This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page






Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Rock Surfing (PASSIVE)
Taliyah Passive Ability
Introduction

With this guide I am focused on creating a different approach to playing the earth bender

Please note:
- Certain items like
Spellthief's Edge, won't be talked about here.
- My builds are meant for normal draft and not ranked, I will not be held responsible for the loss of any elo. Though if you make them work, by all means go ahead.
- Any feedback good and bad will be greatly appreciated to improve the guide and concept further.
.......

![]() ![]() [gameplay picture #2] *forgot to capture* Putting people out of position from ![]() ![]() [gameplay picture #3] |
I'm not going to teach you how to play support. I'm not going to teach you how to master ![]() This is just in general, nothing super intense, not 10 pages long, just a couple of paragraphs. This is the ideal scenario you'll want to happen, but everyone knows nothing in league repeats exactly the same, and you will have to adapt every game. By getting inside the head of the enemy team in lane, you can find out how they might react to you. So, my playstyle is to take good old ![]() ![]() Failing their attempt, they then run, by now one of them is low health from our carry and will have to use ![]() ![]() ![]() ![]() ![]() |
Stat Priority
.
CoolDown Reduction Seismic Shove at the start, normally it would take 16 seconds and wouldn't be able to use again for a long time. But by maxing it first and having cdr items this now becomes a whole lot shorter. Lets say a teamfight breaks out at level 9 you will now be able to pull off 2 to 3 casts for peeling and catching.
This will also provide more map pressure and presence withWeaver's Wall being up more often. Early game you could quickly pick up your
Nomad's Medallion with the 10%cdr runes and
Ionian Boots of Lucidity, then build into items that uses
Kindlegem or
Glacial Shroud to start working on tank stats with max cooldown reduction.
Health Taliyah's base health is 520, its not great, but its not bad. It is a little shorter compared to meta tank supports, while still being higher than other utility supports. Stacking health is best when fighting a mixed team, and makes armour + magic resistance more effective.
Armour / Magic resist Aegis of the Legion for example. Otherwise you're running the risk of being more vulnerable to magic champions and become easy prey to the enemy's mid caster. Although on the flip side, if its an Ad mid the extra armour is better, but then if there's still a tryhard ap "support" in the bot lane then you still need the resistance.
Masteries
.
(0/12/18)

I pick bond as it is the standard tank support keystone. I invest more towards the tank side of the resolve tree, these can be switched to other masteries in the tree to fit more to your style, eg. 15% off summoner spells for more


Runes
.
-
x2 armour quints.......... 8.52 arm
-
x1 CDR quint.......... 2.5% cdr
-
x6 health seals .......... 48 health
-
x3 mana regneration seals.......... 1.2 mana/5
-
x9 cooldown reduction .......... 7.5% cdr
-
x9 armour marks.......... 8.2 arm
One main weakness to these runes is NO magic resistance glyphs, I swapped them out for cooldown reduction instead to be used on the her long cd spells and stacked armour to be able to take less damage from their adc. If it bugs you that much, can try switching the armour quints for MR ones instead.
For seals, use health seals like normal supports use, and adding 3 mana regen is optional, I personally like using them as I hardly ever face mana issues with them on, or at least less than I normally would without them.
skill order
.
.
![]() |
.
![]() |
Weaver's Wall |
![]() |

