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Choose Champion Build:
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Green Sona (Heal)
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Blue Sona (Poke)
Recommended Items
Runes:
Sorcery
Inspiration
Spells:
Flash
Exhaust
Items
Ability Order
Power Chord (PASSIVE)
Sona Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Leona
You're screwed. You can try to deny her pre-6. Once level 6, she rapes you. Don't pick Sona or get Ancient Coin.
Ideal
Strong
Ok
Low
None
About Sona, Maven of the Strings; TL:DR
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Sona Buvelle, Maven of the Strings
CDR Reduction > Mana Regeneration > AP Sona is a AP Ranged Support who excels in having a lot of utility. She has poke, sustain, a speed boost, CC, a slow and a nuke. Basically, she is a jack-of-all-trades, allowing her to be very versatile. Her kit revolves around buffing her allies with her active and using her ![]() |
Pros
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Cons
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DISCLAIMER: There are some low-brow dirty stuff in here. You have been warned.
If you find anything outdated, drop me a PM or comment and I'll fix it as soon as possible.










Secondary Tree:







It gives you free boots. Not only that, it gives you an extra +10 movement speed which is decent to boost up


CDR is important for

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The most preferred spell for ![]() ![]() ![]() ![]() |
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This might be better for ![]() ![]() |
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A standard support spell. It is useful regardless of the phase of the game especially if the enemy team has a champion who can dish out a lot of damage in a short time. Also very helpful to win skirmishes. Always get this if your enemy have a snowbally champions, since ![]() |
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Hymn of Valor |
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Your bread-and-butter skill for damage and poking. It deals amazing damage against your enemies during laning phase, especially when combined with your ![]() Combines with the ![]() ![]() ![]() ![]() |
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Aria of Perseverance |
The sustain skill of ![]() ![]() ![]() ![]() ![]() ![]() The Green ![]() |
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Aria of Perseverance |
Boosts the movement speed (MS) of ![]() ![]() This ability is the least impactful in teamfights and your ![]() ![]() ![]() ![]() |
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Aria of Perseverance |
![]() ![]() ![]() ![]() ![]() Also, try not to miss this skill. |
As opposed to the Blue Sona, this build revolves around your heal and shields. This is especially good if the enemy have a lot of sustained damage. All the items will mostly contribute shields and health or buff them. Early game, you'll be more passive due to the lack of damage pickup, but still poke if you can. Middle game, you should be able to win most skirmishes due to your heal. Late game, you're basically a heal bot with a hard CC and some poke.
Mikael's Blessing - A really niche item for me. The active is still good, especially against roaming champions like
Twisted Fate or champions like long duration soft CC
Morgana. The problem is it offers nothing apart from cleanse, which relies a lot on your timing and regeneration don't stack with
Athene's Unholy Grail. You can replace
Lich Bane with this item if you really require it.
Rush![]() ![]() ![]() ![]() ![]() ![]() Luxuries![]() ![]() ![]() ![]() ![]() |
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Situational:





As the name implies, this build revolves more around poking and zoning the enemy champions. To maximize this build, you need to be more aggressive. In the early game, you focus on poking the enemy, only going for guranteed kills. In the middle game, you can roam a bit if needed when your ADC backs since you have some damage. In the late game, stick with the team and just deal damage and heal when needed. Stack up your
Athene's Unholy Grail.
Stopwatch - Only needed if the assassin is constantly targeting you. (I see you,
Zed). This shouldn't be the case, however, since the midlaner and ADC would have a higher priority compared to you. Later on, it can be sold or just upgraded into
Zhonya's Hourglass or
Guardian Angel or
Gargoyle Stoneplate as needed.
Banshee's Veil - Similar to
Stopwatch, get this if the enemy team that have a AoE stun that can royally screw you over. (Think
Annie's
Summon: Tibbers). Build this depending on how important it is, but only after
Eye of Frost as vision is more important.

