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Spells:
Flash
Ghost
Ability Order
Echoing Flames (PASSIVE)
Urgot Passive Ability
Introduction
Marks: Greater Mark of Desolation 9x Greater Mark of Desolation. No questions needed here, standard AD runes.
Seals: Greater Seal of Replenishment 9x Greater Seal of Replenishment. The mana regen REALLY helps out Urgots early game by keeping you at enough mana to use your combo.
Glyphs:
9x Greater Glyph of Shielding. There are two reasons I choose these. 1) You're a little lacking on the MR and these give you a bit of a boost (24 at level 18), 2) I find that there seems to be more AP champions in middle so the MR gives you lil' more survivability.
Quintessences:
3x Greater Quintessence of Wisdom. These are completely optional. I use them on Urgot so that I can put the 9 points into defense instead of utility because you do end up with quite a bit of mana which in-turn helps your health regen. If you don't want to use these that's completely fine and you can either swap them out for pure AD quints, or ArPen quints, up to your taste.
Seals: Greater Seal of Replenishment 9x Greater Seal of Replenishment. The mana regen REALLY helps out Urgots early game by keeping you at enough mana to use your combo.
Glyphs:

Quintessences:

For Urgot I go 21/9/0. The 21 in offense is pretty self explanatory, except that I'd like to mention instead of getting the attack speed mastery, go for the reduced CD because while Urgot's auto-attack does do a lot of damage, it just doesn't compare to his combo.
The 9 in defense help out your early game by giving you a little bit more room for hits, and
with a Tear of The Goddess build and Strength of Spirit you're going to have a pretty decent HP regen without even buying any regen items.
The 9 in defense help out your early game by giving you a little bit more room for hits, and
with a Tear of The Goddess build and Strength of Spirit you're going to have a pretty decent HP regen without even buying any regen items.
Start off with a
Meki Pendant, this will help your early game mana starvation. As soon as you have 605 gold go back and get your
ToTG, at this point you'll want to start pretty much spamming your
Acid Hunter to get the extra mana from it, but remember only twice per 6 seconds. After this you'll want to buy
Boots and a
Long Sword and then finally finish your
Manamune. Once you get Manamune you'll notice that your DPS skyrockets.
After Manamune get
Brutalizer and
Avarice Blade but DO NOT GET YOUMUU'S YET! You'll want to finish other more important items while you have the gold per 10 from Avarice, and Youmuus isn't all that useful yet anyway. After you have those two items, start building your
Bloodthirster, if you can't buy your
B. F. Sword yet, get the
Vampiric Scepter, the lifesteal really aids your survivability. After BT get
Infinity Edge, and now you may finish
Youmuu's. I have only once had the chance to buy a
Phantom Dancer but once you have it you will literally destroy the enemy team.






After Manamune get









TIPS: This passive ONLY works with your


Hitting enemies with


This is where your main damage comes from. It is a simple skillshot which travels in a straight line dealing damage to the first target it hits. This skill has an exremely low cooldown (1-2 seconds) and deals a large amount of damage. Oh and did I mention that it has HUGE range? I'm not sure of the exact number, but I know that it is more than Caitlyns auto-attack by quite a fair margain.
TIPS: Hehehehe now I can tell you why people hate Urgot. When your



You can throw

This ability is GREAT to kite with. As you're running away from a chasing enemy, just throw these back every time they come off CD, you'll stop moving and face them for a split second, but you can still just keep running.

Just a simple health shield right? Wrong. While it does give nice protection that isn't the reason why this is an awesome ability. When your shield is active your auto-attacks and

TIPS: When you have


This is an awesome ability to bait people in with early game. They think they can kill you and you activate your shield, they get slowed and are now in an open position for you to nail your combo.

TIPS: There's not much to say here because it is such a simple ability. However one piece of advice I could give is that instead of aiming at where the enemy is, aim a little beside them, because by instinct when most people see the bomb in the air, they're gonna move and you want to put it where they move to.
Hyper-Kinetic Position Reverse (Mouse over icon for description): Wow. Lots of people say that this is a waste of an ability, but I believe that this is the best ultimate in the game. Yep, I said that. What happens is, you pick a target, that target is now surpressed for one second, after the surpress you and the enemy switch positions. During, and after you channel (for a few seconds) you gain 80 armor and magic resist. Now this is a VERY complicated ultimate to pull off properly, but if you do, my god is it dangerous.... for them.
TIPS: When someone is stupid enough to turret dive you use this on them, then your combo, and you're guaranteed a kill.
Late game after your tank initiates a team fight go in and use this on their AD carry, they will be swapped into your team and you will pretty much be at a 5v4 advantage already.
Don't underestimate the armor and magic resist boost! 80 is with ONLY 1 point in it. If you're going to initiate a 1v1, start with this, for starters the enemy will be in a better position for your combo, and if they fight back, they will hardly be able to touch you because of your rock solid defenses you gained from switching.
You can even use this ability to escape! If you're in the jungle and you see an enemy on the other side of a wall and people are chasing you, you can switch with the enemy across the wall and get outta there with no troubles. ;)
I personally pick
Flash and
Ghost because having a shield, Merc Treads, and two escapes makes you quite the hard foe to kill. However if two escapes isn't your fancy you may pick from other options such has
Exhaust,
Teleport,
Cleanse,
Ignite,
Clarity (if you find you're having mana troubles, but I never have), or lastly *cringe*
Heal.








People say that Urgot is the best early game champion, and without a doubt I agree. They also say however that when it comes to late game Urgot is pretty much useless. With my build however I've noticed that even late-game I'm able to pull out some HUGE DPS (over 500 AD one game). It's rare to see an Urgot, and even rarer to see him played well, but when he is man can he destroy teams.
Remember that this is simply a guideline, the items, spells, hell everything is completely up to you, I am simply giving you tips and trying to help you find something that works for you.
Remember that this is simply a guideline, the items, spells, hell everything is completely up to you, I am simply giving you tips and trying to help you find something that works for you.
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