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Recommended Items
Spells:
Flash
Exhaust
Items
Ability Order
Hextech Affinity (PASSIVE)
Heimerdinger Passive Ability
Turrets Syndrome
This build is for 3v3's mainly, but hey, it may work in other situations. I suck at this game still after about a year and a half, admittedly, so I stick to 3v3's mostly. I play mostly Hiemer, but also switch to other "flavors" from time to time. (I am currently exploring how OP Tryndamere is)
As with ANY build in these guides, remember - they are only guides. The items on the purchase order are situational. I may stack a RoA on top of the hat and Archangle's for basically a stacking and scaling AP pointage. But, and only but, you are a rich mofo as these items are pretty expensive altogether.
So the abilities section is not accurate. Basically put, I rush to get the 2 turret skillset, with 1 point in Grenade to stun the enemy by my turret or to help deter an enemy from attacking my turret(s). Then I get at least 1 point in rockets, then switch back focus on nades to increase the blind duration/cooldown, and back to rockets, and finish up turrets, with the obvious and respective points set in the ulti when it is available.
(I just am not sure when points are available to spend in the Q and when they are not)
(I just am not sure when points are available to spend in the Q and when they are not)
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