Veigar Build Guide by Marumo
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Runes: Standard Against a Mage
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+1-10% CDR (lvls 1-18)
+1-10% CDR (lvls 1-18)
+8 Magic Resist
+8 Magic Resist
Ability Order My standard
Threats & Synergies
Threat level 10. Fizz is just awful. He can kill you at level 6 regardless of if you're under tower or not. Be careful, take the right runes and it'll work out okay, but you have to really respect him when he's near or hits level 6.
Threat level 10. He can kill you easily before level 6 and after unless you show him respect. You have ways to stun him using your E but honestly, the best advise is to just wait for the late game.
Threat level 9. A nightmare. Her long range, her huge burst, all just make her a pain. Here you just wait it out. Don't be afraid to give up cs, it's more important that you stay alive and are doing damage in the late game than trying to 1 v 1 her in the early.
Threat level 7. She can kill you. It's obvious she can, but if you're careful, you'll be able to get her to over extend and take a bad trade. Her early is weak and if you take things slow you'll be able to keep her weak and unable to kill you easily.
Threat level 7. She's a pain. But she's also skill shot based. If you work hard you can dodge her skills and you can predict when she's going to try and ult in. Eventually you can get her to ult into your cage and kill her without thinking too hard. All that said a good Ahri still has the upper hand early on.
Threat level 9. After her mini rework in 9.24 I've updated her from a Major to an Extreme threat. She was already a big problem for Veigar, but now she can jump on your before level 6 it's even worse. Be careful and treat her almost like a Fizz.
Threat level 8. He out ranges you and scales really well. Be very careful of where his soliders are and be patient.
Threat level 7. If you play Veigar even half decently Ryze shouldn't be able to kill you too easily in lane. The problems against Ryze however include his large health pool which makes bursting him near impossible, and his high DPM.
Threat level 9. If you play it safely and just farm up, you shouldn't die too often against Aurelion Sol. What will happen however is that he will be able to roam far far far better than you and then your team mates will die.
Threat level 2. When first you lane against a Heimerdinger it seems a very hard lane to win. However, Heimer actually gives Veigar the perfect conditions to thrive. Heimer gives you turrets you can Q to get stacks off of, he makes you farm under the safety of your turret and he makes you wait for the late game. When you hit the late game you should have massively outscaled him. Just dodge his stun and it's easy stacks.
Threat level 6. She can be a pain, but if you just hold on through the pain of the early poke you'll outscale.
Threat level 9. This guy is a huge pain. If you try and play safe and prevent him from killing you, he roams and kills your allies. If you try and get kills, he'll kill you, then roam and kill your allies. The best you can do in this lane is farm, and get an hourglass for the late game.
Threat level 9. For Veigar, Xerath is a massive pain in the back side. He has very strong poke, which can also be used to hard shove the wave. He has mana regen from his passive. He has huge range. All these together result in a very frustrating laning phase. If you let him push you under tower, he can use his superior range to poke you. If you try and keep the wave from crashing, he will out sustain you and cause you to run out of mana. The best bet is to wait till the late game where he is not as strong as a team fighter.
Threat level 9. Of course Veigar doesn't like to play burst champions, but Ekko is really high on the list of hatred. Ekkos ult can effectively nulify your, preventing you from doing exactly what you want to. Your cc isn't a certain hit, and with the large cooldown you likely won't have it up (in the low levels) either to stop his ultimate.
Threat level 10. Before the changes to Conqueror, Cassiopeia took Phase rush which made this a skill match up. The additional AP and healing from conqueror just make her far to oppressive to put her as anything but the highest threat. If she can get on you, she can kill you and it stays like that for the entire game.
Threat level 3-9. My gut tells me to put Katarina higher in terms of threat, but there's a good reason I haven't. Katarina depends entirely on her player. A good Katarina will have you farming under tower, warding hard and playing as if it were a buffed Fizz. In contrast bad Katarina will feed you free Q stacks, dash into your stun and allow you to scale as if you were against an AD soraka mid. This is unlike the other 5 threats that I have because most of them can beat you without it really being a great test of skill.
Threat level 6. He's a pain, sure, but at the end of the day if you're keeping yourself up on farm and positioning well you shouldn't have too hard of a time. What's even nicer is that he likes to push you under tower and leave himself vulnerable to ganks.
Threat level 8. A cautious 4. I've only played against a Qiyana twice but both times it has been a struggle in lane. She has a good deal of strength but I found in both cases that when we left the laning phase they fell to pieces.
