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Recommended Items
Runes: Mega Heals
Sorcery
Domination
Spells:

Flash
Teleport
Items
Ability Order

Darkness Rise (PASSIVE)
Mordekaiser Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats

Fiora
A decent Fiora will melt you down not questions asked
Synergies
Ideal
Strong
Ok
Low
None
Champion Build Guide
Pros and Cons
Pros:
- Strong Sustain after first item with the combination of these runes
- Very tanky for what you build
- Extreme amounts of damage after 2+ items
- No mana = more time in lane
Cons:
- Very slow without passive proc and these runes
- Kited very easily by some champions
- Meh early game
- Struggles against mobile ranged matchups
Ability Coverage
Passive - Darkness Rise
Mordekaiser gains a medium sized circle around himself after successfully land 3 attacks or abilities on enemies which deals magical damage equal to 1-5% of the enemies health per second + 8-25 magical damage and 0.3 of his ability power while also gaining 3-9% bonus movement speed.This also gives Mordekaisers auto attacks additional magic damage equivalent to 40% of his ability power.
Q - Obliterate
Morde will smash the ground with his hammer dealing the base damage + 60% of his ability power to all enemies within the hit area. If it hits a single target the damage is increased by 30-50%.W - Indestructible
Morde will shield himself for 30% of the damage he deals and 15% of the damage he takes. When Morde activate Indestructible a decaying shield that lasts for 4 seconds is created that can shield Morde for 5-30% of his health. Morde can then recast Indestructible to consume the shield and it will heal him for 40-50% of the shield amount.E - Death's Grasp
Morde will send out a claw which will grab enemies within its radius and pull them towards him dealing base damage + 60% of his ability power.This also grants Morde between 5-25% passive magic penetration depending on spell level.
W - Realm of Death
Mordekasier will target a champion and slow them by 75% and after 0.5 seconds will send them into a 1v1 small area with him and will not be able to escape for 7 seconds. Morde also steals 10% of the stats during Realm of Death and will keep the 10% stats he stole if the enemy dies until they respawn. Other champions and minions can not help in Realm of Death, but turrets can still hit both players inside.

















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