mana. Jayce scales well into mid game so be careful, but he doesn't scale late so you should be able to kill him quite easily late game.
Depending on how good the Irelia is this lane can be quite difficult. You can poke her out of lane and she doesn't have insane amounts of sustain as long as you don't fight her while she has Conqueror stacked. You can cancel her Q dash with flay which will cause it to go on cooldown even if she dashed to a marked target. Remember this and capitalize on it if you do cancel out her dash. Dodge her stun as far as possible and don't be afraid of going for extended trades if you know she doesn't have dash or stun.
Like all the other ranged toplaners on this list Quin will be an issue. She outranges you and can poke you more then you can poke her. Try to survive early game and farm up. You can cancel out her E with flay so use this to keep her close and in auto attack range of you. Mid game you should be able to do enough damage to force her out of game and late game you can probably kill her since she is squishy. I'm not putting her as a major threat since you won't be facing her a lot and you can beat her in mid to late game.
This matchup is completely determined by how good the Yorick is. If he is good with his champion rather consider him as a "major" threat, but if he is bad or new to the champion you can play against him as if he was a "minor" threat. Depending on how good you THINK he is you will be starting either Cull (if he is good) or Doran's Blade (if he is new or bad). This matchup will basically be a coin toss for you and there aren't any other tips I can give in this matchup apart from : Don't try and kill his ghouls with flay! It counts as an aoe ability and your auto attacks to enough damage to kill him anyways. You can cancel out the ghouls jump. . . But they will just jump towards you again afterwards. Yorick will be wanting to split push the entire game and late game you won't be able to stop him on your own.
This is a hard lane to play in, but once you get used to flaying Jax out of his Q you should win this lane everytime. Jax only has one gap closer and being able to flay him out of it means you can just kite him while auto attacking him. If you think you are about to get stunned by Jax then quickly cast your Q. His stun won't cancel out your startup animation and you will be able to mitigate the amount of damage he does to you while you are stunned. Jax remains a threat though and late game you are probably not going to be able to fight him anymore so just stick to your team in late game.
Kled can be a difficult matchup for Thresh, but there are some small stuff you can do to ensure you win the lane. You can flay Kled out of his dash and deny him the second part of his dash aswell, but the dash isn't clear to see before he actually starts dashing so it might be difficult. Don't use your W shield when he hits you with Q as it will only break the shield and cause you to not get any benefit from using W. You can poke him out of lane and if you cancel his E he doesn't have another gap closer. If Kled starts roaming it doesn't help you try to follow so just shove your lane and try to get plates or invade the enemy jungle and steal some camps. Kled scales really well but late game with Rapid Firecannon you just be able to stay at a range and just keep poking him to death.
You are going to have to get used to cancelling out Pantheons stun if you want to win this lane. You can poke him, but that causes you to be in range of his W. If you cancel out his stun you will win the trade since you can just fall back and auto him while running away. If he your flay is on cooldown and he is about to W onto you then just cast Q as you can still cancel out his stun or at least mitigate the amount of damage he can do to you while you are stunned. Pantheon scales really well into mid game, but starts falling of late game so be cautious of him mid game and then late game you can kill him.
This matchup can me quite difficult if the Shen is really good with his champion. He can cancel out your empowered auto attacks by staying near his sword and using W. The bonus is you can cancel out his dash with your flay and thus deny him from taunting you. This matchup will depend on how good the Shen is. Watch for when Shen uses ult as you can cancel it out with both Q and E so you are a hard counter for him in that way. If he does ult try and follow with a Teleport if you can and think you can win the fight. Otherwise just keep pushing your own lane and get turret plating. Midgame you are going to be stronger then Shen unless he gets a lead in another lane and late game you can just focus other targets and cancel out his CC.
This is in my opinion the most even lane you can possibly play. Neither of you have kill pressure unless the opponent makes a mistake so don't try and be fancy and force plays. I recommend rushing and Executioners Calling as it will mitigate his healing if you do fight him. Once you get Executioners and your jungler ganks you can kill him, just don't use your hook before he uses his blood pool. You both scale equally well into mid game so you still don't have to be scared mid game, but Vladimir is much better in teamfights then you are so be careful when fighting him as a team.