Threat level 9. Junglers are always a threat to mid laners. Some more so than others, and Shaco is very much on the "more so" of that phrase. His ability to bipass your warding makes him truly awful to play against. Veigar struggles enough in lane without 0.64 second deaths. Get control wards and play safely, try not to push until you see him ganking another lane.
Threat level 10. A jungler that is crazily scary to Veigar. She can dodge your stuns and damage, and can stun then kill you with relative ease.
Threat level 3. Amumu is on his own is near enough no threat what so ever. The main threat is from his cc, which can enable his allies to kill you. Essentially he's only a threat if his allies are a threat.
Threat level 6. Dr. Mundo is only a threat because he has so much health and regen. Buy a morel, buy a void staff and he won't be too much of a problem. He can only become a problem if you don't respect him.
Threat level 10. I ban him every game. He outscales you, he outbursts you, he can kill you in the early/mid/late game. He takes reduced AP damage and can silence you. He can R out of your stun, and ultimately is not worth dealing with.
Veigar does not like hook champions. When you place your W, you are relying on them either walking into it, or being stunned in place. Hook champions, like Blitz, can remove them from your W damage and essentially save them.
Veigar does not like hook champions. When you place your W, you are relying on them either walking into it, or being stunned in place. Hook champions, like Pyke, can remove them from your W damage and essentially save them. Pyke is only at "Low" because he can give you both gold with his ult and help you scale.
Stuns, blocks damage, basically what you're looking for in an ally. A good Braum can make games a lot easier.
Veigar does not like displacement champions. When you place your W, you are relying on them either walking into it, or being stunned in place. Displacement champions, like Alistar, can remove them from your W damage and essentially save them.
Stuns, slows, heals and additional movement, Bard does a lot of good to help a Veigar. Sadly he rarely builds tanky otherwise this would be the perfect ally.
Stuns, lots and lots of stuns. Lots of tankiness as well mean that regardless of what happens, he can peel and stun the enemy whilst you kill and laugh. Not to mention his passive can convert some of your damage to true damage!
Hecarim is not ideal at all. He moves enemies which can deny you from W damage. BUT, he can also get you a lot of assists in the early game. Assists are 5 stacks each meaning in the long run, he can be a big help.
You'll rarely play a game with a Lissandra, but using your Ult as she uses hers is one of the most frustrating things. It denies the kill and can sometimes even allow them to just survive. That said, slows and stuns are always welcome.
He can trap enemies in an area and he can throw them into the air. The only negatives are that he doesn't really scale (and so in the late can't often stay alive for you to do much) and other than his ult he does little for you.
Just like the others. Lots of lovely stuns and she can often dive in to save your life. A good Leona can make a world of difference.
Veigar does not like hook champions. When you place your W, you are relying on them either walking into it, or being stunned in place. Hook champions, like Nautilus, can remove them from your W damage and essentially save them. His positive however is that he can do some good with his ult.
Lots of stuns and peel. Maokai also goes quite well into the late game and can really help you carry!
Champion Build Guide
Veigar is a late game, hyper carry, burst mage. He has the potential to "grow" into an unstoppable force if left to his own devices. In the late game he can solo turrets, 1 shot fighters and steal wins from the brink of defeat. He is, however, a burst mage. Items such as Zhonya's Hourglass can often cause a lot of problems for Veigar as often if his Q+W+R doesn't kill his target, he's done for. He fits quite happily into most champion pools due to being AP, having stuns and basically just being a nice control mage. I would advise that you add him to your champion pool if you need a late-game champion or a burst mage. If you already have one of these two things Veigar might not be the best compliment to your champion pool, and it might be better to find another champion.
Playing Veigar is all about his passive. You are looking to make sure that you get as many stacks as fast as you can. There are a lot of ways you can do this. You can farm minions with your Q, you can hit the enemy with one of your spells or you can get a kill/assist. Often, you're going to want to try and maximise this. Why just get 1 stack from killing that minion, when you can aim to hit both the minion and the enemy laner to get 2 stacks! Why go into the jungle to save your doomed Master Yi who decided to invade a Kha'Zix when you could get 3 stacks off of the cannon minion in your lane! Why sit in lane and get a tiny 60 gold when you could save your ally Master Yi from the Kha'Zix who decided to invade your jungle using a simple Q+R combo, get 300 gold AND a juicy 7 stacks!
