Twisted Fate Build Guide by CptTeemoOnDuty
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+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
Early on she might give you some troubles, or you could give her troubles.
Destiny allows you to unstealth her and lock her down.
You are squishy so if you get caught you are very likely to die.
He has high mobility so might be able to get and keep a distance on you.
Like vayne, Destiny allows you to lock him down, take care of his R
Mostly depends on your ability to keep your distance.
Denies your kit, denies your W if he is good and he can burst you down.
Keep your distance and you'll be fine.
Try not to be his focus or you'll probably get killed fast, try to get him outside his Q with your gold card.
Depends if you can dodge his Q and keep the distance on him.
Good survivability post 6.
Attack speed based adc with an attack speed synergy support.
Keep in mind items and runes are situational, I highly suggest people to adapt the runes and items to their own playstyle, some might prefer higher crit rates as other prefer higher penetration or life steal. I suggest a build with some attack speed since it will allow his bonus magic damage on Stacked Deck to shine.
Twisted fate is rather squishy, I won't suggest playing him without having a team with certain engage or a "win" strategy like splitpushing.
The best and most obvious reason you should play this is the satisfying sound of his cards clashing into enemies.
On-Hit Twisted fate
Focused mostly as an on-hit (adc like) champion, use items like Guinsoo's Rageblade to put out a lot of attacks and shred even tanks with Blade of the Ruined King. Gold card is a 2 seconds stun and if you put out crits or even non crits that do around 300-400 dmg, you exceed your attack speed limit with Lethal Tempo and do around 900-1000dmg per second without critting. Gold card lasts 2 seconds so, you should easily one shot a squishier enemy.
Like AP Twisted Fate his kit allows him to "Roam" and "Gank" using his Destiny and Pick A Card (Gold card) to secure kills with his cc and team advantage.
While playing Twisted Fate try and find picks, after level 6 Destiny allows you to find stragglers of fights (People who escaped but got low), counter-gank the enemy jungler doing certain camps (Maybe lower health do to clearing or ganks), people after lane fights who try to back and were left alone or solo laners. Basically try to find people with Destiny during the game who are secluded from enemies.
If you want to splitpush you can also use Destiny as an escape tool, to join allied fights or to join your team to take objectives while luring the enemy towards you.
Twisted Fate needs to be able to pull gold cards frequently, red cards might help in certain situations to slow multiple enemies in stead of stunning just one, but usually in a gank you want to be able to stun an enemy, if you haven't played Twisted Fate often, try practising on pulling gold cards fast.
Twisted fate can be played as a jungler too.
I usually start taking red or blue depending on the side I start, move towards wolves then the other respective buff. After that going scuttle but being cautious of enemies (Like the enemy jungler). Then you can decide wether to gank mid or top, or even scout out enemy red/blue if the enemy jungler is slow to clear. You might expect to be able to do raptors easily with red card but from my experience it usually results in a lot of hp loss.
Hunter's potion can be completed if you struggle to keep your Health up but certain games you might not bother to buy it and use the money on an initial item.
Starting with Pick A Card allows you to stun your the camp and kite around it easier to ensure you stay healthy. As mentioned before when ganking try to pick a gold card while moving into lane, not before since you might lose the gold card before reaching an enemy trying to get away from you.
At level 6 Destiny opens the map up a lot for you as you can make almost global ganks, kill stragglers and be available for objectives more often. Counterganks and counterjungling are also a lot easier with Destiny, being able to walk in the jungle steal a buff and if cornered teleport out makes you feel a lot safer. Plus you always have a handy on hit stun available if anything happens.
Pick A Card also helps you mana use early on as blue card refunds a lot of your spend mana, for example using blue card against rift scuttle is a good way to replenish your used mana. Always make sure you have enough mana before a gank as well, since you might have to pull several gold cards if a counter gank happens and you might have to use Destiny to follow up someone who escapes the gank.
Future section for examples :D.