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Runes: Burst set up
1
2
Domination
Precision
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
Spells:
1
2
3
Standard summoners
Flash
Ignite
Recommended Items
Items
Ability Order
Center of the Universe (PASSIVE)
Aurelion Sol Passive Ability
Champion Build Guide

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![]() Hello everyone! My name is Vicksy, I'm a high Diamond/Master tier mid laner. I've been playing since the start of Season 3 on the EUW server, and I've been a full on mid main since Season 4. I have achieved at least Diamond 1 every single season since Season 4, hitting Masters in multiple seasons using champions such as ![]() ![]() ![]() ![]() |
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My peak Aurelion Sol win-rate on my high Diamond/Master's account, Vicksy in Season 6. I started playing Sol in high Diamond
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After his rework, he has become a lot more viable and fun to play in my opinion, I feel like I have fallen in love with him all over again. All of the changes he received were to push him into a healthier play style while also keeping the integrity of the champion, having his damage come from his stars. I hope you guys will give him a try with the new changes!

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Summoner Spells
This is the best summoner combination for
Aurelion Sol in my opinion. You pretty much always want to take
Flash, it's the best summoner spell and
Aurelion Sol actually has quite a few flashy mechanics involving
Flash, allowing you to surprise your opponents.
Ignite is a really good summoner for helping you get those snowballing kills.
Aurelion Sol loves looking for those constant scrappy fights, and with
Ignite buffs you can get a bunch of cheesy kills you wouldn't otherwise get. Very good also if you're laning vs. someone like
Vladimir or
Swain, heck it's even great vs. bot lane in general because AD carries take
Heal, as you'll be looking to roam there whenever you can with
This is a really good summoner for
Aurelion Sol. It covers his weak spots by disabling divers and assassins, and also allows you to be very aggressive vs. champions you wouldn't usually without it as it makes you a lot safer. This is also a great summoner spell for slowing someone and guaranteeing a free hit with your
Starsurge. It basically makes a champion extremely weak for 1.5 seconds, and in that time you can get in a good spot with your stars and combo your
Starsurge and
Voice of Light for free kills. This is also the better summoner spell for if you're new to
Aurelion Sol because it makes his abilities a lot easier to hit and makes his play-style a bit more forgiving.
Another great choice depending on the game. Take this when the enemy team has very devastating CC that you need to stay safe from, especially from junglers like
Elise.
Rammus and
Sejuani, mid laners such as
Twisted Fate and
Veigar, supports like
Morgana or
Braum, tanks such as
Shen or
Maokai, or marksmen such as
Varus or
Ashe. Keep in mind you do not have to take
Cleanse versus only one champion that has CC, but if it's the enemy jungler or mid laner that has it along with it being unavoidable or easy to land, I highly recommend getting used to
Cleanse and taking it. I highly prefer
Ignite over this unless it's absolutely necessary. Even vs. heavy CC, you can opt for
Legend: Tenacity and
Mercury's Treads over
Cleanse for 60% tenacity.
I see a lot of people taking this on
Aurelion Sol. Even though
Ghost definitely feels really nice, especially on a champion that depends on movement speed so much, I think this summoner spell is a noob trap after its nerfs a long time ago. It was really good before because it gave you instant movement speed, but now that it takes a few seconds to scale it's pretty bad on most champions, unless you're a champion that has a lot of DPS, which
Aurelion Sol definitely has, it just feels pretty as you're always a "combat" summoner down. You may get away with taking this vs. someone that takes
Teleport but I h onestly don't like it too much. I loved this summoner spell when it w as great but now it definitely feels awful.
You're a fast Space Dragon, you shouldn't be needing this to get back to lane, and also use
Comet of Legend to roam. Pass!
I don't think
Aurelion Sol needs nor wants a purely defensive summoner spell. Your job is to be aggressive and constantly roam to snowball as your early game is amazing, and this doesn't really help you.
Heal and
Barrier are better for those control mages that want to farm and gain items, with this champion you want to end the game as early as possible. If you really need a defensive option
Exhaust is your go to.










