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Spells:
Ignite
Heal
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Introduction

In this guide I will go over alot of things like:
- Pros/Cons
- Summoner Spells
- Abilities
- Masteries
- Runes
- Items
- Early Game
- Mid Game
- Late Game
- Warding
- Teamfighting


If you think that this guide is useful than vote it up and maybe +Rep me!
Click Here to check out a

This guide helped me alot and inspired me to make one myself!
(19-02-2012)
Today I started making this guide and it will take some time to finish it since I wanna make it as good as possible. Until I enjoyed making guides alot so i'll probably make alot more.
(19-02-2012)
I accidently pusblished the page which I didn't want but atleast you guys can give me advice now so that I can improve my guide.
(20-02-2012)
Allright so I remade the Summoner Spells and I got whole new idea's for the Runes.
I also started working on the abilities page, I can't wait to work on the item page.




Pros:
- Tryndamere is extremely mobile.
- He can do massive damage late game.
- Great in pushing lanes.
- Uses Fury which gives him more critical strike chance.
- Amazing 1 vs 1 fighter.
- One of the best ultimates.
- Good slow which also reduces their physical damage.
Cons:
- Tryndamere is bad early game.
- He suffers alot from CC.
- People hate him due to his ultimate.
- Easily Countered.
Ability Set
In this section im going to show you all of



I think that this passive is one of the best passive's in the game because when you get 100 Fury you get 35% Critical Chance. This is why







Passive:

Active:

I really like




The active ability is used for when you either have to heal or when you know you can get your Fury back in no time. This will basicly give

Decreases surrounding champions physical damage by 20/35/50/65/80, and enemies with their backs turned also have their movement speed slowed by 30/37.5/45/52.5/60% for 4 seconds.






Tryndamere spins through his enemies, dealing 70/100/130/160/190 (+100% of ability power) (+1.2 per bonus attack damage) physical damage to enemies in his path. The cooldown is reduced by 2 seconds whenever Tryndamere critically strikes. Cooldown: 13/12/11/10/9
My favorite skill of





Tryndamere becomes completely immune to death for 5 seconds, refusing to be reduced below 1 Health and instantly gaining 50 / 75 / 100 Fury. Cooldown: 110/100/90.
This is what makes me love






Ability Sequence
I like to use this build when I just want to play save since I use




This build is only good when you are completely dominating your lane becuase this gives you more damage from the spin and the cooldown is lowered by 4 seconds which will make tower diving and chasing easier. This can also be used if ur more a fan of




So you might be asking, why are we leveling


Now this is pretty important since it can have a huge influence on your gameplay.
I will tell you what Summoner Spells could be useful for
Tryndamere.
I'll also go over some combonations that you could use.
The Summoner Spells which you can consider for
Tryndamere are:
Flash,
Ghost,
Exhaust,
Ignite,
Heal,
Teleport,
Smite and
Cleanse.
Flash is probably one of the best Summoner Spell in the game since it works on every champion and can be used in many ways. I mostly use it to escape but you can also use it to chase an enemy or to dodge certain skills like the ultimate of
Ezreal or the ultimate of
Nunu & Willump. This Summoner Spell isn't as useful for
Tryndamere as for other champions because
Tryndamere already has the ability
Spinning Slash which is basicly a free flash.
Ghost is just as
Flash an amazing Summoner Spell and they kinda have the same purpose. They both are used for escaping or chasing, but I think that
Ghost is more aggressive than
Flash. I personally think that
Ghost fits
Tryndamere more but its basicly all personal prefrence.
Exhaust is so good for
Tryndamere and i'll explain you why.
Exhaust can be used in a lot of different ways, I mostly use it to get kills easily but you can also use it to escape since it slows an opponent for 40% which creates a pretty big distance between you and your enemy. This is why I recommend this over
Flash or
Ghost. In teamfights you want to use
Exhaust on the other AD Carry since this counters him/her completely.
Ignite is a little bit the same as
Exhaust since they both are mainly used to get easy kills. But I think
Ignite is more for early game when you are talking about
Tryndamere since it does the damage for you. With
Exhaust you have to do the damage but since
Tryndamere sucks when he doesn't have his items he can't get kills with it early game. So if you want early game kills you should get
Ignite instead and if you get a combonation with
Heal you will get early game kills for sure!
Heal is a pretty good Summoner Spell for
Tryndamere. Alot of people will say that this Summoner Spell sucks and that its for bad players but that isn't true at all. This spell will win a 1 vs 1 battle for you and might even save a teammates life since it also heals ur teammates.
Heal also makes it easier for you to tower dive and you can use it after your
Undying Rage is over to get some health back. Overall this is just underestimated. This will also give you a huge advantage early game so if you want early kills than take this.
Teleport is an okay Summoner Spell for
Tryndamere. I have to admit that it can be amazing for other champions but for
Tryndamere there's just way better choices. I mainly use
Teleport to hold my lane much better and to get to teamfights easily.
I put
Smite in the list since
Tryndamere has potential in the Jungle but this isn't a guide for Jungling
Tryndamere so I won't really discuss this.
Cleanse is an amazing Summoner Spell for
Tryndamere since his biggest enemy is CC and this will help you to get rid of it. Some people underestimate this Spell but its really great for any champion who hates CC. This will save you alot of times and might give you kills as well for when you are chasing some one and they use a CC ability.
Now that i've explained why these Summoner Spells have potential and how you can use them im going to show you some nice combonations that you can use.
Ignite +
Heal
These two will give you an amazing early game since they grant you survivability and damage output. If you want early game kills with
Tryndamere than get this set. Don't get
Exhaust since this is only good when you already have some base items.
Exhaust +
Cleanse
These two will give you great control over you character since they both help you to get kills but they also help you to get away in alot of situations.
Flash or
Ghost +
Exhaust
This is really for the people who don't like
Cleanse and who really like extra mobility/repositioning even tough
Tryndamere already has
Spinning Slash.
Smite +
Flash
Only use this when you are going to Jungle. Some Junglers don't take
Smite with them since they don't need it but this is a big mistake in my opinion. Even if you don't need it you can still use it to steal
Baron or
Dragon. It will also make your Jungling alot faster. The
Flash is better for Junglers because there are alot of walls in the Jungle so you can use extra advantage out of
Flash.
These are my favorite combonations but really you can do anything you want and just pick what's best for you.
I will tell you what Summoner Spells could be useful for

