Vex
Build Guide by Zethal_Na
UPDATING GUIDE SOON [12.7] Zethal's Grandmaster Vex Guide |In-Depth Tips and Combos
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Recommended Items
Runes: Electrocute (vs Melee)
1
2
3
Domination
Precision
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Flash
Ignite
Items
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Xerath
Long range match-ups like Xerath is harder since you won't be able to reduce your passive cooldown. Play to farm and poke with your Q at a long range. Look for all-ins post level 6.
Ideal
Strong
Ok
Low
None
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Vex. A champion release that wasn't overcomplicated with revives, invis or other bs. ![]() |


If the guide was any helpful to you, a thumbs up vote would be great! I hope you'll enjoy my guide just as much as I enjoyed creating it. Remember, the only way to get better is to practice!
IN-DEPTH REASONING ON WHAT ITEMS YOU SHOULD BUILD. THIS IS LIKELY TO CHANGE ONCE I HAVE MORE GAMES ON THE LIVE SERVERS.
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PASSIVE - DOOM: Periodically, Vex gains Doom, which causes her next basic ability to Knockdown icon.png knock down and Flee icon.png fear affected enemies for 0.75 / 1 / 1.25 / 1.5 (based on level) seconds, during which they are Slow icon.png slowed by 60% − 99% (based on distance from Vex). Doom's Cooldown reduction icon.png cooldown resets upon respawning. INNATE - GLOOM: Nearby enemy champions that dash or blink ( ![]() ![]() ![]() ![]() ![]() Against marked non-champions, Gloom deals 40 / 45 / 50 / 55 / 60% (based on level) damage and refunds 10% of Doom's cooldown. |

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ACTIVE: ![]() |

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ACTIVE: ![]() |

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ACTIVE: ![]() MAGIC DAMAGE: 50 / 70 / 90 / 110 / 130 (+ 40 / 45 / 50 / 55 / 60% AP) SLOW: 30 / 35 / 40 / 45 / 50% Looming Darkness will cast at max range if cast beyond it. |

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ACTIVE: ![]() INITIAL MAGIC DAMAGE: 75 / 125 / 175 (+ 20% AP) Shadow stops upon colliding with an enemy champion, marking them for 4 seconds and revealing them for the duration. ![]() RECAST: ![]() IMPACT MAGIC DAMAGE:» 150 / 250 / 350 (+ 50% AP) If the marked target dies within 6 seconds of being hit by Shadow Surge, ![]() ![]() |

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Having ![]() ![]() ![]() |
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I would take ![]() ![]() |
I will be covering how you should play vs mobile champs and vs long range champions. I will provide you with a "template" for the early game and some videos on how you can play
Vex. Like any template, you can always change and "innovate" my playstyle.
★ When you are going up against any champions that dashes or blinks, your kit becomes more abusive and powerful. Everytime a champion dashes, they will be marked will Gloom. If you auto the champion that's marked with Gloom, your auto does more damage AND it reduces your fear passive cooldown
Doom 'n Gloom.
★ From levels 1-3, you should be poking the enemy with
Mistral Bolt when they walk up to cs. If the enemy ever gets close to you, use
Personal Space to fear (assuming your passive is off cooldown).
★ Let's say you're up against a
LeBlanc, you can use your
Personal Space when she jumps on you to fear her, then use
Mistral Bolt to do more damage. Remember, if you auto an enemy marked with Gloom, your passive cooldown will get reduced! Autoing every time a champion dashes/blinks can greatly improve your winrate on
Vex.
★ If you're poking and landing your abilities, the enemy should be forced to take a really bad reset. Use this time to shove and back. However, if you aren't landing abilities, don't worry.
Vex scales pretty hard vs champions that dashes/blinks.
★ If you took the
Electrocute setup and
Ignite, you are able to solo kill any champion if you bought some items.
★ Well, your passive
Doom 'n Gloom won't have as much value as versus champions with dashes, but it's still playable. This is where you could take
Arcane Comet instead of
Phase Rush or
Electrocute.
★ This laning phase is just about surviving and playing for jungle fights. You can always use
Mistral Bolt on cooldown to attempt to get decent trades.
★ If you realize the enemy isn't that good, you could go for more aggressive trades. For example, if you're against
Xerath and he's been missing everything, then you can walk up and use the standard trade combo (
Mistral Bolt +
Looming Darkness +
Personal Space).
★ If the enemy is immobile, you are able to 1 shot or at least burn the enemy's
Flash with the all-in combo.
If enemies dashes in onto you, you can instant W
Personal Space (if
Doom 'n Gloom is up) to fear the enemy away. In this clip,
Camille E's in and I instantly pressed W
Personal Space and then follow that up with my
Mistral Bolt +
Ignite to finish her off. (Since my passive wasn't up,
Personal Space did not fear
Camille)
In this clip, I was
Vex adc. The idea still applies to mid lane. You want to auto the enemy laner first, then with your passive
Doom 'n Gloom up, use your Q
Mistral Bolt and another auto to proc
Phase Rush. This works with
Electrocute too.
Any abilities that needs to channel like
Pyke's Q,
Akshan's R,
Lucian's R,
Anivia's R, etc can all be canceled with your passive
Doom 'n Gloom + any other basic ability. In this clip, when
Pyke was channeling his Q, with my passive up, I was able to use
Mistral Bolt to cancel his Q.
There are many ways to play a teamfight. If you aren't fed, you can stand aside and use your abilities to poke. However, if you are ahead (but not to fed), stand aside and wait for the right moment to go in with your R
Shadow Surge + W
Looming Darkness combo.
If you are ahead... Here's a clip of what you can do to a team : )
Use your R
Shadow Surge. If it hits the enemy, you can press R again to pull yourself towards them. Just as you're about to "hit" the enemy, press W
Personal Space to fear the nearby enemies and Q
Mistral Bolt to finish them off.
If enemies ever get too close to you, use W
Personal Space + Q
Mistral Bolt will usually win you most trades.

★ When you are going up against any champions that dashes or blinks, your kit becomes more abusive and powerful. Everytime a champion dashes, they will be marked will Gloom. If you auto the champion that's marked with Gloom, your auto does more damage AND it reduces your fear passive cooldown

★ From levels 1-3, you should be poking the enemy with


★ Let's say you're up against a




★ If you're poking and landing your abilities, the enemy should be forced to take a really bad reset. Use this time to shove and back. However, if you aren't landing abilities, don't worry.

★ If you took the


★ Well, your passive




★ This laning phase is just about surviving and playing for jungle fights. You can always use

★ If you realize the enemy isn't that good, you could go for more aggressive trades. For example, if you're against




★ If the enemy is immobile, you are able to 1 shot or at least burn the enemy's

If enemies dashes in onto you, you can instant W








In this clip, I was





Any abilities that needs to channel like







There are many ways to play a teamfight. If you aren't fed, you can stand aside and use your abilities to poke. However, if you are ahead (but not to fed), stand aside and wait for the right moment to go in with your R


If you are ahead... Here's a clip of what you can do to a team : )
Use your R



If enemies ever get too close to you, use W


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