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Master Yi Build Guide by Zee Led

Jungle Whisky's Master Yi Guide for Winners

Jungle Whisky's Master Yi Guide for Winners

Updated on May 30, 2019
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League of Legends Build Guide Author Zee Led Build Guide By Zee Led 29 5 63,365 Views 0 Comments
29 5 63,365 Views 0 Comments League of Legends Build Guide Author Zee Led Master Yi Build Guide By Zee Led Updated on May 30, 2019
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Runes:

Precision
Lethal Tempo
Triumph
Legend: Alacrity
Coup de Grace

Domination
Sudden Impact
Relentless Hunter
Bonus:

+10% Attack Speed
+6 Armor
+6 Armor

Spells:

LoL Summoner Spell: Challenging Smite

Challenging Smite

LoL Summoner Spell: Flash

Flash

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Whisky's Master Yi Guide for Winners

By Zee Led
Introduction
This is my standard jungle pathing on both - blue and red side. The picture doesn't include ganks, because I wanted to explain it a bit. Also pathing should be different if your champion is weaker early than the enemy jungler. You can gank top or mid after 3rd or 5th camp on the blue side. On the red side you can also gank mid/top, but after 4th and 5th camp. Scuttle contest. On the picture I marked 5th camp as top stuttle on both sides. Why? Because it's easier with my pathing, so you don't have to rotate half a map just to get the bottom one. In some cases, you might be forced to. If your champion is weaker than the enemy jungler, change your pathing. If you see him doing top scuttle, don't approach, go to bottom crab ASAP and try to kill it, before enemy jungler comes to you. Standard recall is after 5th or 7th camp.
About Master Yi
Master yi is a very interesting champion. He is based on auto attacks and despite of the fact, how basic this champion is, it's actually really fun to play him and not boring at all. This champion is actually way harder than anybody thinks he is. You have to be able to use QSS well and dodge abilities with Q.
Pros and cons

Pros:

+Huge carry potential
+After getting core, unstoppable without CC's
+Good ganks since he can towerdive and reset tower aggro with Q
+Quick wave clear
+Mobility
+Good sustain
+Eats tanks


Cons:

-Very easy to counter
-Probably the most vunerable champion for CC's in the game

Standard Pathing
This is my standard jungle pathing on blue and red side. The picture doesn't include ganks, because I wanted to explain it a little. On the blue side, you can try ganking mid or bot after red, it's not necessary, but you can try if you want. Depends on enemy team composition and situation. After 2nd camp you have 3 options: ganking top, ganking mid or invading enemy red buff. Personately I prefer ganking top. After that you finish blue, gromp and wolves and that's where I usually recall. On the red side your best ganks are after 3rd or 5th camp.
Abilities
Double Strike (passive)
Every few strikes, Master Yi strikes twice.

Alpha Strike (Q)
Master Yi teleports across the battlefield with blinding speed, dealing physical damage to multiple units in his path, while simultaneously becoming untargetable. Alpha Strike can critically strike and deals bonus physical damage to monsters. Basic attacks reduce Alpha Strike's cooldown.

Master Yi teleports to strike up to 4 enemies, dealing 25/60/95/130/165 (+100% Attack Damage) physical damage. During Alpha Strike Master Yi is untargetable.Alpha Strike can critically strike, dealing an additional 60% Attack Damage physical damage. Basic attacks lower the cooldown of Alpha Strike by 1 second.Deals 75/100/125/150/175 bonus damage to monsters.



Meditate (W)
Master Yi rejuvenates his body by focus of mind, restoring Health and taking reduced damage for a short time. In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels.

Master Yi channels, reducing incoming damage by 60/62.5/65/67.5/70% and restoring 120/200/280/360/440 (+100% Ability Power) health over {{ f1.-1 }} seconds. This healing is increased by up to [object Object]% based on Master Yi's missing health.In addition, Master Yi will gain stacks of Double Strike and pause the remaining duration on Wuju Style and Highlander for each second he channels.Meditate's damage reduction is halved against structures.


Wuju Style (E)
Master Yi becomes skilled in the art of Wuju, passively increasing his Attack Damage. Activating Wuju Style grants bonus true damage on basic attacks, but the passive bonus is then lost while on cooldown.

Passive: Grants 10% (0) Attack Damage.
Active: Basic attacks deal 18/26/34/42/50 (+NaN% Attack Damage) bonus true damage for 5 seconds. Afterwards the passive bonus is lost while Wuju Style is on cooldown.


Highlander (R)
Master Yi moves with unparalleled agility, temporarily increasing his Movement and Attack Speeds as well as making him immune to all slowing effects. While active, Champion kills or assists extend Highlander's duration. Passively reduces cooldown for his other abilities on a kill or assist.

Passive: Champion kills and assists reduce the remaining cooldown of Master Yi's basic abilities by 70%.
Active: Increases Movement Speed by 25/35/45%, Attack Speed by 30/55/80%, and grants immunity to slows for 7 seconds. While active, champion kills and assists extend the duration of Highlander by 7 seconds.
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Zee Led Master Yi Guide
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Whisky's Master Yi Guide for Winners

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