Neither one of you will really "win" this lane. Heimer doesn't have kill pressure on you unless you engage him in his turrets and you can sustain through his poke using Fleet Footwork. Try and shove your minion wave and roam into the enemy jungle or down to midlane. If you get a lead you can kill him in about 4 charged auto's once you have Stormrazor and Rapid Firecannon so if you do get a lead make sure you push it. Late game you can 1v1 him and most likely kill him before he really gets chance to do anything else.
Before level 6 you win this lane quite easily. You can poke Olaf and sustain at the same time with Fleet Footwork and if he hits you with a Q you can just flay him away and dodge the second one. Level 6 is when this lane becomes hard. When Olaf uses his ultimate there is no way for you to peel him away from you. Don't even waste time using your Q or E as the cast animation will just slow you down. Try to hit him with an auto attack and proc your Fleet Footwork while dodging his Q's. Hopefully he doesn't kill you and then you can just poke him again and sustain up. Late game Olaf will be a problem since he gets insane amounts of life steal, so just play around your team and rather poke another target since he will just sustain back up to full HP at the start of a fight.
This is just a farming lane. Take Cull and don't try to stop his proxy farming unless your jungler comes to help you. He can't really kill you since you can just flay him away before he flips you. . . Just remember, DON'T CHASE SINGED!!!
Ornn really isn't much of a threat for Thresh. You can poke him out of lane since he is a melee champ and you can cancel his dash thus denying his knockup. Be careful of his W since it makes him unstoppable and a good Ornn will use it to mitigate your Q stun. Just keep poking him in lane and you should be able to win lane quite easily. You counter Ornn at level 6 also so just make sure you save your flay for when he uses R. Just before he is about to recast his ultimate use your backwards flay to CC him and make him miss his ult recast. The timing is a bit weird, but playing against him once or twice will make you cancel it out every single time. Ornn scales really well and late game he is going to be really tanky so rather harass other targets with your charged auto attacks and try to cancel his ult in late game as mentioned above.
This is one of the easiest matchups for you. You can cancel out his Q with your flay and deny him from getting damage aswell as stopping him from landing hard CC. The Sion will most likely start to instant cast Q so if you see him starting to do this rather save your flay so that you can flay him AFTER his Q slows you. Don't be scared of fighting him early game as you can outpoke him and kill him quite easily. Sion scales really well so be careful of facing him alone late game, but all in all I would say this is a matchup you win quite easily.
Garen has a hard time playing against you in lane. You can constantly poke him down and with the sustain of Fleet Footwork you can farm without being too scared. If you see him use Q then just flay him away, but make sure you catch him on the edge of your E else his auto attack will still go off and silence you. Play more carefully when Garen reaches level 6 as his ultimate can probably kill you if he flashes on you. If his ult is down however don't hesitate to hard engage, you can kill him or worst case force him out of lane or under his tower.
This lane will be determined by how good YOU are. If you keep dodging her Q's and don't get hit by her spirit grab then you will win her quite easily. Make sure you take Ignite into this matchup and as soon as you guys start fighting use it to cancel out most of her healing. Late game you want to save your Ignite for when she uses ult and you can easily kill her in a 1v1 once you have your core items.
You don't have as much of a hard time against Teemo then most toplaners. His blind just gives your auto time to charge so his blind doesn't mitigate nearly as much damage as it normally would. He still has a lot of poke though so he can poke you out of lane if you don't play careful enough. You have quite a lot of kill pressure on him especially when you get used to the matchup so don't be too scared to hard engage on him when you get a level or item advantage. Get a sweeper lense when he gets level 6 and late game you will be stronger then him.
You do win this lane pretty easily before level 6 and if you play it correctly even after level 6 you still beat her. Start The Cull as you really need to get an item advantage and she can't stop you from farming. Try to bait out her ultimate using yours and then engage again for the kill as you don't really need your ultimate in order to kill her. She can poke you out in lane so I recommend taking Fleet Footwork and running Teleport as oppose to Ignite.
You should be able to win this lane since you can out sustain him during the laning phase and poke him out of lane. Be careful for ganks and pushing up too far as his CC can kill you when paired with a jungler. Don't try to flay him when he uses his W as it makes him untargetable and you will just waste your mana and cooldown. Late game he will be very tanky so you are probably not going to be able to kill him late game so just focus on squishier targets and stick to your team.
