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Choose Champion Build:
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Poof go the health bars
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Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Mirror Image (PASSIVE)
LeBlanc Passive Ability
Introduction
1. EXCELLENT single target damage
2. Extremely mobile
3. Decent early mana control: Not a mana ***** like Ziggs, she can use her spells a decent amount in the early game. Does require 1 mana regen item though.
4. Has a slow/ potential snare, potential for a double snare.
5. Short cooldowns
Cons
1. Lack of spammable waveclear: LB’s waveclear is tied to the Mimic of her Distortion, her mobility spell. She doesn’t want to Mimic for waveclear, but may have to in certain circumstances. Having waveclear means you give up kill pressure.
2. Not the best teamfighter. LB is great at killing ONE target: LB does not do well against multiple enemies when compared to other assassins, such as Katarina and Akali.
3. Long cooldowns in a teamfight situation. After you blow your combo on one person in a team and multiple enemies start attacking you: odds are likely you may have a bad time. Your cooldowns are oriented around beating 1 person, not an entire team.
4. HARD CC: you are squishy, if you are held down by hard CC, even for the smallest amount of time you are dead.
5. Combo Reliant: you are not a Ziggs who can spam one spell an do consistent damage. You need to land your combo in order to deal meaningful damage.
6.
There are three general clone controlling techniques I use
1. I have it run in the opposite direction of myself, have the enemy try and choose who to follow.
2. Have it run right behind me so it can intercept a skill shot. Say for instance you are being chased by a Nidale, one more spear will kill you. Have the clone run right behind you so you don't ear a spear. Also, follow this this technique if the situation under Clone Wardrobe is in effect.
3. Have to clone run in a more logical direction and you run in what looks to be a random direction. If being ganked by multiple people, simply using technique 1 won't do. You need to outsmart them and not be turret dove.
Clone Wardrobe: This is one of the main reasons you want to use technique 2. If you are wearing red buff, blue buff, Guardian Angel passive, other items that effect LB's visual appearance, these effects will not be transferred to the clone. Meaning when the clone pops the enemy will easily be able to distinguish you from the clone. In this case, mind games aren't and option, so use the clone as a body shield.
Another element of Ethereal Chains to note is that there are two points of damage that come with this spell, once upon contact with the enemy, and another after 2 seconds when the chain snares the enemy. This second proc of damage can proc the second damage proc of Sigil of Malice.
So.. You can perform either combo: Q>R>E or E>Q>R and be able to proc of the second Sigil of Malice damage. Keep this in mind when laning. Keep this in mind for Combo 6 under Combos.
Although this spell has more damage than Sigil of Malice, it is the hardest part of your kit to land,hence we are going to max this spell last.
The next spell we are going to max is
Summary: R>W>Q>E
Level 3 First Blood Combo: The following combo is most likely either going to give you first blood or force your opponent out of lane.
At level 1: Distortion into auto attacks: Get off this spell for harass and auto attacks for harass
At Level 2: Sigil into Distortion into Auto attacks: More harass
Level 3: Sigil into Chain into Distortion into Ignite into auto attacks
1A. Most Reliable Assasination: This is the second highest damage combo in your kit, and the most reliable combo you want to use in order to kill one person. E>Q>R>W + Ignite or Q>R>E>W + Ignite. The important thing here is to end with your Distortion and Ignite. Getting both procs of Sigil of Malice's damage is the crucial aspect of your damage output. Now it may seem that the more devastating combo would be double Distortion, since you max Distortion. However, I've done the math and just trust me, pretty much at all points in the game this is a superior damaging combo.
1B: Highest Hitting Assassination combo: While Combo 1 A is easier to pull of than this combo, this combo just has a bigger punch due to Ethereal Chain's AP ratio. The combo E>R>Q>W means that you will have to land two skill shot chains. Make sure to auto attack the enemies after using your burst spells while they are snared.
2. Waveclear: There is only one realistic waveclear option in LB's kit. Gather the minions around your and double Distort them. At early levels, this will put the caster minions within last hitting range.