![]() |
Seismic Shove |
![]() |




![]() |
Unraveled Earth |
![]() |





![]() |
Threaded volley |
![]() |
Starting items
.
-
Ancient Coin
Starting withAncient Coin allows you to generate gold without being required to poke the lane, while not missing out on the 25% mana regen.
-
Experiment build: Relic shield
You can activate the spoils of war passive by usingThreaded Volley to caster minons, this will add more health at the cost of mana regen. I would swap out the cooldown for magic resistance in runes and take out mana regen seals for more health. This way you are as tanky as can be, in order to save mana only use spells when necessary and not to harass.
- Option 1:
x3 Health potions and Ward trinket
- Option 2 (blue side):
x1 Health potion, pink ward and Ward trinket
Standard 3Health Potions and
Stealth Ward to go with your support item. If you're on blue side of the map you could take out 2 in order to buy a
Vision Ward to place in the tribush to avoid possible early ganks and remove enemy wards if your jungle's coming.
Early items
.
-
Sight stone
A must buy item for any form of support, having vision is one of the most powerful things any team can have, just by knowing where someone is and isn't can be the difference between over extending and being destroyed by the jungler, or backing out before they even get close, as well as objective control over dragon. This item should always be bought beforeNomad's Medallion unless you return under 750 gold.
-
Nomad's Medallion
Acts the same asAncient Coin just with improved stats and more gold on passive. Item now has health regen which improves sustain for the lane.
-
Boots of speed (upgrades explained)
Boots are also a must buy for anyone, being able to move faster than someone lets you escape and catch people if chases happen.Mobility Boots: you can use these with your passive
Rock Surfing to roam around the map and return to lane even faster. But you will need other movement sources, otherwise if you get caught out you will be unable to escape. Buy
Ionian Boots of Lucidity when rushing for cooldown, downside is that it doesn't offer any defences. Buy
Mercury's Treads if the enemy team has a lot of stuns and to cover rune's weakness, buy
Ninja Tabi if there is a lot of attack damage or auto attack reliant champions.
-
Sweeper Lens and Vision wards
Whenever you buySightstone always remember to switch trinkets immediately, using
Sweeping Lens denies vision for the enemy, allowing the team to move around unnoticed. Remember at level 9 you can upgrade to
Oracle Lens which is a better version as the radar follows you for longer and a shorter cooldown between casts. Keep buying pinks, make sure to have one on the map at all times.
Main items
.
eye of the oasis Eye of the oasis | VS. |
![]() |
- Which item you pick comes down to a few different advantages and disadvantages. If you choose eye of the oasis you're saving a inventory slot while still gaining the item passives of both items. The item is cheaper and quicker to build into so you can then start on other items.
Where on the other side takingRuby Sightstone and talisman of ascension you will get it's active passive of speed boosting your team, which is really good for catching people out and starting up teamfights, then another use of it is retreating and escaping from bad situations. The item active reduction of
Ruby Sightstone can be really good when building a lot of items that use active passives on really long cooldowns like
Zz'Rot Portal for example. Disadvantages are the strengths of eye of the oasis in that these take 2 slots, more gold and longer to build into.
-
Aegis Of The Legion
Aegis of the Legion is a solid choice to get next, covers the hole of not having any magic resist while giving extra to your adc. Both item upgrades offer cooldown reduction and unique actives. The shield active from
Locket of the Iron Solari goes perfectly with talisman of ascension's active. While
Banner of Command can be used instead to cover lanes with minions pushing.
-
Deadman's Plate (one armour item)
This item along withRock Surfing passive and with
Mobility Boots gives you enough roaming speed to give
Quinn's ultimate
Behind Enemy Lines a run for its money. You should stick to one main armour item, so you can swap this out to any armour item even the ones that don't provide health. You should experiment a bit on this, and build to what the situation calls for. So, for example
Randuin's Omen can make peel for your carry and some more catching potential.
-
Spirit Visage (one MR item)
Locket on its own won't provide enough magic resist for the whole game, depending what the enemy team's damage is made off the most, you should get your big MR item after your armour item. UsingKindlegem component of
Spirit Visage reaches the 40% cdr cap with the other items. Alternative to this if you've already got the cdr, is the
Banshee's Veil which holds more MR with less health, with a underrated passive of the spell shield, that can provide a free get me out of jail card if you were about to get caught out.
- Free slot from eye of the oasis:
Personally, I would fill this extra space with even more defence items like aWarmog's Armor to no longer need base to heal with the passive. Ideally anything that you think that you need at the time of the game can go in here, like another armour or magic resist item perhaps.

Thank you so much for reading.
Upvote, and leave any comment you like.
Feedback good and bad is always helpful as it improves the quality of the guide in the longrun.
Expect more updates in future,
SpaceMonsterz
.
.
.

.
.
.

.
.
.
I'm currently experimenting into jungle, so far using the same type build as I would on




.
.
.

.
.
.
have your own results using this guide to show? send image link through a private message and I will add it here and credit your username.
I resisted for as long as I could...
.
.

.
.
Loved watching avatar!
You must be logged in to comment. Please login or register.