x
Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide
I didn't like this Guide
Thank You!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes: LETHAL TEMPO 1
1
2
3
4
Precision
Resolve
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
4
5
ghost + flash my go to
Flash
Ghost
Items
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Champion Build Guide
Abilities
Trynda Abilities.
this might help you understand Trynda's spells and passive more
Battle Fury (Passive)
Tryndamere Battle Fury.png
INNATE: Tryndamere gains Fury resource.png 5 Fury each time he lands a basic attack, and 10 Fury on Critical strike icon.png critical strikes and each time he kills an enemy. After not dealing or receiving damage for 8 seconds, Tryndamere loses 5 Fury per second.
Tryndamere gains Critical strike chance icon.png 0% − 40% (based on Fury) critical strike chance.
Bloodlust (Q)
CAST TIME: NONE
COST: 100% CURRENT FURY
COOLDOWN: 12
PASSIVE: Tryndamere gains Attack damage icon.png bonus attack damage, and gains additional bonus attack damage per Health icon.png 1% of his missing health.
BONUS AD:»
10 / 15 / 20 / 25 / 30 AD
Tryndamere Bloodlust.png
ACTIVE: Tryndamere consumes all of his Fury resource.png Fury and Heal power icon.png heals himself, increased for every point of Fury consumed.
MINIMUM HEAL:»
30 / 40 / 50 / 60 / 70 (+ 30% AP)
Mocking Shout (W)
EFFECT RADIUS: 850
CAST TIME: 0.3
COOLDOWN: 14
Tryndamere Mocking Shout.png
ACTIVE: Tryndamere reduces the Attack damage icon.png attack damage of all nearby enemy Champion icon.png champions for 4 seconds.
AD REDUCTION:
20 / 35 / 50 / 65 / 80 AD
Targets facing in the opposite direction of Tryndamere are also Slow icon.png slowed for the duration.
SLOW:
30 / 37.5 / 45 / 52.5 / 60%
A nearby enemy champion is required to cast this ability, and targets do not have to be Sight icon.png visible to be affected.
Spinning Slash (E)
TARGET RANGE: 660
EFFECT RADIUS: 225
CAST TIME: NONE
COOLDOWN: 12 / 11 / 10 / 9 / 8
Tryndamere Spinning Slash.png
ACTIVE: Tryndamere Dash.png dashes to the target location, dealing physical damage to enemies in his path and gaining Fury resource.png 2 Fury per enemy hit.
PHYSICAL DAMAGE:
80 / 110 / 140 / 170 / 200 (+ 130% bonus AD) (+ 80% AP)
Spinning Slash's Cooldown reduction icon.png cooldown is reduced by 1 second whenever Tryndamere's basic attacks Critical strike icon.png critically strike On-hit icon.png on-hit, increased to 2 seconds against Champion icon.png champions.
Undying Rage (R)
CAST TIME: NONE
COOLDOWN: 110 / 100 / 90
Tryndamere Undying Rage.png
ACTIVE: Tryndamere bursts in overwhelming rage, instantly gaining Fury resource.png Fury and preventing his Health icon.png health from falling below a certain amount for 5 seconds.
FURY GAINED:
50 / 75 / 100
MINIMUM HEALTH:
30 / 50 / 70
All damage in excess of Tryndamere's minimum health will be ignored.
Undying Rage can be used while affected by Silence icon.png cast-inhibiting crowd control.
this might help you understand Trynda's spells and passive more
Battle Fury (Passive)
Tryndamere Battle Fury.png
INNATE: Tryndamere gains Fury resource.png 5 Fury each time he lands a basic attack, and 10 Fury on Critical strike icon.png critical strikes and each time he kills an enemy. After not dealing or receiving damage for 8 seconds, Tryndamere loses 5 Fury per second.
Tryndamere gains Critical strike chance icon.png 0% − 40% (based on Fury) critical strike chance.
Bloodlust (Q)
CAST TIME: NONE
COST: 100% CURRENT FURY
COOLDOWN: 12
PASSIVE: Tryndamere gains Attack damage icon.png bonus attack damage, and gains additional bonus attack damage per Health icon.png 1% of his missing health.
BONUS AD:»
10 / 15 / 20 / 25 / 30 AD
Tryndamere Bloodlust.png
ACTIVE: Tryndamere consumes all of his Fury resource.png Fury and Heal power icon.png heals himself, increased for every point of Fury consumed.
MINIMUM HEAL:»
30 / 40 / 50 / 60 / 70 (+ 30% AP)
Mocking Shout (W)
EFFECT RADIUS: 850
CAST TIME: 0.3
COOLDOWN: 14
Tryndamere Mocking Shout.png
ACTIVE: Tryndamere reduces the Attack damage icon.png attack damage of all nearby enemy Champion icon.png champions for 4 seconds.
AD REDUCTION:
20 / 35 / 50 / 65 / 80 AD
Targets facing in the opposite direction of Tryndamere are also Slow icon.png slowed for the duration.
SLOW:
30 / 37.5 / 45 / 52.5 / 60%
A nearby enemy champion is required to cast this ability, and targets do not have to be Sight icon.png visible to be affected.
Spinning Slash (E)
TARGET RANGE: 660
EFFECT RADIUS: 225
CAST TIME: NONE
COOLDOWN: 12 / 11 / 10 / 9 / 8
Tryndamere Spinning Slash.png
ACTIVE: Tryndamere Dash.png dashes to the target location, dealing physical damage to enemies in his path and gaining Fury resource.png 2 Fury per enemy hit.
PHYSICAL DAMAGE:
80 / 110 / 140 / 170 / 200 (+ 130% bonus AD) (+ 80% AP)
Spinning Slash's Cooldown reduction icon.png cooldown is reduced by 1 second whenever Tryndamere's basic attacks Critical strike icon.png critically strike On-hit icon.png on-hit, increased to 2 seconds against Champion icon.png champions.
Undying Rage (R)
CAST TIME: NONE
COOLDOWN: 110 / 100 / 90
Tryndamere Undying Rage.png
ACTIVE: Tryndamere bursts in overwhelming rage, instantly gaining Fury resource.png Fury and preventing his Health icon.png health from falling below a certain amount for 5 seconds.
FURY GAINED:
50 / 75 / 100
MINIMUM HEALTH:
30 / 50 / 70
All damage in excess of Tryndamere's minimum health will be ignored.
Undying Rage can be used while affected by Silence icon.png cast-inhibiting crowd control.
Which mythic option?
Kraken is a good mythic where you need to melt tanks and where you easily can run over teams that doesnt have too many dashes.
Galeforce is a very good item vs teams with alot of dashes. Galeforce helps you run down enemies with the extra dash and it makes it harder for enemies to kite you since you have an extra dash.
Goredrinker is a good mythic option too where you need some extra healing
Galeforce is a very good item vs teams with alot of dashes. Galeforce helps you run down enemies with the extra dash and it makes it harder for enemies to kite you since you have an extra dash.
Goredrinker is a good mythic option too where you need some extra healing
You must be logged in to comment. Please login or register.