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Runes:
Domination
Precision
Spells:
Flash
Smite
Items
Ability Order
Unseen Predator (PASSIVE)
Rengar Passive Ability
Introduction
Hello all readers, I'm Shokkulate (used to be CriticalShokku) a LAN ![]() ![]() |

Rengar is a champion definitely worth learning, and in the right hands, can close out games really early and give no counterplay to the squishy champion that may be in the enemy team.
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The rune page shown is the best at the moment, as it will help you with Attack Speed in early-midgame which is Rengar's best phase. Other choices are taking


Secondary trees may include Precision with










Pros
+ Best single target burst and assassination potential in the game + Variety of builds be it toplane or the jungle. + Utility in the form of true vision. + Awesome early-mid game pressure. + Attack speed steroid. + Unburstable if ![]() Rengar is a champion designed for being able to deal tons of damage to a single target in the lowest time possible if done correctly, and can even leave a enemy champion entirely useless for most of the game due to his bursty nature. If used correctly this champion not only can turn games, but also make them one-sided from the very beginning. |
Cons
- Doesn't scale as well as other junglers. - Easy to play, hard to master. - No real way of getting out once he jumps in. - Very vulnerable to Crowd Control. - Good if ahead, very useless if behind. - If he fails to assassinate his objective, he will most likely die. Rengar of course does have his fair set of weaknesses which are very apparent if the situation comes. He has no real escape once he jumps in to attempt to delete a target, and also only really gets that overkill and burst capabilities if he isn't behind. Luckily, Rengar's good things by far exceed the bad ones, and once learned you can even remove most of these weaknesses from every game! A champion truly worth learning. |

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Savagery (Q): Savagery must be the smoothest autoattack reset in the whole game. It is a small attack speed buff for 2 attacks with the first dealing bonus damage. Once empowered, it will do notably more damage and give you an attack speed buff based on level. This helps us splitpush or duel enemy champions that we normally wouldn't be able to beat without the attack speed. Using this as an autoattack correctly will effectively increase your burst and DPS, so practice that! ![]() |
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Battle Roar (W): The Battle Roar is where you can see if a Rengar truly knows what he's doing. This ability by itself can separate the good Rengars from the amazing Rengars. This ability has too much uses, it work as a Cleanse, it works as a heal, it also works as an AoE source of damage if the situation demands so, it is a part of your full combo too. ![]() |
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Bola Strike (E): Rengar's simplest ability, but definitely not his worst one. This brings so much utility when you're far ahead that allows you to get assassinations off that you normally wouldn't have done without it's slow, or in the empowered case, the root. This is also what helps you stay a bit relevant when you're behind, since it is a form of Crowd Control that's also ranged.![]() |
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Thrill of the Hunt (R): We have finally reached Thrill of the Hunt. This ability is the reason Rengar is so feared in the games he's fed. The way he turns his matches into Horror games is this ability. Rengar stealths himself and gains true vision of the nearest enemy champion, and every time the closest champion changes he will also gain true vision of the new one while keeping it on the last one. Rengar has the ability to perform a passive leap from the stealth in this ultimate, and if it's done on the closest target, it will get bonus damage and flat armor reduction. This ability connects your oneshot combo to the squishy enemy you want to delete using the leap, so if you there's no bush and you don't use this jump well you might be as good as dead. ![]() |
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