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Credit to Gumae
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Rush![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Luxuries![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Situational:











A lot of champions are AA-reliant to the point 2 or 3 quick auto-attacks can completely remove you from the fight. Getting Ninja Tabi, early or otherwise can give you a slight immunity against these AA-attacks.

Another good option compared to



This is the last option of boots that you should choose. The only time when you pick this up is when the enemy has little to no CC, thus nullifying the need of


Poking: Sona's Speciality
You have 2 ways of combo.
1.

2. (2 Stacks of



The reason for the AA beforehand is because using a 3 stack

Overextending: The Bane of Sona
Sona has two glaring weakness, her obscenely slow movement speed, as well as how squishy she is. This is especially true during the laning phase before she get any items. Never underestimate the amount of damage 2 champions can deal against you. Never linger away from your minions as they can sort of help you if your enemies attack you. If you were to overextended and get caught out, it's best just to burn



Crescendo: Sona's Only Hard CC
As the title implied, you only have one hard CC, which has a bloody long cooldown time, therefore, you must be sure to hit the damned thing. What most beginner



Sona: How E-Cups (maybe) can be a problem
One of the things that you may need to learn early is how to deal with the grabby champions. Primarily,








Teamfight: Sona's Shine Days
Your teammate looks like a tank, feels like a tank, has items like a tank, and even smells like a tank. Let him tank. Depending on how you build

Blue Sona - Poke
Try to wither them down by poking them before teamfights, just don't get caught out. Once the teamfight starts, just focus on poking and healing. Due to you building damage, you're generally still squishy so you should just hide around the back and do what you need.
Green Sona - Heal
With this build, you're slightly more tankier, which means you can take slightly more punishment. With your heals and shield, you can easily survive even if you get pulled too far from your team. With this build, you should stay closer to the initiators so you can keep healing and shielding them as needed. Just don't neglect your ADC, especially if your enemy has an assassin.
Just remember, in both builds, you have

And with this, I'll end my
Sona guide, I would appreciate it a lot if you leave a vote and a comment on what could be better or how the guide was in overall or if I missed out on anything.
- Yasutsuna

Credits:
LilyPichu - TL;DR Sona Video
jhoijhoi - Formatting Guide
Latest Legend - For Proofreading this guide.
Nubtrain (from another website) - Tips on guide writing
Dr. D (from another website) - Formatting Guide
Corsair - For the punchlines.
ScrapComputer - Sona Tips
Owner of the Pictures - For the Pictures
You - For taking your time to read this guide
Changelog:
04.07.2018 - Patch 8.13 + Runes Explained
17.06.2018 - Patch 8.12
01.06.2018 - Patch 8.11
04.05.2018 - Patch 8.9
08.04.2018 - Patch 8.7
17.02.2018 - Updated and removed from reference to old items.
14.11.2017 - Changed The Ultimate Hat for Manaflow Band.
11.11.2017 - Updated for Preseason 8.
Older Changelogs
To-Do List:
- Edit the Small Things section for clarity.

- Yasutsuna

Credits:
LilyPichu - TL;DR Sona Video
jhoijhoi - Formatting Guide
Latest Legend - For Proofreading this guide.
Nubtrain (from another website) - Tips on guide writing
Dr. D (from another website) - Formatting Guide
Corsair - For the punchlines.
ScrapComputer - Sona Tips
Owner of the Pictures - For the Pictures
You - For taking your time to read this guide
Changelog:
04.07.2018 - Patch 8.13 + Runes Explained
17.06.2018 - Patch 8.12
01.06.2018 - Patch 8.11
04.05.2018 - Patch 8.9
08.04.2018 - Patch 8.7
17.02.2018 - Updated and removed from reference to old items.
14.11.2017 - Changed The Ultimate Hat for Manaflow Band.
11.11.2017 - Updated for Preseason 8.

To-Do List:
- Edit the Small Things section for clarity.
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