I'll also go over some combonations that you could use.
The Summoner Spells which you can consider for











































I put





Now that i've explained why these Summoner Spells have potential and how you can use them im going to show you some nice combonations that you can use.


These two will give you an amazing early game since they grant you survivability and damage output. If you want early game kills with




These two will give you great control over you character since they both help you to get kills but they also help you to get away in alot of situations.



This is really for the people who don't like





Only use this when you are going to Jungle. Some Junglers don't take





These are my favorite combonations but really you can do anything you want and just pick what's best for you.
For the offensive tree:


















For the defensive tree:









You can also choose to go 3 points into







Greater Mark of Desolation Greater Mark of Desolation x9
For Marks I chose Greater Mark of Desolation because they are amazingly useful. Since I don't always get
Last Whisper this is good to have. Almost everything in this game has armor so these runes will help you in almost any situation. They will also save you alot of money since all other AD champions like
Graves and
Tristana use them. There arn't really any other Marks which are better than these. but you can try
Greater Mark of Attack Damage and
Greater Mark of Critical Chance but I don't really recommend them since Greater Mark of Desolation is way more useful.
Greater Seal of Resilience x9
For Seals I chose
Greater Seal of Armor because they give you great sustain against minion attacks and any AD champion. There arn't really any better Seals than these and just like the Marks they save up alot of money since almost any champion can benefit from them.
Greater Glyph of Warding x6
Greater Glyph of Alacrity x3
I put in 6
Glyph of Magic Resist for the early game against champions like
Akali and
Malphite since they use AP. I chose 3
Glyph of Attack Speed because you don't need 9
Glyph of Magic Resist since there arn't many AP solotop champions. You can put whatever you want here, more flat magic resistance, attack speed or flat attack damage. The
Glyph of Magic Resist saves alot of IP as well since any mid champion can use it.
Greater Quintessence of Strength x3
This Quintessence is really good for any AD champion. It boosts your early game damage output and it helps the whole game. These runes are also really cheap since they are 1025 IP instead of 2050 IP. But I think you can also try
Greater Quintessence of Movement Speed 3x, Greater Quintessence of Desolation 3x or
Greater Quintessence of Attack Speed 3x.
For Marks I chose Greater Mark of Desolation because they are amazingly useful. Since I don't always get






For Seals I chose



I put in 6







This Quintessence is really good for any AD champion. It boosts your early game damage output and it helps the whole game. These runes are also really cheap since they are 1025 IP instead of 2050 IP. But I think you can also try


Finally, we got to the most fun part of
Tryndamere, his items. I think that this will be a pretty big section since its the most important thing together with how good you play. Another reason for this is that alot of items work on
Tryndamere.
/
/
I personally like to start with
Boots on almost every champion since it gives mobility and it will be upgraded to your next tier boots. Always pick
Boots when you are fighting someone with skillshots since it makes it alot easier to dodge them. If you know that your opponent is AD and that he is going to attack you alot than its handy to get
Cloth Armor which will upgrade into
Wriggle's Lantern. But
Cloth Armor will save less money since you are buying 5
Health Potion. I don't like
Doran's Blade on
Tryndamere since it doesn't upgrade into anything so your going to have to sell it eventually which means you are going to lose a bit of money. Another consideration is
Vampiric Scepter since it will upgrade into
Wriggle's Lantern as well. The only difference is that you arn't going to buy any
Health Potion which means that this will save the most money for you but it won't be as good.
/
/
These are the three boots that you can choose to get, it all depends on the situation your in. Let's start with
Mercury's Treads, if your enemy team has CC than you have to choose these boots because otherwise you will die alot of times because of it. If you are losing your lane to an aggressive AD champion than its best to get
Ninja Tabi since you arn't going to win a fight with him, just try to get the least amount of damage and farm. Now if your enemy team has barely any CC and if you can handle your lane than get
Berserker's Greaves because they are going to help you in fights alot more. They will give you a higher winning chance when you are fighting your enemy laner.


Your Starting Items





I personally like to start with











Choosing Boots



These are the three boots that you can choose to get, it all depends on the situation your in. Let's start with



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