Playing against a Poppy is a really good matchup for you. You can poke her out of lane and can cancel her dash. It is basically instant so you are going to have to predict when she is going to use it, but if she does use it you can punish her for not getting the wall stun and just auto attack her while she tries to disengage. Poppy scales well so late game you will have a tough time killing her so rather poke other champions and try to keep her away from your ADC or midlaner.
This is a lane you will most likely win if you keep dodging his Q. If Cho'Gath doesn't hit you with his Q he has practically no way of actually catching you and you can just kite him and poke him during laning phase. Don't shove the lane as he gets free healing and mana out of his passive and do not even think of coming near him when he has his ultimate. No matter how hard you are winning he will probably still be able to kill you if he has R and he lands a Q so be warned.
Due to how weak Akali currently is, this is a lane you should win. You don't care about her E as it just gives your auto-attack time to charge and thus it doesn't actually help her mitigate any damage. You can just poke her out early and farm up. Level 6 she does still get some form of kill pressure, but you can flay her out of her ultimate so just time it correctly. If Akali gets buffed she will probably move up the list, but I will watch patch notes and move her if needed.
This is a lane you will always win. This is one of the lanes in which you want to take Press the Attack and play with Ignite instead of Teleport. You can bully him early and kill him easily if he over extends for farm, but even if he doesn't you can deny him from farming and just nullify him for the entire early to mid - game. Late game he will probably be strong anyways (Because he is Nasus), but you do have enough peel and CC to stop him from killing your team in late-game. Post level 6 you want to try and save your Ignite for when he uses his ultimate and starts wacking you with Q's.
You will always win this lane for the same reason as the Nasus lane. You can just bully him in early game and stop him from farming up. I highly recommend you still take Fleet Footwork in this lane since he will poke you with Q and you need the movement speed, but since you have so much kill pressure take Ignite over Teleport. Try and use your Energized attack on him AFTER his Q hits you when you want to kill him as this will mitigate the amount of movement speed he gets and ensure you can still catch him.
This is another lane you will win. Urgot is the only dedicated ranged toplaner that has a shorter attack range then you. His E is really easy to see coming and you cancel out the DASH portion, NOT the startup animation. If you cancel his E and dodge his Q's he has no hope of killing you and you can win this lane really easily. You can stop him from farming which will cause you to scale better then him so mid and late game he also shouldn't be a problem.
(NB!!!READ THE JUNGLER SECTION OF THE GUIDE CHAPTER) I'm only going to put Master Yi here, because he is the perfect example of what type of jungler works great with Thresh top. Junglers who can hard carry late game, but do not have any CC of their own. . . Thresh can get these type of junglers ahead early and cause them to snowball out of control.
Champion Build Guide
The 3 Why's
The first question most of you will probably have is, "Why would you play Thresh Top?" The answer to that is really simple. I, and hopefully you, love Thresh.
Playing a champion in a lane they weren't specifically designed for is extremely fun and rewarding if it actually works. . . And Thresh Top DEFINITELY works!!!
So why am I reading this?
I made this guide, because I know just how fun it is to play Thresh Top. The issue is there isn't really any guide for this. . .
I hope that after reading this entire guide you will be able to go play Thresh in Toplane and prove every single team member who said you were "trolling" in champ select wrong.
So why does it work?
The main reason this build is viable is because of the unique mechanic in League called Energized. This is a passive effect that stacks up as you move and auto attack and when you reach 100% charge, your next auto attack will do something extra. Items that have these effects are Stormrazor, Rapid Firecannon and Statikk Shiv but more on these in the "Itemization" section.
There is also one keystone rune called Fleet Footwork that has the Energized passive and is the primary choice within this build, but more information will be given in the "Runes" section of the guide.
Pro's and Con's
+ Really fun to play.
+ Very rewarding.
+ Can win in almost any matchup.
+ Tilts opponents.
+ Satisfying to get kills with.
+ Funny to see Thresh 2 tapping ADC's.
I know it might sound mean but killing somehow in two auto attacks as Thresh and then reading their "WTF WAS THAT!" in chat is one of the main reason I enjoy playing this. No one expects Thresh to do so much damage and it catches people off guard. As soon as you get your Stormrazor and Rapid Firecannon the fun really starts. Playing Thresh Top and actually winning the game while doing it is just so much more rewarding then playing a dedicated toplaner and winning.
- Hard to play.
- If you fall behind you are kinda screwed.