Other options
This is a really good summoner for





Another great choice depending on the game. Take this when the enemy team has very devastating CC that you need to stay safe from, especially from junglers like

















I see a lot of people taking this on




You're a fast Space Dragon, you shouldn't be needing this to get back to lane, and also use

I don't think




Runes
These are in my opinion the best runes by far for the
Aurelion Sol rework, and I will cover why they are good individually below.
Electrocute will be your chosen keystone. After the
Celestial Expansion changes, he can proc this EXTREMELY easily now, and he relies less on
Phase Rush (it's still viable, just not every game) because his W has a cooldown now, which also grants him movement speed. When you turn on
Celestial Expansion, you want to be looking to burst someone down quickly before the stars pull back in.
Cheap Shot will be your next choice. Just the next obvious option on the tree, he has a lot of CC in the form of
Starsurge and
Voice of Light, and even more so once you purchase a
Rylai's Crystal Scepter. You can also run
Taste of Blood if you want some more beef to early laning.
Eyeball Collection will be your next choice here. With your high solo kill pressure now, you can easily stack this, and you also have easy stacks waiting for you on bot lane! Just a straight forward rune here.
Relentless Hunter gives you the old feeling of
Comet of Legend movement speed, allowing you to walk to lane and to fights a lot easier!
Triumph will be the first rune of choice on the Precision tree. A great rune when you want to be constantly fighting, and a game changer if you can bait people to go for you while your team mates finishing someone off while you're low.
Coup de Grace is just the straight forward damage rune as well on this tree, there's nothing else that interests you other than
Legend: Tenacity, which is great combined with
Mercury's Treads vs. a high CC team.

Domination (Main tree)












Precision(Secondary tree)




Abilities
In this section we will go through
Aurelion Sol's abilities and skill max order.
You always want to be maxing
Celestial Expansion >
Starsurge >
Comet of Legend, and leveling those at levels 1-3 in the same order too.
You max
Celestial Expansion as it's
Aurelion Sol's bread and butter tool, his main DPS and waveclear tool.
Max
Starsurge second because it's his second damage spell and also has CC.
Max
Comet of Legend last because of no damage and it's just a utility spell, and a one point wonder.
Center of the Universe is
Aurelion Sol's passive, which is pretty central to his kit. It gives him 3 orbiting stars around him that deal magic damage and apply spell effects to everything they hit.
His stars orbit constantly, and only disappear when
Aurelion Sol dies. This passive also makes you very bad at hide and seek, because if you're standing in a bush, your stars will continue to rotate and not hide, meaning people can find where you are if they have no vision on the bush that you're in.
Another part of
Aurelion Sol's passive is his Outer Limit. This is pretty much an invisible circle around you that effects most of his abilities - it's quite important to remember this invisible circle. Your Outer Limit is the same circle when his W,
Celestial Expansion, is turned on. You can also check it by hovering over
Celestial Expansion.

Aurelion Sol's Outer Limit
Starsurge is
Aurelion Sol's main CC ability. He fires the core of a newborn star in the target direction, which continues to expand as long as it remains within his Outer Limit. While the star is still airborne,
Aurelion Sol also gains 20% bonus movement speed. Once the star travels beyond the Outer Limit, or upon reactivating
Starsurge, the star detonates, dealing magic damage to all enemies caught in the area and stunning them.
One thing to note that after the 9.2 buffs to
Starsurge, you can stun some almost directly on top of you, as the reactivation time has been set to 0.25 seconds. Champions getting within
Aurelion Sol's stars was one of his biggest weaknesses, and this definitely helps him out a lot. You can also do a cool
Flash trick when in times of danger. Remember when I said
Starsurge bursts when it reaches Sol's Outer Limit? You can cast
Starsurge in one direction and
Flash in the opposite direction, making your star instantly detonate for a quick and easy stun.
If
Aurelion Sol is faster than the star, the star now speeds up to keep up with him!
Celestial Expansion is
Aurelion Sol's bread and butter ability.
Celestial Expansion pushes his passive stars to his Outer Limit, making them rotate at a high, but decaying speed, and increasing their damage by 50%. After 3 seconds or if you reactivate the ability early, the stars will retract and grant
Aurelion Sol 40% movement speed, decaying over 1.5 seconds.
This ability is what makes
Aurelion Sol so hard to play - you have to be constantly moving and changing your direction to make your stars land. Don't forget that stars rotate counter-clockwise, once you invest more and more games into
Aurelion Sol you can position yourself in a way to make your stars hit more.
Comet of Legend is a great roaming tool. When activated,
Aurelion Sol pulls in his stars and takes flight in the chosen direction, gaining sight over walls and beyond (not inside) bushes. He can also be seen regardless even if walls or bushes block his vision. The active is a long cooldown at a whopping 80 seconds so you have to make sure you don't just randomly throw this ability out while ganking - sometimes you can get away with just walking down river, you have to keep a note on how the enemies react to know if they have vision on you to use this skill correctly.
Voice of Light is
Aurelion Sol's ultimate, and personally one of my favourites.
Aurelion Sol exhales a wave of starfire in a line, dealing magic damage to all enemies hit, slowing for 2 seconds and knocking them back to the Outer Limit.
This is a great ultimate and fits nicely with the rest of your kit, so much more opens up to
Aurelion Sol once he has this available. One of
Aurelion Sol's biggest problem is people getting within his stars, and this helps greatly. You should be combining this always with
Starsurge, first using
Starsurge in the same direction you want to ult, then immediately ult. This combo allows you to keep people locked down for like 3 seconds which is amazingly strong. This is also a really good ultimate for sniping off low targets as it's range is so high, and it is also AMAZING to start fights with. Notice someone alone? Just immediately ult them and apply a strong slow on them so you and your team can catch up, if someone without mobility does this without
Flash they are almost always dead.

