Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Smite
Flash
Ability Order
Fury of the Dragonborn (PASSIVE)
Shyvana Passive Ability
I use a standard jungler set up consisting of:
9x Greater Marks of Desolation
9x Greater Seals of Resilience
9x Greater Glyphs of Warding
3x Greater Quintessences of Swiftness
This will allow you good resistances, faster movement during ganks, and late-game damage potential.
In place of these, you could also go with Greater Marks of Strength, Greater Glyphs of Shielding, or Greater Quintessences of Desolation or Strength.
9x Greater Marks of Desolation
9x Greater Seals of Resilience
9x Greater Glyphs of Warding
3x Greater Quintessences of Swiftness
This will allow you good resistances, faster movement during ganks, and late-game damage potential.
In place of these, you could also go with Greater Marks of Strength, Greater Glyphs of Shielding, or Greater Quintessences of Desolation or Strength.
Jungle
Shyvana masteries should help Shyvana focus on her strengths, which include strong autoattacks and high defense. To this end, Weapon Expertise in Offense and Bladed Armor, Initiator, and Juggernaut in Defense are musts. Be sure to take Summoner's Resolve as well for extra gold on every Smite.

Skill order is R>W>Q>E.
Jungle Shyvana's strength comes in her fast clear times. This can be mainly attributed to her
Burnout skill, so you want to make sure this is maxed first.
Burnout allows you to initiate ganks faster, and dish out more damage for longer.
Twin Bite is an excellent offensive skill that synergizes well with autoattacking. Max this second. Leading with
Twin Bite after
Burnout will help ensure better chasing during a teamfight or gank.
Flame Breath gives a strong armor shredding debuff that helps in the jungle and during teamfights, but the lion's share of its utility is given regardless of its skill level, so make sure to max this last. Tag the enemy carry with
Flame Breath, then bore down on them with
Burnout,
Twin Bite, and autoattacks for the kill.
Dragon's Descent is
Shyvana's signature skill, turning her into a dragon and allowing her a long-range jump ability. When jumping, be sure to activate
Burnout for effective area damage or to discourage chasing. Take
Dragon's Descent whenever you get an opportunity.
Jungle Shyvana's strength comes in her fast clear times. This can be mainly attributed to her



















Your core build will be Boots 2 >






After that, your build choices are highly situational. If you're being beset by true damage monsters like









The other spell is a little more flexible. My recommendations are





FAVORABLE MATCHUPS
Amumu:
Amumu is a pushover. Start by stealing his blue, then counterjungle him repeatedly. You'll pretty much force a 4v5 in your favor.
Nautilus: Make sure you get
Mercury's Treads against this crowd control machine and you're golden. The rest of your team, maybe not, but just stick to
Nautilus' face and he'll fold.
Maokai: You've got
Maokai beat on the damage front. Stay out of
Vengeful Maelstrom and don't let him
Twisted Advance on you while in range of his entire team, and you'll be okay here. Try not to use many abilities while you're right on top of him, as this will charge
Sap Magic.
UNFAVORABLE MATCHUPS:
Olaf:
Olaf can chase better than you can, and all the resistances in the world can't stop true damage. Build health and pray for the best.
Jax:
Shyvana does most of her damage through autoattacks, and
Jax has, Counterattack, an ability that allows him to ignore autoattacks. It doesn't take a genius.
Shyvana may be an excellent duelist, but
Jax is the King of Duelists. Especially once he hits 6, don't get forced into a 1v1 against
Jax. You will lose.










UNFAVORABLE MATCHUPS:








You must be logged in to comment. Please login or register.