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Recommended Items
Spells:
Flash
Smite
Items
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Introduction
Welcome to my first guide here on MOBAfire!
Since the Fury remake my view on Tryndamere has changed, and i hereby present it for you!
By reading this you will not learn loads of tips and tricks, buy you will learn how i play
jungle Tryndamere and get a new idea on how to build him! Most of it will probably be old news for those who are already familiar with Tryndamere but the jungling and item choices might be new to you, so try it out! To the others, i hope it will give u an idea on how to do the jungle Tryndamere!
My way to play tryndamere works in the lane as well, but i prefer jungling with him!
Credits to jhoijhoi for the template,
which you can find here.
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spaaaaaaaaaaaaaace |
Pros
+ Amazing lategame DPS + Easy farming + Good sustainability in jungle + Nice escape + AoE slow + Undying ***** |
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Cons
- Very susceptible to CC - Crazy item dependent - Can be easily countered with a - Needs Common sense - You will be flamed on - Hard to time ultimate |
greater quintessence of desolation: Rip them squishies open!
If you wan't to lane, just change
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PASSIVE: This is just wonderful, at full fury u get 35% crit, and that's a lot! Try to attack creeps to get full fury before engaging a fight.
ABILITY ONE (Q): Not only does this help speed up your jungle, but it also makes you hit like a truck when going into undying madness! Only use this as a panic button earlygame since the heal is very limited in early levels, and since it consumes your fury it will make u hit less hard and therefore life steal less, u want to keep the fury up all the time during your jungling, don't fear to use it though if u know the fury will fade before u can engage combat again.
ABILITY TWO (W): Combine this with red buff to easily pick up some early kills. It's best to use while chasing, but in lategame you want to use it at the beginning of a fight to reduce incoming damage.
ABILITY THREE (E): Chase flee or damage, its your call! Remember that since u get a lot of crit towards midgame, this will most likely be off cd most of the time so don't fear to use it as a positioning tool in team fights.
ABILITY FOUR (R): This is what makes people want to puke on you, and cry blood in their chairs. Getting used to this takes alot of practise and you need to evaluate your situation before using it, do they have any hard cc left? How much damage will i be able to inflict during those 5 seconds? Using this as an escape tool is not making the most of it in a teamfight, it's the other way, this is what will let you continue beating on people! It can change the tides of a battle if timed correctly; it's a tool of destruction. Remember that it can also be used while stunned, suppressed or silenced.Max
Item Sequence
When i lane with tryndamere, the situation decides what i buy,
: To counter that CC i've been mentioning, and to get some more survivability against those casters.
: This will help you alot in your early ganks, and give u some CDR aswell, later we build it into
: This is what we build out of our
: This is what makes you wreck balls mid/late game! More crit, Loads of more AD and 250% crit damage, yummy... although if you're a AS/Movement/crit fanboy, Want to go defense lategame or not? = Atma's or not?
: This is almost the reason why i made this guide, i realized that with this, Luxury Defensive Items
Ideally We will want to get an item that include health to synergize with
: AD heavy team? get this, it also gives you a nice passive for the teamfights!
: Want the most AD u can get out of your
: This is an amazing item too, it can save u from that CC and reduces magic damage, it's a sweet deal!
: Grab this if that hard CC is going to far!Luxury Offensive Items
Note: If u take
: The slow combined with your
: If they're stacking more armor than you can penetrate for suitable damage, get this to counter it even further!
: It's like made for tryndamere!
: Want AS/Crit/Movement?I follow the first route in stonewall008's Tryndamere jungling video!
Though, if u run the runes i choose, i suggest you skip taking those 2
But if you run with
Your job is not to engage a teamfight, though if you see one of their carries overextending, spin in and make a shot for it. During the fight pop your
Something that counts for everyone in lol, don't overcommit and pull out if you know your chances of winning the fight is minimal, retreat and gather up for a counterattack by the turret.
So yea, Thanks for reading my guide and i hope it's given you a different view on how to/how you can play Jungle tryndamere.
Thumbs up if you like and comment if you've got something to point out, i'm very open to critique!
Credits to jhoijhoi for the template,
which you can find here.





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