You always want to be maxing



You max


Max

Max



His stars orbit constantly, and only disappear when

Another part of




Aurelion Sol's Outer Limit




One thing to note that after the 9.2 buffs to






If





This ability is what makes







This is a great ultimate and fits nicely with the rest of your kit, so much more opens up to





Items
With the changes,
Aurelion Sol's core items don't change too much, but early game items differ!
Unlike most champions,
Aurelion Sol doesn't really have the same direct build path at the moment other than rushing a Mythic item, as he is very good with lots of items. Everything is situational and buy based on what you need!

Early game items
Doran's Ring
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Dark Seal
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Control Wards
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Standard items

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Welcome to the new mythic items! I'll run you guys down with a brief explanation on how they work: you can only buy one of these in a game. It also gives special bonuses to legendary items that you purchase (boots don't count). This makes this first purchase really important, and you should take care and weigh up the options to help you decide which one to pick - and I believe these 2 will both be viable picks on ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Rylai's Crystal Scepter
Void Staff
Zhonya's Hourglass
Banshee's Veil
Rabadon's Deathcap
BootsMercury's Treads
Boots of Swiftness
Plated Steelcaps
Sorcerer's Shoes
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Laning phase




You first want to learn how to waveclear as


Even though






Teamfights
You want to be grouping with your team a lot when laning phase has subsided.
Aurelion Sol's damage has been overall increased since the changes, that combined with his constant CC he is quite a threat in teamfights now. You want to be placing down your
Stealth Ward as much as possible to gain vision, especially around Baron Nashor if it's up.
Playing
Aurelion Sol in teamfights is a lot different than other mages, you want to be using yourself as a "barrier" and a zoning tool between the enemies and your squishier members like your AD carry. You want to be positioning in a way where you're not frontlining for your entire team, but you're standing in a confident way infront of your squishier team mates, showing the enemy team that they have to go through you first before they can harm your backliners. Funnily enough
Aurelion Sol's kit is actually not that bad for peeling, a constant
Rylai's Crystal Scepter slow on your stars combined with the slow/knockback of
Voice of Light combined with the stun of
Starsurge you're actually pretty decent at peeling - the
Starsurge >
Voice of Light combo being really good for locking people up for about 3 seconds.


Playing







Conclusion
Thank you all so much for reading my
Aurelion Sol guide! I will add match-ups in the future. I hope you found this guide helpful, and please post any questions you may have and I'll get back to them ASAP!
If you'd like to see my
Aurelion Sol gameplay and more, you can follow my Twitch channel - I play him frequently, and if I'm not just ask in chat! I stream every single day from 6-7 PM until midnight to 1 AM GMT.
I also have a highly rated Zoe guide and a highly rated Ahri guide if you would like to check those out!

If you'd like to see my

I also have a highly rated Zoe guide and a highly rated Ahri guide if you would like to check those out!
[WIP] Vicksy's Master ASol Guide
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