This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Threats & Synergies
Her slows can kill your mobility, and her stun can cause a cc lock with the right support.Her range can also cause a passive start for you. But at the end of the day, your Blind will allow you to win all-ins if you play aggressive at level 4+
Although I usually find this lane relatively easy. On paper, Cait is one of Quinn's most difficult match ups. If you can dodge skill shots you're probably good though. This is a similar situation as with Ashe, play safe till level 4 and then go ham to force Cait out of her range advantage.
I would consider this little guy a hard counter. His high ability based damage and rang with his ulti, plus his amazing disengage leave Quinn pretty much dead in the water. Good luck against him! I can only advise that you maintain a good distance from his Gatling gun and dodge the ultimate. Try to capitalize on his mistakes and cooldowns.
The only reason the rating isn't higher is that a good Draven is a counter to almost any ADC with his insane damage! However, Quinn's Blind negates that damage for a while, allowing him to be bursted down, and shut down. Well timed burst trades with Blind are the key to Draven's downfall.
Ahh, Ezreal. Mystic shot can be blinded and so once his cooldowns are gone, Blind him and go in. He'll have no chance without his cooldown reducing Q, which also happens to be most of his lane damage.
A very neutral match up. He has two damaging abilities that can't be Blinded, however, to be mobile he needs to land autoattacks this means that a well timed Blind will shut down both his damage and mobility. As with most cooldown reliant ADCs bait and waste his Q, then go ham!
Another neutral match up. you can Blind her, making her attack speed buff run out as she can't land her autoattacks. On the other hand, she ruins your ult and general momentum with her Snare and Zap. Note: Dashing through Chompers will still apply the snare. I advise surprizing her with Ult when she's low from a bush. She Chompers wont have time to arm, and she'll likely miss her Zap too.
This will be a rather easy match up for you. He is very skillshot based and his W can be Blinded to negate it's damage. Note: Often the best way to dodge his ult is to engage with you E as it will pull you away from it's landings zone.
Not many champions have a good lane phase against Miss Fortune. Quinn is one of the few that do. Both her Q and W can be Blinded and her E is largely useless for anything other than farming anyway. As if it couldn't get any better, you then realize her ult, which is a massive portion of her damage can be interrupted by a simple E to the face. Note: Do not try to juke her ult, just kick (E) her in the face and have done with it.
Introduction to the Bird Lady
Purchases here are variable. The amount of gold you have on your return to fountain will of course be the driving factor on your purchase. I suggest:
B.F Sword. Take this if you're ahead by a good margin.
Vamp Scepter. Take this in a slow farm lane.
Pickaxe. Take this if you're not quite at B.F Sword gold due to a forced back.
Doran's Blade. Take this if an early mistake left you with not a lot of gold.
Pick up some boots if you have the gold. Never forgo a few Health Potions on your first back.
Shoe Shopping time!
Quinn's a classy gal, and loves some quality shoes. Don't let her down!
Take Berserker's in almost all situations.
Swiftness can be taken if you are obnoxiously ahead and want to snowball your advantage by making sure no one can escape.
Regardless of boots, always take Furor, as a good AD Carry will always have it's passive proc'd in a fight.
Infinity Edge. Your First Big Item
With the new Doran's Blade, an Infinity Edge is an almost guaranteed rush on Quinn.
This is due to Quinn's high burst in her skill rotation.
Meaning her mid game damage is based more on Crit and AD than AS.
Shiv. Your Burst Booster
The Shiv is an excellent choice on Quinn. The reasons for this are:
Quinn is a largely burst oriented AD Carry who can make good picks with her E.
Also, her E allows her to cover a large distance both on the approach and retreat of the skill, this allows for easy charging of the Shiv.
The Shiv can be replaced with a PD if you prefer. Though I advise you do this with caution as the Shiv helps greatly with Quinn's mid game domination.
Time to personalize!
This is where your build opens up and becomes your own.
The course of the game will dictate your choice here:
Bloodthirster. Take this if you're having no trouble dealing with the enemies magic damage. Feeding enemy mid/afk or an ad mid etc. Or if you plan on taking a Banshee's Veil
as your final purchase.
Scimitar. Take this against a team with heavy, long lock downs such as Malz/Warwick or any stun that lasts more than a few seconds.
Maw. Take this if the enemy assassin or mage is bursting you before you can say
"Leblanc's still overpowered!" As the shield will usually give you just enough health to survive and have your team burst the enemy down, making them sorely regret underestimating your strength.
BoRK. This will be taken with the intention of kiting an enemy tank heavy team. Note that this item gives you less overall survivability and should be taken only if you have confidence that your mechanics will allow you to avoid damage.
Penetration is Key
I would choose Last Whisper in most situations as it only requires an enemy to have a small amount of bonus armor to be the most efficient item in this section.
However, there are situations in which other items will be more effective:
Cleaver. Take this if you want a more rounded carry as it gives some survivability in it's health and CDR stats, as Quinn's abilities are what keeps her alive.
Youmuu's. Take this against a team of squishies to be able to chase and burst them all down like there's no tomorrow.
Fly like a kite!
These three items are excellent choices on Quinn, as she excels at avoiding damage altogether instead of soaking some up with her blind and E.
Consider previous purchases when choosing here, for example:
Frozen Mallet. Allows for excellent kiting and will enhance any previous non health resistances you have picked up along the way. However, it will not be as effective
if you have not picked up and Magic resistance or Armor along the way.
IBG. This is an excellent choice on Quinn. She loves CDR and mana as it allows her to spam her abilities even more. The armor and spellblade can be incredible for remaining totally untouchable in the very late game. However, do not take this item if you have forgone any bonus health in your build. As the armor will be almost negligible in this situation.
Tri Force. Another item that I would only recommend if you are incredibly confident in your own ability. This item offers arguably less defense than all other items in this section, and provides only a slight kiting potential increase. But if you're insanely ahead and think you're WildTurtle who am I to tell you this'll get you killed?
Banshees. This item should be taken against heavy engages. While not actively increasing kiting potential, it increases "Not getting exploded by a Morgana Bind" potential and by extension, your ability to safely kite even ranged cc champions. Just, for the love of Phreak, don't take this and a Merc Scim against an AD team just because they have a Riven or something, it's just not worth it.