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Kayn Build Guide by ZucccMain

Jungle Ultimate Speed Kayn

By ZucccMain | Updated on August 28, 2020
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Runes: Phase Rush + Precision

1 2 3 4
Phase Rush
Nimbus Cloak

Presence of Mind
Coup de Grace

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2
LoL Summoner Spell: Chilling Smite

Chilling Smite

LoL Summoner Spell: Flash


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Jungle Role
Ranked #19 in
Jungle Role
Win 52%
Get More Stats

Threats & Synergies

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Ideal Synergies

Champion Build Guide

Ultimate Speed Kayn

By ZucccMain
About Me
Don't take this build seriously and don't blame me when you lose ranked. This can work and isn't troll but isn't the omtimal on Kayn. I just use this as a fun build since i don't like Shadow Assasins pure dmg with Electrocute or Dark Harvest. This will almost only work on Shadow Assasin because Darkin isn't as mobile but try it you feel like it.

My EUW account is ZUCCCMAIN and EUNE SvenBemgtsson and to save you time by going the to realize that im iron and trash here you have it. This isn't some Chally guide Korean build. I'm just an Iron player with a dream to make Phase Rush Kayn a real thing and better then Electrocute.

And I also beg you please to but suggestions on what I should change/add/delete I'm open for anything as long as it's reasonable. Have fun using this build and remember that this is pure for fun and not a meta carry build so make sure fun is about 50% of the experience with this.
Items Back to Top
The Warrior Encahntemnt is the most obvious item to run because you're a jungler and the speed is better and you wont be dueling so much. You'll mostly just run in and out while oneshotting.

Boots of Swiftness is a good item for speed during combat and slow resist. It will always give you the same movement speed and wont decrease with the exeption of slows.

Boots of Mobility is the best roam item since you'll have a lot of movement speed while out of combat but is worse for chasing. It will also not give you and slow resist without having to attack your enemy.

Youmuu's is my first item after jungle item because it gives you speed and dmg. You can go Duskblade since it gives more overall dmg but I just recommend Youmuu's before Duskblade.

Duskblade is what you usually go after Youmuu's in this build. It's a nice dmg item and cdr perfect for burst and combined with Phase Rush you can easily escape. You can get this before Youmuu's if you feel that you're fast enought and it will give you more dmg but speed is kinda the theme so you're the desition maker.

I'm just gonna say this once. I love Manamune on Kayn. It gives you unlimited access to your abilities to a certain extent and also gives you some dmg you need. I recommend building a Tear early and then sitting on it untill you're on your 5th item.

Mortal Reminder is good if the enemies are stacking armor but wont give you the ability to oneshot a tank. This usually works the better then Lord Dominik's Regards in most cases since many champs heal nowadays but if they have no healing and theyƤre stacking armor or you just feel like deleting armor from the game just go Dominik's.

Guardian Angel gives you many benefits like armor, dmg and revive. It works well if the enemy team focuses you because you can revive and put in some more dmg.

Death's Dance is like an item that works fine but doesn't fit what you're supposed to do. It does give you sustain if you really need it but in my opinion if you can't take someone just run away. There's no point in sustain fighting and you should rather be just taking the backline because squishies wont sustain fight and you'll most likly oneshot them.
Runes Back to Top
Phase Rush is your main rune and will always be for this build. The other keystones don't really benfit you in any way similar to Phase Rush and this build is all about speed and sticking so this is the keystone to go.

Nimbus Cloak works the best here because your smite will proc Nimbus and will give you a lot of movement speed. If you're running Ghost you'll just be too fast and prepare for being too fast and not furious.

Any rune in this row works well and wont really do worse then the others but i belive that Celerity just work the best becuase you're becoming even faster and will help you travel the map very quickly.

Waterwalking if just very good for scuttle contesting and river fighting. It gives movement speed and adaptive force which you benefit alot from. Gathering storm work well for late game but don't expect to go that far into a game.

Presence of Mind works well on Kayn and especially Shadow Assassin because he gets very mana hungry and this rune alone will be enought if you're killing. If you're planning on going Manamune don't be scared to use this rune, it works well and will give you more ad from it's passive.

Coup de Grace will be very usefull in the way of you having a easier time assasinating people and doing more dmg the less hp they have. Plus there's not many other runes in the secondary tree that works better.

Sudden Impact gives you nice lethality and you have a lot of ways to proc it efficiently. It synergises the best with Kayn and his kit.

Relentless Hunter lets you roam but is only out of combat which wont really benefit you that much and since you need to kill everyone on the other team at least once it can be useless if behind.

Bone Plating is very usefull for not being oneshot but some champs and will guarantee you safety. This can also give you the winning edge in a 1v1 against bursty champs who have one full combo and then kinda is useless.

Unflinching is also one of the best defence runes on since you'll be getting some tenacity and slow resist which could be the saviour of a lockdown on you. Which this rune you don't really need to go Boots of Swiftness since the slow resist is enought and lets you go for something else.

Magical Footwear is a good rune for saving some money and getting faster boots. You'll have to be a bit active in takedowns for faster arrival but at least you'll always have them at 12 mins.

Approach Velocity can be very valuable since your W slows you're going to be running very fast towards them and giving them no chanse to out run you.

I was debating if Approach Velocity or Future's Market would be best because one gives movement speed and one gives you your items faster I thought I'd just be mentioning it right here.
Reason to why Back to Top
The reason i choose to think that this is an okay build is because it can give you som sticking potential and mak eyou very slippery. You can easily go in and out of a fight without risking too much.

I know that you trade some dmg for mobility but it's worth it in my opinion because you'll do enought dmg with the items you buy.

Phase Rush is good for comps that can lock you down with slows or comps with skillshots. The slow resist you get from Phase Rush allows you to easily deny the slow and slip away. The movement speed you get for the rune also gives you a nice dodging potential.
Path Back to Top
My prefered way to path a Kayn is just the simple Raptor (No Help) > Red > Gromp > Recall > First Buy > Wolves > Blue > Gromp/Scuttle and then try to get in a gank.

Because of Kayns weak early game it's kinda hard to contest scuttle against early champs so if you see scuttle being contested just go gromp instead.

If you don't want this pathing you should just know that a full clear is almost always what you wanna do unless you see a really free kill or something else that will benefit more.
League of Legends Build Guide Author ZucccMain
ZucccMain Kayn Guide
Ultimate Speed Kayn
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