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Choose Champion Build:
Spells:
Flash
Smite
Ability Order
Goes Where He Pleases (PASSIVE)
Dr. Mundo Passive Ability
Introduction

I hear a lot of people wondering why you would want these on Mundo. First of all, Mundo has 2 abilities that deal damage, to trigger any spellvamp. Those abilities are



Since health regeneration is usually counted in health per 5 seconds, let's rewrite this ability a little:
Dr. Mundo regenerates 1.5% of his max health per 5 seconds.
In other words: Mundo gets 1.5 hp/5 for each 100 health he has. This means that for each 180 health (like a


Let's check some numbers. Mundo deals 15 / 18 / 21 / 23 / 25 % of the enemy's current health damage. The minimum amount of damage is 80 / 130 / 180 / 230 / 280. The question is, against how much health does



Dr. Mundo regenerates 40 / 50 / 60 % of his max health over 12 seconds. This means it regenerates 3.33 / 4.17 / 5 % of his max health each second.
Let's compare this to a

Ofcourse, this only counts while using his


This is especially about your starter












Now this is interesting. The question is, is it worth it to buy it on Mundo. Most people say that it gives a huge boost on your

Let's check the stats on



Now let's say you follow my build further. You'll also have around 1500 base health and 835 health from items with



But wait a second, that's more than actually with the 15% health buff! Indeed, that's true. Ofcourse, this was only one example but since this chapter is supposed to be A Little Math I won't write out all examples. Try some builds with or without the 15% buff, but you'll see that the effect on


Personally, I don't see


It seems like this item is the perfect item to counter a health stacking Mundo. Let's check Mundo's base stats. At level 18, Mundo has 2035 health and 52 magic resistance. 4% Of his maximum health is 81.4. Usually just thinking of this percentage makes people want to buy it. But let's continue. 52 Magic resistance means 34% damage reduction. This means that your

Now we take a diffent situation. Let's say you have the exact same build as above (with fully stacked

Stating that






This said,

Recommended

With these runes your jungling will speed up. Mundo's attack speed is rather slow compared to most junglers. These runes compensate for that lack of attack speed.

The flat armor is very helpful with the early jungle. Without these seals surviving gets a lot harder. These are pretty standard jungling seals, that I'd prefer over any other seals.

Most of the damage you receive in team fights is magic damage. Since you're likely going to initiate a team fight, you'll want to be a bit more resistant to this.

These runes are great for a jungling Mundo. Your

Other Viable Choices
Greater Mark of Desolation
Once Mundo has his



Your



Greater Seal of Vitality / Greater Seal of Endurance
Mundo loves extra health, which is gained quite a lot with these runes. It does mean however, that you'll have to sacrifice you



There isn't a lot of cooldown reduction in my build, so you might find these runes useful. Reduced cooldown on your



Greater Quintessence of Vigor
Quite a bit of health regeneration for early game. I would definitely recommend this over Greater Quintessence of Regeneration, since that one only gets better after reaching level 10. At that point, you'll have plenty of regeneration already, making these runes pretty worthless. You'll often find your

Greater Quintessence of Endurance
With the above build, you'll have over 4,000 health. One of these runes will give you over 60 health in that case. Quintessences like

Recommended

This summoner spell is pretty much my personal favorite for most champions. It's a great escape move and gap closer, that saved my life many times or secured a lot of kills.

Always take


Viable Choices
Swap


This spell can turn the enemy's strongest champions pretty much useless for a short while. You can use this spell both offensive and defensive, though I'd rather take


Depending on your playstyle, you might prefer this over


I wouldn't really recommend this one, because Mundo's




Less Viable Choices

It is a good spell, but since it does not remove the healing reduction effect of


Everyone has been in the situation that someone just manages to escape with a little bit of health left. In those situations, you just wish you had this spell with you. It also helps a lot with countering champions that are dependant on self heal like





Not too bad, but not recommended either. The attack speed is nice, since Mundo's attacks are rather slow and the ability power buff increases the damage on





It's never a bad thing to be able to be pretty much anywhere on the map, but you shouldn't really need this spell. Your

Never Take

Leave it for the support.

Mundo has no mana, so it would be a waste.

With his high health and health regeneration, this spell is pretty much worthless for Mundo.

You are not laning.

Just don't.
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