- You can't play Thresh like you normally would.
- Your team is going to flame you.
- Your jungler will most likely ignore your lane.
- Must have game knowledge to perform really well.
You aren't going to start playing Thresh Top and win all your games and never loose lane. It is difficult to play against stuff like Darius or Gnar and you are going to have to be a lot better then your opponent in order to win. Apart from some specific matchups ( Nasus for example,) your opponent usually has an advantage in lane. BUT that is not always a bad thing. Until you get your Stormrazor people being overly cocky and over extending is one of the main ways your are going to be getting kills during laning phase.
The two keystones I recommend when going AD Thresh would be Fleet Footwork or Press the Attack. Although both of these are options, usually the keystone that will work the best is going to be Fleet Footwork.
The reason Fleet Footwork is your go to keystone is because it shares the Energized unique passive that two of your core items also have ( Stormrazor and Rapid Firecannon ). One of the main reasons why you can win lane is because you can poke the opponent out of lane, but for this you also need sustain so that YOU don't get poked out. Fleet Footwork gives you health on an Energized auto attack (since Thresh is classified as a ranged champion he only gets half of the healing when auto attacking a minion while Energized.) This helps with sustain in lane, which means you don't have to use gold on items such as Vampiric Scepter and can get your core items as soon as possible.
When playing against a really easy lane opponent (look at the "Matchups" section of the guide for more information) you can opt to go for Press the Attack instead. This gives you more kill pressure in lane at the cost of some sustain so when you do decide to go Press the Attack be sure to take Ignite instead of Teleport (more info will be given in the "Spells and Abilities" section of the guide). The reason for taking Press the Attack over Electrocute is quite simple. Since you build attack speed when using this build Press the Attack will allow you to do more damage then Electrocute, because it will proc on ANY damage you deal after the initial three auto attacks.
Since we are using the Precision tree regardless of what keystone we take our next three rune slots are : Heroism, Legend, Combat.
In the Heroism rune slot you will be taking Triumph. When playing Thresh Top you really need your items as fast as possible and the extra gold you receive on kills when using Triumph helps you achieve this. During this build we don't get Lifesteal items until late game which means while in a fight we don't have much sustain. The 12% missing health restore on Triumph can be the difference between you getting a kill on an opponent or simply trading with them.
In the Legend rune slot you take Legend: Bloodline, for exactly the same reason as the one mentioned in the last part of the Triumph explanation. While using Fleet Footwork you have great sustain during laning phase, but when it comes to fights you don't really have any Lifesteal while fighting someone. Legend: Bloodline will give you some extra sustain during fights from the start of the game and gradually more and more throughout the course of the game.
In the Combat rune slot you take Coup de Grace. You don't want to be fighting when low on health so Last Stand doesn't help at all and the extra damage from Cut Down isn't as useful as the damage from Coup de Grace. So there is not really a specific reason for taking Coup de Grace, but you take it simply because it is your best option out of the three.
The only thing remaining for your Rune Page are your three stat runes, namely: Offence, Flex, Defense.
In this slot you take attack speed since it well help you farm and the extra attack speed will help you with damage output in early game.
In this slot you will take adaptive damage(when playing Thresh this means 5.4 extra AD). Yet again it helps with farming and damage output early.
In this slot you either take Armor or Magic Resist depending on your lane opponent. If playing against an AD champion in toplane take Armor and when playing against an AP champion in toplane take Magic Resist.
How do I play Thresh Top against specific champions?
I have tried my best to put every single champion you might play against in the "Threats" part of this guide. Learning how to play Thresh Top isn't going to be enough to make you dominate your lane. . . You are going to have to learn how to play a specific matchup. The champions in the "Threats" part of the guide are classified as follows with 5 being the most difficult :
5 :The champions placed as an "Extreme" threat are champions who you are going to have to play against multiple times before being able to win the lane. Champions like Darius and Gnar are generally going to be winning this lane unless you play it perfectly. Don't get discouraged though, just because you loose lane doesn't mean you will loose the game and there are only 4 champions in this category.
4 :All of the champions placed as a "Major" threat have an advantage when facing you in lane. These can be for various reasons, but winning this lane is definitely not impossible. Pay very close attention to mistakes when facing a Riven or Tryndamere and force them to play towards YOUR strengths.
