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Zoe Build Guide by NocUout

Middle True Burst Mage: Preseason 8 Zoe Guide

Middle True Burst Mage: Preseason 8 Zoe Guide

Updated on November 16, 2017
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League of Legends Build Guide Author NocUout Build Guide By NocUout 67,118 Views 0 Comments
67,118 Views 0 Comments League of Legends Build Guide Author NocUout Zoe Build Guide By NocUout Updated on November 16, 2017
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Runes:

Sorcery
Arcane Comet
Manaflow Band
Absolute Focus
Gathering Storm

Domination
Sudden Impact
Eyeball Collection

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Introduction

Hello and welcome to my Zoe guide. She is the newest champion to be coming to league of legends, and Im in love with her. Her Q damage is nuts, she has pretty high outplay potential, and flashing away from her is pretty much useless.

I am still learning the best items, matchups, runes, etc, so please bear with me as I learn her. The guide will most likely not be complete for a while.
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Pros / Cons

PROS


-High Damage and Burst
-Super long range CC if used with wall
-Can steal summoner spells
-Shreds turrets fast with passive and Lich Bane
-Does fairly well even if behind with extremely high base damage on Q

CONS


-High skillcap
-Main damage ability hard to lane
-Only mobility spell sends you back
-Shut down by assassins and cc very well
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Runes

Primary: Sorcery

Arcane Comet:
Definitely one of the best keystones on Zoe, and the damage is slightly higher than aery so I believe this will be the keystone of choice.
Manaflow Band:
You are a decently mana hungry champion early game so this will help with early game a lot. Since Zoe does rush mana items, you could switch it out for another choice but I still believe this to be the best primary rune.
Absolute focus:
Burst mage, more damage. Simple.
Gathering Storm:
Scales very well later the game goes on and scales great with your other Q and passive.
Secondary: Domination

Sudden impact: You use your ultimate for a way to add damage onto your q, and when you use your ultimate you will get some magic pen with this, adding to your insane Q damage.
Eyeball Collection: More ap, fairly simple.
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Items

Morellonomicon
Definitely should be your first item, cdr for q and e, mana to fuel your Q's, and some nice juicy ap.
Lich Bane
Great Second item, synergies well with your passive for more damage in trades and you melt turrets with this and your passive.
Hextech Rocketbelt
This is my personal preference for a good item on Zoe. It adds mobility that Zoe needs since her only mobility ability sends her back you don't always have flash with you. It's great for waveclear which Zoe surprisingly lacks a bit.
Rabadon's Deathcap
Obviously, more damage. Time for some oneshots!


The rest of your items should be situational. Zhonyas if you are against heavy ad or if they have a fed assassin. Banshees Veil if you are up against high cc or ap, etc.
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Spells

Flash
Definitely needed for escape and possible offensively, since your ultimate sends you back.

Personally, you can pretty much get whatever you want for your second, with Zoe's ability to steal summoner spells, you have a wide variety of options. Most of the time though, I take Ghost for some added MS and mobility or Ignite for kill pressure.
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Skill Sequence

Max Q: Shorter Cooldown, more damage, bread and butter of your kit.
Max E Second: Shorter cooldown, more damage, and sleep duration increased.
Max W last: Doesn't really impact anything other than more damage on your three zaps after you use a picked up item active or summoner spell.
Max R at 6/11/16
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Early Game

Zoe has a surprisingly strong early game with her ability to get item actives from minions and her Q doing 200 damage at level 1. You shouldn't really try to hit enemies with Q without putting them to sleep first as it will tend to miss, and Zoe needs that early mana. Whenever you pick up teleport from a minion, just push the wave and back. Get items and tp back to lane. Most of the other summoner spells or ability drops will be more damage or heals, so just use the damage or heal whenever you pick one up. Farming is fairly easy, especially combined with her passive, and her long range Q's make her a fairly safe champion. When you get ganked by your jungler, try to go behind the walls on either side of the lane to land a long range sleep, letting your jungler follow up.
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Mid Game

This is when you should primarily be focusing on roaming. Although you are a little slow at getting to a lane since you have no true dash, your super long range cc can catch enemies off guard and secure you a kill. If they flash away you can also pick up their flash to continue chasing, making your ganks very effective. You are also pretty effective at stealing objectives such as dragon. Your Q max range with about 1 or two items is like 500 to dragon or baron, so if you time it right there is a pretty high chance of stealing it. If you have a free opportunity to poke down turrets, do so. With Lich Bane and your passive you shred turrets much faster than most champions.
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Late Game

This is when you should primarily be setting up fights with long range Q's or splitpushing. Your splitpush power is very effective. As mentioned before, your passive and Lich Bane deals massive damage to turrets. Try and also get your support to set up vision around the lane where you are splitpushing, as you can escape ganks fairly easily with long range E's through the wall. You teamfight potential is also very good, but be carefull when teleporting backwards to set up a long range Q, if your team falls back a bit you can easily get caught off and killed.
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Summary

Guide is WIP. Please be patient as I am still learning how to play Zoe, as it is hard to get a match with Zoe and even harder on 100 ping PBE.
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League of Legends Build Guide Author NocUout
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True Burst Mage: Preseason 8 Zoe Guide

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