3. Kill the invisible enemy. Combo 1 is always the most optimal form of damage, but this requires using Q which is a point click spell, which isn't possible against stealthed champions. If you manage to land your Ethereal Chain against a stealthed enemy, use your Distortion and then Mimic Distortion against him if he was low on health.
4. Run Away: Double Distortion is the easiest way to put 1200 units between you and a damage Threat. Great for escaping ganks.
5. Juke City: If multiple enemies are coming from multiple directions then the following juke may be needed. W>R. Then press W to return to your original position then R to return to the farthest traveled position. Can be used to disorient and confuse your enemies.
6: Walk the Dogs: This is more of a defensive option to help an ally escape. You your double Ethereal Chains on two incoming enemies as they are making a B Line for your friendly. This, by far the rarest combo you can pull off, but rewarding when it works.
7. Laning phase Harassment. There are two manners through which you can quickly harass your enemy mid laner. The first is double distortion. This quick jab has the added benefit of possible piking up farm from the AOE damage at the same time. The other Harassment combo is Distortion into Sigil of Malice into Ethereal Chains and then take your distortion back to safety. This last combo mentioned is a pre 6 harass combo.
1. Look for the feeder on their team. If you are loosing to the enemy mid laner, than look to the score board and find out who, if anyone on the enemy team, is doing bad. If there is someone on the enemy team who isn't good, camp him for a few kills. This can get your back on track in terms of gold. This may not always be possible however.
2.
3. Make use of your chains for selfless reasons: You may not be fed and a killing machine, but you can help someone else do well by holding them down with your Etheral Chains. Hold down an enemy for your, hopefully fed, teammate and help him get bigger. Than just be a support for him.
4. Keep your spirits up: "Never give up, never surrender" Said a William Shatner parody once in a great film, and this advice is true. If you do give over a kill, don't get too worked up. With a optimistic view, planning, and teamwork you can come back from anything. If nothing else, look to Dyrus. He gets camped all the time, and 90% of his games he comes back into use for his team. :)
I don't recommend Teleport, even on top lane LB, because your game is dependent on your early kills, and LB doesn't TP engage as well as many other mid lane AP mages.
Barrier, Heal, and Cleanse are defensive summoners: You need to play LB extremely aggressive.
Ghost: Don't even bother, a movement speed boost isn't as good as Flash
Clarity: You rush a mana regen item, no need for this summoner.
Now in ranked gameplay, when you know who you are going up against you can itemize better. Against AP mid laners you can switch the scaling CDR glyphs for flat or scaling magic resistance.
Starting Items: I will usually go
1. A 20% CDR item: The choice is between
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Ahri:6/10, Goes Even. Ahri doesn't have the early kill pressure that LB has, but recent changes to Ahri's kit have made her harder to deal with in lane. Also, Ahri can heal up a portion of the damage she takes, combine this with Ahri's superior waveclear and Ahri can win extended matchups.
Akali: 5/10, Good. LB is ranged and has a far superior pre 6 game than Akali. LB should be able to handle this lane easily.
Anivia: 8/10, Bad. Annivia is a lane counter to LB with her egg passive and far superior waveclear and hitting spells.
Azir: 7/10, Goes even. Azir can easily poke down LB, but LB still has greater pre 6 burst and short trade damage. Still, try and avoid this lane, is hard to deal with.
Brand: 9/10, Bad. Brand has really long range farm/poke, has hard CC/damage, and his ultimate doesn't care if you have a clone or not, you will get hit by it. This can be considered a lane countermatchup.
Cassiopeia: 7/10: Goes even. Cass has better sustain damage, and her AOE spells can be annoying to dodge. you have to kill her in laning phase, or suffer a slow sustain damage defeat. However, Cass is relatively immobile and you can work with your jungler to exploit this.
Cho Gath: 9/10, Bad. Not a common mid laner, but with his silence and knock up he is an excellent counter to LB. Cho Gath naturally and through his build path scales into a tanky mage, so this matchup gets worse the longer you lane. Avoid this matchup.