3 :All of the champions place under "Even" are champions who you are quite even with in lane and if you play Thresh Top correctly you should be able to win this matchup. When you get a lead against champions like Mordekaiser or Vladimir be sure to push your lead and try to win your lane as fast as possible. This doesn't mean you should play carelessly...
2 :The champions placed as a "Minor" threat aren't threats at all. These are champions who you have a distinct advantage against like Sion can cancelling out his Q or Teemo who's blind doesn't deter you as much as other champions. You should win these lanes almost every time.
1 :The three champions under the threat level "Tiny" are lanes you can not loose unless you are lagging or playing in a 1v2. These champions are Nasus, Urgot, Malphite. You have a major advantage against all three these champions and these are the most fun lanes to play in since you can get really fed.
A lot of champions fit into the same niche. . .Champions like Jax and Pantheon both want to get up in your face and only have 1 gap closer. I can't include every single champion and you might face something like Taric Top. By reading this entire guide you should be well enough informed to be able to improvise, beat them in lane and show them just how viable Thresh Top is. (if you have any questions about a matchup not on the list or way a champion is placed where it is feel free to ask.)
What will I cover in this section?
In this section I will cover what Items you want to take when playing Thresh Top and some reasons behind the build path. There are other build routes you can follow, but out of all my testing using this AD Energized Build has worked best.
|These are your three core items when playing this build. The order you want to build them is: Stormrazor --> Rapid Firecannon --> Infinity Edge. The reason you want to build Stormrazor is because it has more utility then Infinity Edge (since it has a 75% slow for 0.5 seconds) and gives bonus AD which is crucial for your early game, but Rapid Firecannon lacks bonus AD. Your second item will be Rapid Firecannon since it gives you extended range on your Energized auto attack. This will help you get an auto attack off while your Flay passive is fully stacked, without having to forfeit farm in the process. With these two items you will already be doing a ton of damage, but your main damage spike comes with your third item, Infinity Edge. The extra AD this item gives will boost your damage by and insane amount since it not only lets your base attack do more damage, but also increases the extra damage on your Flay passive. It gives you 80 AD which means your passive on your Flay also gains an extra 160 damage, which effectively increases your first auto attack's damage by 240!!!.|
You have four possible items which you will start the game with. These items are: Doran's Blade, Doran's Shield, Cull and Corrupting Potion. Each of these are viable starting items within the right conditions so let me explain each one and when you want to be using them.
Doran's Blade: You will be starting with this item for the majority of your games. The extra AD it gives can help you secure kills in early game and the bit of lifesteal helps with sustain during the laning phase. This should be your go to starting items.
Doran's Shield: If you DON'T start with a Doran's Blade you will mostly then be starting with a Doran's Shield. Against any champion that is going to try and poke you out of lane or can get return damage on you when you go to auto attack, take Doran's Shield the extra sustain mitigates poke and makes you more tanky.
Cull: You will very seldom start with a Cull. It is a weird item by default and the only matchup I have played so far in which I recommend you take it is against Malphite and Kayle.
Corrupting Potion: When you play in a HEAVY poke lane, and I'm not talking about Teemo. . .I'm talking about Kennen or something weird like Caitlyn top, then you want to start with a Corrupting Potion so that you can stay in lane long enough to actually farm a little bit.
Finishing your build.
After getting your Stormrazor and Rapid Firecannon I recommend building boots. You have three options for them Mercury's Treads, Ninja Tabi or Berserker's Greaves.
Usually you should go with tank boots, so either Mercury's Treads or Ninja Tabi depending on the damage type of the enemy team.
If you have a lead you can go Berserker's Greaves so that you can do more damage during longer fights.
After getting your boots you want to get your last core item, Infinity Edge. At this point in the game you are really strong. High amount of burst damage and if you get it early enough you can even oneshot the enemy ADC!
Your build should now be something similar to:
Stormrazor -> Rapid Firecannon -> Ninja Tabi -> Infinity Edge
Which means you have 2 item slots left and a ton of options. . .
You are going to have to determine what will be best depending on the situation and what state the game is in. If you have a massive lead going with Statikk Shiv as a 5th item will boost your damage tremendously, give you wave clear and also give you 100% crit chance. If you are not so far ahead in the game and want 100% crit chance then get a Phantom Dancer.
