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Vi Build Guide by Jellykun

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League of Legends Build Guide Author Jellykun

Vi - The Piltovers Fists.

Jellykun Last updated on July 8, 2013
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Jungle Role
Ranked #9 in
Jungle Role
Win 51%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 9


Utility: 0

Guide Top

Hey. Everything.. Down here!

Comment if you like me to post here more.. :)

I suppose this is supposed to be my introduction but this is me.. trying to make my first serious guide ever which is quite hard for me, 'cause I never did it before.. but lets go..? :')

This Guide is all bout Vi

There’s nothing more satisfying than the sounds of your enemies succumbing to an extreme beat-down. Not to Vi, anyway, the newest champion to join the League. Punching, excessive force, and armor-busting brutality are what she’s all about.

Build Updated: 7/8/2013. Editted a lot of stuff.

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Item Purchases.

Now to talk about the items.
Early Game Items:

Boots of Speed Health Potion x4 I prefer this against a harsh poke enemy such as Vladimir and Riven

Rejuvenation Bead Sight Ward x2 Health Potion x3 I prefer to get this if you want to play more passive and have a harsh jungler against you like Shaco

Elixer of Fortitiude Sight Ward Health Potion This is pretty much a standard start but also very handy against opponents like Fiora Garen and Darius

Now that you went back for your first time you might want to look either into Phage or Hexdrinker depending what opponent you are up against.
You also might want to bring back another Sight Ward with you just incase, eventually a few Health Potions Or if you are up by a lot you want to get the The Brutalizer and continue killing your opponent. After that you want to look into Giants Belt and work it towards Sunfire Cape You might also want to get Frozen Mallet but you can decide on your own which one of these two you will need first.
Then for Boots you can buy either Mercury's Threads or Ninja Tabi or Boots of Swiftness depending you are ahead or not.
After that you want either to look to build your Warmogs Armor or finish the The Black Cleaver Those four items are basically the Core Vi Needs. As for the End Game you just want to finish your Maw of Malmortius and eventually sell your boots for something like Randuin's Omen or Spirit Visage

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Abilities/Summoner Spells.

Passive; Blast Shield.
Mana Cost: 0.
Cooldown: 12 Seconds.
Really handy, also when being turred dived, you activate your ultimate, and get a free shield..! Couldn't be more amazing then that right?
Vault Breaker..
Mana Cost: 50 / 60 / 70 / 80 / 90
Cooldown: 18s / 15.5s / 13s / 10.5s / 8s
Really -Perfect- to take as first skill, especially to burst throug low Minions, and afterwards get per immediate to your oppponent to slay him if you have the chance.
Denting Blows..
Mana Cost: 0
Cooldown: 0
Really overpowered for Shield reducing and Attack speed, hence you don't have to buy a lot of that, really, which makes it usefull.
Excessive Force..
Mana Cost: 60 + 1 Charge
Cooldown: 6s / 1s. Depends if you have another Charge.
A real handy attack to keep Ranged attackers such as Ryze away in a Teamfight, they'll get quickly scared from those harsh blows.
Assault And Battery..
Mana Cost: 100 / 125 / 150
Cooldown: 130s / 105s / 80s
A very nice Ultimate, especially if you are being towerdived, you just use it when he's close enough, then use the Excessive Force And/Or Vault Breaker, and he's done for, you'll most probably will survive.

-Ability Sequence-

Ability Sequence
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18

Flash:You can take Flash for getting away, mostly it's a normal thing used on a lane like top, or just for everyone, so take that for standards.

Ignite: You can use this as second spell, just to do that last bit of damage when they run away, since you're not that ranged.

Teleport: You also can use this as second spell, it's better to get back to your lane so you can farm immediatly again and not let your turret be pushed.

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Hey..! For Runes, I'd suggest:

Why? Look down here.

Armor Penetration Marks, especially for early game if you don't want to be forced back to your turret too much.
I should take Armor Seals just because you're really going to need it in the teamfights.
Take Magic Resist Glyphs, especially because there are not really good AD runes for the Glyphs, so some more resist can't hurt.
Make sure you take Attack Damage Quints or Armor Penetration, I myself got Armor Penetration for late game.

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Farming is very easy with Vi, just make sure you don't get to close to your opponents if you're planning on farming at the beginning of a game, though lategame -or- earlygame you just BURST through them with a Vault Breaker
And afterwards you turn around and give it one harsh
Excessive Force
And afterwards all the minions will be gone before you know it..! Easy right?

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Pros / Cons.


Good against Tanks such as Garen, Renekton.
Massive damage with R + E Combo.
No Skill Shots required.
Very good on 1on1 with a AD Carry.
Hard to Counter.
Easy escapes.


Very squishy at the start.
Highly targeted because people think she's OP.
Very quick dead against AP chars.
Hard to master.

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Last Word(s).

Thanks you for reading this guide at all since it was my first one.
If you have tips or something for me.., go ahead and comment.

Tell me - In a comment if it worked..!
Thanks very much in advance. c:

- Jellykun , Ezreal Boss.


Ezreal Boss