Overall Veigar is going to teach you to think about what's going on. If you decide to try and perform ganks every 10 seconds, you're going to lose. If you decide to stay in lane and do nothing but farm, you're not going to get as many takedown stacks and you're going to lose. Veigar is also going to teach you that life isn't all about the early game. That enemy Zoe who just got a kill on you? In about 10 minutes time you'll 1 shot her and forget all about that death.
If you're looking for a champion that can scale, that can work in the late game, that will reward you for being patient, Veigar is for you. If you're looking for roams, or for early fights Veigar is not for you.
-Access to CC
-High damage output
-Point and click ultimate
-Works well into a variety of matchups and teams
Veigar has a relatively low skill floor. You can pick him up and have the general idea within the first game or two. He scales fantastically and with his access to cc, it's very rare for there to be a team that he can't fit onto. Overall he's a nice "little" champion to pick up for the midlane if you're a beginner or advanced! Veigar allows you to learn the midlane either by learning what midlane champions can do, or by allowing you to adapt to face lanes. He's able to take tanky items because of his passive and still be able to do damage (albe it at a reduced amount).
-Weak Early game
-3 relatively easy to dodge skills
-Can take a long time to come online
Sometimes having a low skill floor is a good thing, other times it's not so much. People can often feel like he's just a "press R to win" champion once he's in the late game. In the early game it's only too easy to forget how little damage you have and miss cs and give away kills. His skills all require the enemy to basically be still and nearby and are fairly easy to miss. There's also the chance that the game will be over before he will even come online to prevent the loss...
Throughout a lot of this game I've given the impression that if you just get stacks, scale and wait for the late game, you'll win. It's true in many cases that is enough, but it's important to realise that Veigar can come online rather fast once you get used to him. A lot of the time using your Q to hit both the enemy minion (for cs) and the enemy laner will do a reasonable chunk of damage, so you should look to do this where ever possible. In many cases a Q onto the enemy laner and a minion is far more valuable than just 2 minions.
A lot of people will level their skills with Q level 1, W level 2 and E level 3. Your E costs a lot of mana and going out of mana (oom) can be a huge problem if you're not careful. Think very carefully before you put a level in E at level 3. If the enemy is a Zed and your jungler is currently ganking botlane it is incredibly unlikely that you need your E. Zed will happily dodge it, and your jungler probably won't be ganking before level 4.
A lot of Veigars will sit in the lane all game and farm. Remember, kills and assists will give you a lot more stacks than a minion wave. If your jungler and the enemy jungler are fighting over a scuttle crab, I strongly urge you to consider helping (especially if your enemy laner isn't an assassin). At worst you'll get no stacks put get gold onto your jungler, at best you might get 5 stacks from a kill/assist, 1 or 2 from your skills hitting the enemy jungler and gold for both you and your jungler.
Your Q can hit, at most, two enemy targets (a bit like a Lux Q). The number of stacks that you gain is not the same for every unit killed. Large monsters (blue buff and cannon minions for example) count as 2 on their death with your Q. Regular minions and Heimerdingers turrets count as 1 stack on their death. An enemy champion (if killed with your Q) will give 6 stacks and 1 stack if they're just hit by the Q. Therefore, don't blindly use your Q, think about how you can get the most stacks and consider saving it to get a larger stack combo.
You'll notice that I've put quite a few rune selections for you to choose from. This is because Veigar scales very well with his passive and as a result can make great use of many of the runes. You'll want to analyse what your lane opponent will be and use that in order to pick your prefered rune. I've explained why I take a few of them below, but if you feel like you can make another rune work please let me know and I'll be happy to try it out/add it in!
As an immobile mage, fighting an assassin is never the most fun thing to do in the entire world. Usually, when they're level 1, they tend not to have too much strength. This allows you to try and do a few Autoattacks and get a little poke off with your Q. I usually try and stand with my caster minions and try and hit them as I cs with my Q. How I play the rest of the lane depends on how they act in the level 1. You can generally get an idea of just how comfortable and skilful they are by watching their behaviour. If they're just ignoring your poke and getting low, you can attempt to bully them a bit more as you level. The most important part of this lane, however, is not giving away kills. Let your team know when they roam, look and see what they have purchased on their backs and most importantly, respect their burst.