If you want more raw damage and extra sustain during fights go with a Bloodthirster. If you want total damage and the potential to oneshot someone take a Duskblade of Draktharr. I didn't put this in the item part of the build guide, because I don't recommend it (but it is reeeaaally fun so try it in a normal, but don't blame me if you start feeding).
If you want more tanky stats like armor or magic resist you have option like Dead Man's Plate and Maw of Malmortius. The new Death's Dance is also a really good option now that they changed it to have both armor and magic resist while also giving AD and lifesteal.
If the enemy team consists of a bunch of tanks building armor then taking a Lord Dominik's Regards will help you do some damage and an item like Mortal Reminder can stop champions like Vladimir and Olaf from sustaining throughout an entire team fight.
Why make a seperate section for this?
When playing any champion getting a gank will help you a lot in lane. The problem when playing Thresh Top is your teammates assume you are trolling and the jungler just ignores your lane completely BUT ganking Thresh in top gives you a higher chance of getting a kill then any other toplaner.
Thresh has insane amount of lockdown between his Q Death Sentence and his E Flay. This is very important when playing with a jungler such as Master Yi since he doesn't have any CC of his own. That is why I recommend this :
If you want to play Thresh Top and try to perform really well with it. . .Get yourself a duo to play jungle for you. In this way you ensure that your jungler doesn't ignore your lane (well hopefully) and can easily win you an entire lane before champion select has even begun.
This is by no means required for you to win lane and I'm not saying your jungler is ALWAYS going to ignore your lane. I just recommend it since it really does help a lot especially while you are learning how to play the laning phase as Thresh in top. Speaking of, let's move on to the next section. . .
What is my goal during laning phase?
Your main goal during laning phase is to stay alive and get as much farm as possible. You are really reliant on Stormrazor and Rapid Firecannon for damage and kill potential so getting them as soon as possible is your first priority.
The main way you are going to be able to get a kill during your early laning phase is through an opponent overextending and you punishing them for it. Between your Death Sentence and Flay you can almost guarantee that your opponent will take two turret shots if they come too close.
How do I actually play during laning phase?
The playstyle you are going to want to use is a hit-and-run sort of playstyle. You want to try and auto your opponent as much as possible when you are Energized, but DON'T miss farm in order to poke them. Farming is still your number one priority. Auto attack your opponent and then walk into a brush to drop minion aggro and reduce the amount of return damage you take. If you have a level lead don't be scared of pushing your opponent.
Tips and Tricks while in lane?
Collecting souls is a large part of playing Thresh and even more so when playing him with an AD attack speed build. The passive on your Flay bonus damage starts at the amount of souls collected. So every soul you collect increases your damage output! Simple tip which some people don't know about is that you can use Dark Passage to collect souls from a distance. Simply throw your lantern between some souls and they will be sucked in granting you an extra soul.
Your Flay when cast backwards is INSTANT, and I mean that in the literal sense. As soon as you cast E your flay begins on the edge and catching someone there will make them take damage before they can react. During lane you can use a quick combo consisting of Auto -> Flay -> Auto. This deals more damage then people expect and you can get it off really quick.
Don't forget Dark Passage also applies a shield to you and using it while in a trade can help you win the trade by reducing the amount of damage you take to your HP bar. The shield size also scales with souls so be sure to collect them as much as possible.
Something a lot of people also don't know is that Dark Passage gives vision around the lantern itself. Use this to scout out brushes before you face check a Darius and get killed.
When am I at my strongest?
As soon as you get your Stormrazor you are already a threat to any melee champion. When you get your Rapid Firecannon this threat is increased against melee champions and you can also kill ranged champions quite easily. Infinity Edge only boosts your damage even more, thus:
You are your strongest during mid game. At this point in the game most people won't be tanky enough and they will underestimate the amount of damage you do causing them to be overly cocky and die because of it.
Late game you are also strong since your charged auto starts doing a stupid amount of damage. You can easily damage an ADC to half HP with a single charged auto. Stick to your team and try to use your Energized auto attack as soon as it is up.
Thank you for reading this guide!
Thank you if you stuck around till the very end and read everything I put into this guide. These build guides take a lot more effort then I thought they do. If you find this guide helpful please upvote the build so that more people see it!
Hope you enjoy!
I really hope you enjoy playing Thresh Top as much as I did and that you have success with it in the process. This is one of the most rewarding roles for Thresh and you feel great when you beat a Darius in lane.
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