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Ability Order
Cursed Touch (PASSIVE)
Amumu Passive Ability
Salutations

Just kidding, it's the League of

My name is xRandom in game and I play the Singapore server, and my favourite champion is the little toilet paper freak:

I fell in love with



I play


Now I present to you all my guide.
These are the skills
Amumu have
Cursed Touch
Amumu autoattacks reduce the target's magic resistance by 15 / 25 / 35 for 3 seconds. The debuff doesn't stack but it refreshes with every autoattack.
Bandage Toss
Range: 1100
Cooldown: 16 / 14 / 12 / 10 / 8
Cost: 80 / 90 / 100 / 110 / 120 Mana
Active:
Amumu tosses a sticky bandage in a straight line. If it contacts an enemy, Amumu will pull himself to it, dealing magic damage and stunning the target for 1 second.
Projectile Speed: 1800
Magic Damage: 80 / 140 / 200 / 260 / 320 (+ 70% AP)
Despair
Cooldown: 1
Cost: 8 mana per second
Toggle: While toggled on, Amumu will be surrounded by a small damaging area of tears. Enemies in the area will be dealt a percentage of their maximum health plus a base amount as magic damage each second.
Base Magic Damage: 8 / 12 / 16 / 20 / 24
Max Health to Damage Ratio: 1.5% / 1.8% / 2.1% / 2.4% / 2.7% (+ 1% AP)
Diameter of AoE: 300
Tantrum
Cooldown: 10 / 9 / 8 / 7 / 6
Cost: 35 Mana
Passive: Amumu takes reduced physical damage from autoattacks and abilities.
Active:
Amumu will make an instantaneous tantrum, dealing magic damage to surrounding units. Additionally, each time
Amumu is hit by an autoattack the cooldown on
Tantrum active will be reduced by 0.5 seconds.
Physical Damage Reduction: 2 / 4 / 6 / 8 / 10
Magic Damage: 75 / 100 / 125 / 150 / 175 (+ 50% AP)
Diameter of AoE: 400
Curse of the Sad Mummy
Cooldown: 150 / 130 / 110
Cost: 100 / 150 / 200 Mana
Active:
Amumu entangles surrounding enemy units, dealing magic damage and rendering them unable to move or use autoattacks for 2 seconds.
Magic Damage: 150 / 250 / 350 (+ 80% AP)
Diameter of AoE: 1200




Range: 1100
Cooldown: 16 / 14 / 12 / 10 / 8
Cost: 80 / 90 / 100 / 110 / 120 Mana
Active:

Projectile Speed: 1800
Magic Damage: 80 / 140 / 200 / 260 / 320 (+ 70% AP)

Cooldown: 1
Cost: 8 mana per second
Toggle: While toggled on, Amumu will be surrounded by a small damaging area of tears. Enemies in the area will be dealt a percentage of their maximum health plus a base amount as magic damage each second.
Base Magic Damage: 8 / 12 / 16 / 20 / 24
Max Health to Damage Ratio: 1.5% / 1.8% / 2.1% / 2.4% / 2.7% (+ 1% AP)
Diameter of AoE: 300

Cooldown: 10 / 9 / 8 / 7 / 6
Cost: 35 Mana
Passive: Amumu takes reduced physical damage from autoattacks and abilities.
Active:



Physical Damage Reduction: 2 / 4 / 6 / 8 / 10
Magic Damage: 75 / 100 / 125 / 150 / 175 (+ 50% AP)
Diameter of AoE: 400

Cooldown: 150 / 130 / 110
Cost: 100 / 150 / 200 Mana
Active:

Magic Damage: 150 / 250 / 350 (+ 80% AP)
Diameter of AoE: 1200
These are the runes I take:
Precision
Fleet Footwork
Phase Rush
Runes




![]() This mark gives quite steady Armor for staying in lane or a longer time. I usually take armor because the solo top enemies are usually AD heavy champions. |
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![]() I take this seal for magic resist. Late game there is bound to be a pesky AP user who pokes the heck out of your ![]() ![]() |
SPACE |
![]() Well, you are playing ![]() |
SPACE |
greater quintessence of defense Lastly, Quintessences of Armor help lane sustain. |
ITEMS!!! I love talking about items for any champion as there are many item builds for different champs. Especially champions like
Jax or
Yorick, where limits are endless for item choices.
Going back to
Amumu, I'm going to discuss the item choices for him
Now for the rest of the item choices :)
I would like to start off with the items in the recommended part at the beginning of the guide.
Sunfire Aegis: Starting off, Sunfire Cape is always the first item I get. It's gives health, armor and magic damage per second around you. This stacks with
Despair and together they both deal a decent amount of damage. Also, your
Amumu will be on fire, so it's pretty cool.
Rylai's Crystal Scepter: Always one of the most important items to get. Not only does it give health and ability power, your abilities cause your enemies to be slowed. Works with
Tantrum as
Tantrum has a very short Cooldown, allowing a permaslow to occur.
Frozen Heart: Very great item choice. 99 armor make your
Amumu very tanky. It's Cooldown reduction is really useful and it lowers your enemy's attack speed. However, if the enemy team has more AP users, swap this item out for any magic resist item.
Abyssal Mask: Okay! The fourth item of business is this
Abyssal Mask. It grants you quite a high amount of AP and magic resist. The best part about this item is that it reduces your enemy's magic resist. Combined with your passive,
Cursed Touch, you can easily shred your enemy's magic resist, increasing your skill damage.
If enemy is a AP heavy team, get this before
Frozen Heart
Warmog's Armor: Well, this is definitely the best tank item. It gives super high boost of health and health regen.
Warmog's Armor also gives you more bars of health, able to scare off enemies.


Going back to

viable boots
![]() I always take this boots as I can chase enemies or run away faster. It is also pretty cheap at 1000 gold |
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![]() This is another viable boots to buy. My advice is to buy ![]() |
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![]() This is the last viable boots I would recommend. Armor helps in lane, as I always say, to push and pound your enemy. ![]() ![]() |
Now for the rest of the item choices :)
I would like to start off with the items in the recommended part at the beginning of the guide.
My Main Item build











If enemy is a AP heavy team, get this before



Other Viable Items
Thornmail: This could be one of the main items. Gives you 100 armor (one more than
Frozen Heart). For the passive of
Thornmail, returning damage can burn down AD carries who think they can kill
Amumu.
Get
Thornmail instead of
Abyssal Mask if the opponent has more AD users than AP users.
Randuin's Omen: I also love this item as it gives you many effects, armor and health. Also, the active can slow surrounding enemies. Syncs well with
Amumu ultimate,
Curse of the Sad Mummy. With this, your enemies will have a harder time escaping from your ultimate. Then you watch them die >:)
Force of Nature: Some people asked me when I played
Amumu, why didn't you take
Force of Nature? I immediately told them to shut up. I have my reasons for not always get this item. Even it gives a lot off magic resistance, this item does not meet the requirements for a good
Amumu item.
If you compare this with the main item build, you can easily see the weakness of this item. Remember that if you take another item, you will be discarding another more useful item.
Defense Items




Get









If you compare this with the main item build, you can easily see the weakness of this item. Remember that if you take another item, you will be discarding another more useful item.
Well, that's it for my guide. Hope it helps you in playing Solo Top
Amumu.
Have a nice day, bye.
-xRandom,
SG server player.

Have a nice day, bye.
-xRandom,
SG server player.
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