Ekko: 7/10, Goes Even: This is an interesting skill matchup. Ekko's W stun sphere can punish LB if her Distortion is not available. Ekko can easily dodge your Distortion with his dash then use this instant blink auto attack to reengage onto you. His Q poke is annoying but easily dodgeable. In many ways this matchup is similar to facing an Ahri in the sense that his primary poke is dodgeable, but being overzealous with Distortion can be deadly. Best way to fight Ekko, wait out the stun sphere, then go in on Ekko. If you can avoid the stun sphere you have avoided the majority of his pre 6 power.
Fizz: 6/10, Goes even: Fizz may have had a recent rework, but that doesn't change what makes him a challenge to deal with: Invulnerability gap close, his ultimate sticks to you( if your clone pops Fizz will be able to easily tell who is who) and Fizz has good burst damage.
Gragas: 6/10: Goes even: Not much of a mid laner anymore, but LB can burst him down before he builds defensive items. LB can auto harass easily, and if she avoids his barrels and body slams his damage becomes negligible.
Heimerdinger: 6/10, Goes Evem: Really ANNOYING, but he is really squishy. Pick your moment and take him out, just do your best to not be poked down beforehand.
Karma: 5/10, Goes Even: Karma is a jack of all trades, has good poke, farming, shields. Will be harder to kill than most, but easy to dodge her harass.
Karthas: 4/10, Good. you can dodge Karthas' pre 6 harass really easily.
Kassadin: 6/10: Good. Kassadin has a really weak pre 6 response to someone as aggressive and damaging as LB. you can shut him down pre 6 really easily. Be warned, if you didn't shut him down pre 6, he will outscale and outperform your.
Katarina: 5/10, Good. Auto harass her, perform superior pre 6 burst, enjoy better waveclear, and make sure not to give her a kill and this matchup should easily go your way.
Le Blanc: 10/10, Bad. Ah, solo que is fun, read my guide to find out why she is 10/10
Lissandra: 9/10, Bad: Mana cheap poke, tons of CC and engage, level 6 burst or survivability, and handles teamfights much better than LB. A LB counter and strong response to LB.
Lulu: 7/10, Goes even: Similar to Karma, except has better speed boost, better anti assassin ultimate, and still great poke. She is a sort of counter to assasins in general.
Lux: 6/10, Goes even. Has really annoying poke, CC and snipes. If you get locked down, you will get chunked, but you should be able to dodge Lux harass pretty easily.
Malzahar: 8/10, Bad. He has too much free waveclear, free long range devastating AOE, and if you get close to him at level 6 he can outburst your. He also has max health per second damage and a silence. Rito, please rework these champs.
Morgana: 8/10, Bad: A counter to LB, with hard CC lockdown and AOE damage and waveclear. Black shield negates your possible snare.
Orianna: 6/10, Good: Orianna packs tons of damage and good waveclear, but not a lot of early power. Exploiting this can give you an easy lane.
Swain: 7/10, Goes Even: LB has better burst damage, but Swain has better sustained damage and can handle a prolonged laning phase better.
Syndra: 7/10, Goes Even. Traditionally, with the recent removal of LB's silence, this matchup is considered to go Syndra's way, but LB can still win. Just avoid Syndra harass as best you can, and get a kill pre 6.
Talon: 5/10, Good. You outrange him in every sense, he's a realtively less challenging laning phase and pre 6 burst fights go your way.
Victor/ Vel Koz/ Xerath: 6/10, Goes even: Fighting these three is basically the same lane: You can easily avoid their poke and all of them are relatively immobile.
Yasuo: 8/10, Goes even: This is a tricky matchup. While his Windwall only blocks one of your spells, he has lots of in lane mobiliy and can close the gap easily. He has no mana or energy concerns with low cooldowns. He scales into late game and split pushes much better than you do, taking into account his normal build path. Fighting a Yasuo is similar to fighting a Zed, only slightly less early game pressure.
Zed: 10/10. Zed doesn't have mana/resource problems. Zed has strong playmaking potential. Zed has decent AOE shadow damage, his Q poke is safer than your poke, and his level 6 all in is stronger than yours. Avoid this lane.
