Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Ignite
Flash
Ability Order
Phenomenal Evil Power (PASSIVE)
Veigar Passive Ability
Introduction
His ult is also based on the enemy AP (80% of his ap)
The most important thing to do is to farm Q, a ****in lot !
Don't attack early, you just want to farm your Q and gain more and more AP.
Pros :
Veigar have unlimited ap, so even if a game seems lost, defend as much as you can, farm your Q, and you might have a chance to win lategame.
AOE Stun with your E.
AOE Damages with your W, it deals lots of damages in teamfights.
Can reveal bushes with W.
Funny yordle walk.
Cons :
Really squishy yordle.
All combo is dependent of E; if you fail it, you won't deal so much, and you also can die.
Needs farm to be efficient.
If the ennemy get early
Mercury's Treads, your E won't stun enought time for you to land your W until E is lvl 5.
E is quite hard to master in smartcasting, practice and practice it again and you'll be a pro stunner even in smartcasting :)
Veigar have unlimited ap, so even if a game seems lost, defend as much as you can, farm your Q, and you might have a chance to win lategame.
AOE Stun with your E.
AOE Damages with your W, it deals lots of damages in teamfights.
Can reveal bushes with W.
Funny yordle walk.
Cons :
Really squishy yordle.
All combo is dependent of E; if you fail it, you won't deal so much, and you also can die.
Needs farm to be efficient.
If the ennemy get early

E is quite hard to master in smartcasting, practice and practice it again and you'll be a pro stunner even in smartcasting :)



You can avoid a gank with


The only alternative i can see is







Try to farm your
Baleful Strike as much as possible, it's the key to victory.
Don't attack until you deal enough damages.
If the ennemy is pushing minions to your turret, auto attack them when they are near it, and when they're under, you can still farm, kill the one focused by the turret, this is what you have to do when they are full life :
Melee minions : wait 2 turret hits, then
Baleful Strike.
Ranged minions : you see the turret focusing him, auto attack once, the turret hit,
Baleful Strike.
Tanky minions : autoattack him, and when he's low enough,
Baleful Strike
If the ennemy don't push att all to make you come to his turret, last hit with your
Baleful Strike when they have the less hp possible. When you are getting too close to his turret, use your
Dark Matter on the ranged minions, autoattack them to push a lot and make your minions go under his turret; then go back buying something, and when you come again, they should be near your turret and you can continue to last hit as usual.

Don't attack until you deal enough damages.
If the ennemy is pushing minions to your turret, auto attack them when they are near it, and when they're under, you can still farm, kill the one focused by the turret, this is what you have to do when they are full life :
Melee minions : wait 2 turret hits, then

Ranged minions : you see the turret focusing him, auto attack once, the turret hit,

Tanky minions : autoattack him, and when he's low enough,

If the ennemy don't push att all to make you come to his turret, last hit with your


Up your E at lvl 2 in case of a jungler's gank (yours or the ennemy)
Up again your E at lvl 5, it allow you to land W, but they can still flash to avoid it.
Always place your cage ON champions, so you have to put one of the side of the cage on them. Otherwise, you'll just block him a few sec, but he can still walk inside and avoid your W or flash over it to chase you.
If the ennemy get
Mercury's Treads, you'll have to max your E to be able to land W.
Up again your E at lvl 5, it allow you to land W, but they can still flash to avoid it.
Always place your cage ON champions, so you have to put one of the side of the cage on them. Otherwise, you'll just block him a few sec, but he can still walk inside and avoid your W or flash over it to chase you.
If the ennemy get


Once you get your


When you farmed a bit, try a small combo E W Q, see how much hp the ennemy lose, then if you think the ult will be enough, do a hard combo E W R Q and make him disapear :)
Once you get your

After you get your

Lategame, you can even make disapear the ennemy tank, it's quite good to engage a teamfight :p
When you're full stuff, you can turn the hextech revolver into a











If you have been countered, check what you're facing :
If the ennemy needs skillshots like












If the ennemy don't use skillshots but is AP, like







If the ennemy is AD, like a damn





Veigar needs farm to be effective, so you don't want to pick it against every char.
Karthus : You just have to avoid his
Lay Waste and farm your Q. Don't get too close not to get slowed by his wall, and you should burst him down pretty easily.
Kennen : Just stay behind minions to avoid his
Thundering Shuriken and farm your Q. He often use his lightning rush to farm or to try to harass/stun you; stun him when he does it and combo him. He needs 3 stacks to stun you, play safe if you have 1 stack, and go back under your turret if you have 2 stacks.
If you're having trouble on his stun, get
Mercury's Treads.
Ahri : Since Veigar's up, you can now stun her even if she dashs through your cage. If she isn't stunned, delay your burst to make sure you land your W on her and not on her previous position before stun. Try to avoid her 2 skillshots, and especially her
Charm. Play passive until your E reachs lvl 3 to insure you to go back after your burst and not get caught by the damn charm. If you're having troubles on her, you can get
Mercury's Treads to decrease the duration of the charm.
Morgana : She can't really stop your farm. Just stay behind minions to avoid her
Dark Binding, but don't get stuck into minions cause you might take damages from
Tormented Shadow. If she harass you with
Tormented Shadow, get an early
Hextech Revolver or a philosopher stone to get enough substain and continue to farm.
Bait her
Black Shield cause you won't be able to stun her if she use it well; run on her like if you would stun her, and go back if she use her shield. She have about 23-15 sec cd on it, so it should give you enough time to stun her. An other way is to Q her when she use her shield; if you farmed well, it should deal enough damages to take it off and now you can stun her.
If you're having trouble on her (she lands good
Dark Binding everytime, flash ult you do death, etc), get
Mercury's Treads.
Heimerdinger : Stay behind the 3 1st minions to avoid his
Hextech Micro-Rockets, avoid his ch-1 concussion grenade and Farm your Q.
You can also land your W or farm your Q on his turrets.




If you're having trouble on his stun, get









Bait her

If you're having trouble on her (she lands good




You can also land your W or farm your Q on his turrets.
Before a teamfights, when both teams are looking for an engage, you mostly want to place your E to stun the AD or AP carry coming a bit too close. Burst him down and run fast, cause you'll probably be focused by then entire team since you placed your E. Sometimes, just stun and go back behind your tank to let him engage if the ennemies are too close.
Always try to focus the AP carry. Lategame, you'll be able to OS him only with R or R Q. Check for damages before trying to do that.
Launch you're W everytime it's up, they won't dodge it so much during teamfights, or they'll lose a few precious seconds; it's really helpfull in every case.
Use it on bushes when chasing an ennemy, it can save your life many times.
Always try to focus the AP carry. Lategame, you'll be able to OS him only with R or R Q. Check for damages before trying to do that.
Launch you're W everytime it's up, they won't dodge it so much during teamfights, or they'll lose a few precious seconds; it's really helpfull in every case.
Use it on bushes when chasing an ennemy, it can save your life many times.
You must be logged in to comment. Please login or register.