Ornn Build Guide by Destroya777
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Runes: Standard/Ranged Lane
++8 ability haste
+10% Attack Speed
+8 Magic Resist
+8 Magic Resist
++8 ability haste
Ability Order Standard Lane
Threats & Synergies
Try not to get hooked. Don't trade because you will lose. E away to avoid trades. Use Q to farm. Take unsealed spellbook for defensive spells because you don't want to be in range to grasp him.
Avoid trading with him. Don't let his E cancel your E when you run away. You can use W to avoid the pull of his E. If you can react fast enough you can W to avoid his R.
A good Fiora will be an issue for you. She deals max health damage and heals, so I recommend purchasing a bramble vest first. She can W any one of your CC's. Using E at a shorter distance gives her less time to react. When auto-attacking to proc brittle, cancel your auto mid animation to bait out her W. If she holds her W for your R, you are better off waiting until her W is down, or not recasting R at her because she will always W to reflect the stun.
Yasuo is usually too mobile to land a Q, W or E. Stay out of range and use Q to farm. Don't use your R until you know his W is on cooldown.
Olaf is an obvious threat because he is immune to CC while in R. it's better not to trade with him, because he will win, and lifesteal back any damage you did.
Braum E can block your R. try to wait out his E during teamfights, or cast R in a direction away from him.
Vayne deals %max health true damage, which melts through you. She can kite you pretty easily too
His W can block your auto-attack making it more difficult to proc brittle. But a well timed W can prevent his E from stunning you. Your auto-attack brittle proc can cancel his jump mid air.
Her W makes it difficult for you to use your dash abilities.
It's nice to have the option to E from her W, but usually this won't be the case. Either because the wall is better off staying there, or your Q is in a better position.
A free surprise knock-up if the trundle can E while you are in E. But may require a good level of coordination.
AoE knock-ups are always very good for a Yasuo. Your E and especially R are quite wide so can hit a high number of enemies. Your R can be recast to focus a priority target for Yasuo to R onto.
When a Diana Jumps in and gets a big R off, you can combo to easily CC a lot of enemies.
Champion Build Guide
Each friendly champion can have 1 masterwork item. You can upgrade one item at each level 14,15,16 and 17. The upgrade is applied to the up-gradable item in the champions first slot. So if they have 2 up-gradable items, make sure you tell them to put the one they want upgraded into their first slot temporarily while you upgrade it. Note that the item order on the scoreboard does not reflect the item order in their inventory.
Standard poke combo.
Q -> W -> E -> (AA)
This is the basic all-in combo, and you can often get an auto-attack off at the end while they are still CC'd.
Q -> E -> W -> AA
This is less optimal, but if an enemy walks in range of a Q-pillar you can knock them up to allow you to freely hit W followed by an auto-attack to proc brittle.
Q -> R1 -> W -> AA -> R2 -> E
Full combo CC for maximum duration with triple brittle proc.
R1 -> Q -> R2 -> E -> W -> AA
Alternate full combo that is easier to hit.
Take Q first to help secure the some of the minions that would give your opponent free damage on you if you had to auto-attack.
When using Q to last hit minions, move to the side and line up the minion between you and your opponent to hit them both for free poke.
When your opponent is in front of the minion, plan around the fact that your Q will stop shortly after the enemy champion.
An easy time to hit a W is when the opponent is about to last hit a minion, then auto-attack them to proc brittle. They will usually not get trade damage on you because their auto-attack is either on cooldown or cancelled by your knock-back. You can walk away after the knock-back.
You can also hit W on a target slowed by your Q. Follow this up with an E into the pillar/terrain or an auto-attack to proc brittle.
Using E into terrain for the knock-up is the most obvious use. In threatening match-ups you can also use this to disengage trading. Or to close the gap when chasing an enemy in order to apply the slow from Q.
R is a great engage tool that can be used from afar. Make sure to hit the first cast to apply brittle and a slow to deal more damage, CC longer and have an easier time on hitting the recast.
Buying items while in lane, means that you only need to recall for health and mana. So the longer you can sustain your health and mana, the more you can stay in lane, earning gold and xp. Because of this, it is often favourable to trade less with your opponent, so that you can stay in lane longer while they have to recall to buy items. In addition, you can buy items to help you sustain, for example buying mana when you are out of mana. But make sure that this is contributing to the item you are building.
You can also pay attention to times when you are stronger than your opponent because they have unspent gold, while you have items.
When buying items, go into a bush or out of range of your opponent so they can't cancel it by damaging you or engage onto you easily. Try to time buying items so that you won't miss last hits.