It's important to remember that you as a Veigar will outscale, but if you're 0/8/3 by the 15-minute mark it's just not going to happen fast enough. Take your time, play it safe and look for quick little pokes and only go for a kill if your sure they either 1) Can't respond (they have no mana or energy) or 2) Will be dead before they can respond (They got hit by your E and you can Q>W>R them).
You'll notice that in my item section I have items specifically for Zed and Fizz. This is because, in my opinion, they are possibly the hardest matchups for Veigar. Their whole kit is based around getting super fed early and then turning a won lane into a won game. My theory on beating them is quite simple. People who play Zed and Fizz are looking to do cool outplays and get tonnes of kills (not always but usually). When you build armour against Zed or magic resist against Fizz you are preventing them from getting what they want because it prevents their whole combo from killing you. The items I have chosen in that section both give you the armour or magic resist AND do not set you too far back. This often causes the Fizz/Zed to become frustrated and misplay, or makes them roam in search of kills elsewhere. Both of these situations allow you to continue to get stacks, and usually take the enemy tower. The huge setback, however, is that you are greatly delaying your power spike with this method. Do not expect to take this and 1 shot people and do not expect to be able to tank like an Ornn. The whole idea is to be able to survive the initial burst, not be the front line for your team.
Playing against a mage as Veigar is not that hard. You need to focus on stacks and avoiding whatever their crowd control is. Be it a Zoe E or a Syndra stun, just focus on avoiding it. These are much easy to get kills off of as well as they tend to be immobile and so ganks or even E stuns are usually the kiss of death for them. If you're struggling, play safe and ping for your jungler to gank. When he ganks move to the opposite side of the lane to the jungler so that your lane opponent moves towards your jungler. Then, move up and drop your cage with the intention not to cause a stun, but to just keep them in place. This should allow your jungler to come in and together you can put and end to your struggles.
By the late game, you should easily outscale most, if not all, of the enemy mages. If you're struggling to land any Es just relax, get your stacks and wait for a gank or the late game.
Playing against one of these is unpredictable and varies greatly depending on the skill of the person who is controlling them. At the first level or two, you'll want to play it as if it were an assassin. However, against one of these, you'll want to keep in mind if the enemy is a full AD comp. If they are you're going to remember that not only can you outscale, but in the late game they might be unable to damage your tanks. Be careful not to let them get a cs lead or kills and you should easily be able to take over the lane. Unfortunately, these are often flex picks and often you won't have the correct resistances against them.
Veigar, as I have repeatedly mentioned, is not a particularly strong early game champion. He suffers from needing to use mana from his primordially small mana pool, little to no cc and little to no wave clear. Champions like Aurelion Sol which have very strong waveclear or Xerath with amazing poke are therefore a struggle as a Veigar. Often, there is very little you can do in these matchups but accept that you will be on the backfoot. That doesn't mean however that you should do nothing but afk under the tower. Instead, you need to work very hard to ward your lane to make sure you can tell where the enemy is roaming to when they leave your lane so you can not only ping the mia but also ping a warning to the lane they've gone to. This can often waste their time and make them fall behind. It also means that you'll be able to push until they get back and possibly get tower plates. Overall, play these lanes understanding that you will miss the occasional cs and that you might have to back more than once to prevent giving away kills.
Heimerdinger in a weird way fits into this group but he is also a very easy lane. Focus on destroying his turrets with a W > Q combo to get stacks. Don't worry about trying to push out from your turret and always danger ping ganks. Just sit back, learn to farm under the tower and let him feed you into an unstoppable machine. (Just make sure that you dodge his stun!)
On your first back, you have to look at who your lane opponent is, and change your items to fit that champion and your rune set. I'll start by explaining items for General Use, then I'll explain Glacial Augments build and then finally explain builds for Zed and Fizz.
On your first back, you're going to look to solve the problem of mana worries. You can do this by buying either a Lost Chapter which is standard OR you'll get a Tear of the Goddess. Lost Chapter goes into Luden's Echo which provides you with faster scaling, wave clear and AP. Tear of the Goddess goes into Archangel's Staff which scales slower (but scales higher), lacks waveclear and AP on the first back, BUT gives you a lot more mana AND a shield. I tend to go with Tear of the Goddess whenever I require huge amounts of sustain (such as against Heimerdinger) otherwise I always build Lost Chapter.
I'll be continuing to edit this over the next few weeks as there's a lot more I want to put into the Pros and Cons section and the Runes and Matchups section. If you have any thoughts or Questions I'll consider making a FAQ section and happily add things in as needed.