Ziggs/ Zillean: 6/10, Goes Even: These bomb chuckers play similar. They use bombs to powerpush the lane. They are semi mobile, but a pre 6 kill will keep them down. A specific note on Zillean, if he is low and uses his Chronoshift, stop attacking him. Don't give him the satisfaction of using that ability to make him healthier. Just wait out the Chronoshift and by then one of your cooldowns will be back up, kill him then.
TOP Top Lane Synergy
1. Renekton: This big crocodile has many of the same characteristics you do: Lane dominancy and a great mid game powerspike. Renekton has lots of tools to win a early matchup and you too teamfight well together.
2. Irelia: Has a playstyle and mid game powerspike similar to Renekton's, except she is stronger in the game right now so a better pickup.
3. Lissandra: She has good AP ratios, is a bit of a bully, and can set you up for some great engages.
Worst Top Lane Synergy
1. Dr. Mundo: This champion simply doesn't have a strong early game. Sure Mundo has a godlike late game, but this is way past the point in which LB is most powerful. Simply put, your powerspikes are way to off.
2. Ryze: This is similar to the problem of Dr. Mundo, but worse. Ryze takes SO LONG to ramp up, he may as well be absent from a majority of the critical time you need to get ahead.
Best Jungler Synergy
1. Vi: This is probably your best pairing. While Vi holds someone down in what feels like infinite CC lockup you can land double chains for extra damage. Vi also teamfights well in the late game and can peel for LB.
2. Jarvan 4: He has immense amounts of early power, and while not having the CC lockup of Vi he can keep someone locked in his Cataclysm long enough for you to score a kill.
3. Nidale: you both enjoy high AP power kits with early/mid game power peaks.
4. Rek Sai: Not as effective as Vi or as flashy as Jarvan, but Rek Sai is extremely powerful with great early and mid game dueling potential + knockup.
Worst Jungle Synergy
1. Nunu: Talk about lackluster ganks, which Amumu has all game. If you want a jungler to coem help you get a kill, this is probably the worst guy to use.
2. Warwick: His pre 6 ganks are non existent and he has a relatively weak mid game. His level 6 ganks can be devastating, so not as bad as Nunu but still not good.
3. Evelyn: This champion is just in a bad place in League as a game.
Best mid lane Synergy.. Just kidding
Best ADC Synergy
1. Corki: Has an amazingly powerful mid game spike which corresponds with your powerspike and has decent waveclear.
2. Kalista: Kalista has a monstrously good mid game and assuming she builds Hurricane she will make up for your bad waveclear.
3. A good laning phase against most, a hyper scaling ADC, has good waveclear, and has a good mid game power spike.
4. Graves: Has a great mid game powerspike
worst ADC Synergy
1. Kog Maw: Not extremely potent in the early game
2. Vayne: A terrible laning phase, weak early and mid game, and lack of good waveclear make this champ not synergize with LB
3. Ezreal: Has a more late game oriented powerspike, and doesn't enjoy an outstanding or dominating laning phase.
4. Varus + Caitlyn: both of these champions are all about poking down the enemy while LB wants to go in. Their kits and playstyles simply don't match.
Best Support Synergy
1. Thesh: He has great utility, great catch potential, and gets tanky. He teamfights with LB very well
2. Leona + Annie: Both can snowball a lane, both have mid game power spikes, and both have AOE ultimates that can be used to stun the enemy team or pop their Banshee's Veils for your.
3. Blitzcrank: Has amazing catch potential, he can pop multiple Banshee's Veils with ease, and has a great mid game.
4. Nami: The only defensive support on this list, but can use her Tidal Wave to pop the entire team's Banshee's Veils and she has good teamfighting tools.
Worst support synergy:
1. Soraka: Soraka is a walking heal machine, but doesn't teamfight very well.
2. Bard: Just not enough damage, kill threat, or catch potential to make this combo good.
3. Janna: Janna wants to break apart a fight while you want to start a fight. Your playstyles just don't match.







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