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Ability Order
Introduction
*No mana cost in spider form!
*Awesome at nuking weakened enemy.
*Spiderlings speed up killing everything which makes you a quite fast jungle.r
*Your W heals you with every attack while significantly boosting your attack speed.
*Q deals magic damage based on Current HP/HP lost so you're not that dependant on your ability power.
*Has an ok CC, I mean could deal some damage too but a stun is always cool.
*Good escapist with E in spider form (LOL try that when enemy dives you, big chance to get out alive and even get a kill.
*Really good at ganking. I mean look at the range of your Q, early gank when your enemy don't have a ward is so surprising that he/she prolly won't even have time to react.
*Bonus magic damage, Speed, Armor and Magic resist in spider form. You gotta love spider form, it's your main gimmick.
Cons:
*Can't escape with E when there is no enemy/creep to land on
*Vulnerable for CC.
*Mana hungry human form.
*Spiderlings might KS the frags making your team hate you.
*Quite slow even in spider form (that's why Hextech Gunblade / Trinity Force help chasing a lot).
*Squishy human form, especially earlygame.
Optional items:
Abyssal Mask- if you want to increase your chance on taking down AP carrys easier you can consider that.
Rylai's Crystal Scepter- if the trinity force and hextech slow is not enough for you pick that.
Force of Nature- if you think you're doing well enough to afford this get it in exchange for wit's end to make your spider run like crazy.
Warmog's Armor- if your team lack a tank, you should get some hp as your deffensive stats are quite ok.
Neurotoxin / Venomous Bite- in human form your Q deals a little damage + 8% +1%/50AP of your target's current health, and in spider form deals a little damage + 8% +1%/50AP of your target's lost hp, this mean the lower you got your target the more damage it will take, excelent for taking down tanks. Try to start with human form then switch to spider to finish your target off. Take a one point lvl 2 and max it second.
Volatile Spiderling / Skittering Frenzy- this is what makes your jungling good, in human form it a skillshot that shoots a spider towards direction that explode in contact with enemy or after 3 seconds, in spider form you gain bonus attack speed and healing upon your or your spiderlings hits, max it first cause its your main source of damage as the attack speed boost is insane. Take one point lvl 1 and max it first
Cocoon / Rappel- in human form it shoots a spider web that stuns first foe it hits for 1,5 sec, that's the only cc you have so you have to use it wisely, great for openings while ganking, in spider form it lifts you up and if you used it on an enemy youll jump on him instantly, if theres nothing to jump on you'll just fall back to the same place, due to it's great range it helps gank freaking a lot, you deffinitely need it before starting to gank
Spider Form / Human Form- you switch between your human or spider form, in spider form you get bonus movement speed, armor and magic resist making you tankier melee, it's your main form to jungle so stick to it. With every lvl of your ult you get additional spider from your passive up to 5 spiders.
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