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Choose Champion Build:
- Top Lane
- Mid Lane
Recommended Items
Spells:
Flash
Teleport
Items
Ability Order
Way of the Wanderer (PASSIVE)
Yasuo Passive Ability
Threats & Synergies
Threats
Synergies
Extreme
Major
Even
Minor
Tiny
Show All
None
Low
Ok
Strong
Ideal
Extreme Threats
Ideal Synergies
Olaf
He can block your ult. Your tower is your best friend in this match up.
Synergies
Ideal
Strong
Ok
Low
None
Introduction
Welcome Summoners to my first guide.! My name is ITZVenoXZ and i love to play Yasuo I hope you like it and this is a Work in Progress Guide. So be patient and give me feedback. |
Pros
|
+ High Mobility + Low Cooldown + Manaless + Great Passive Way of the Wanderer + High Skill Cap |
Yasuo is doing great in teamfights and he can carry games. He has no mana and you can do big wombo combos with Nami Wukong and Malphite. And he is a wonderfull champion if u want to learn farming. |
Cons
|
- Useless without Items - Weak early Game - Hard to master - Escape relies on units |
He relies on his Items. Thats why he is not that good in the early stage of the game and he is a very skill based champion. |
Tips and Tricks
- You can get off a auto attack before using ult if u are quick
- Try to use Last Breath relatively early in Team Fights and 1v1's
- Basically, any displacement ability from your teammates allows you to use your ultimate
- Last Breath can be activated from the dragon's first AA and from baron
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The most common summoner spells. I don't want to take ignite anymore because you need to play aggressive and thats something you can't if you have a counter. |
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My prefered summoner spells. Exhaust is always good to have. You have another escape and in teamfights you can destroy the enemy adc very fast. |
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Must have summoner spells on top. You can roam bot often and you can splitpush and teleport in teamfights. Ignite is still viable but i don't prefer it. |
Abilities you can block
- Ahri - Q - W - E - R - AA
- Annie - Q - AA
- Akali - Q
- Aatrox - E
- Anivia - Q - E - AA
- Amumu - Q
- Ashe - Q - W - E - R - AA
- Blitzcrank - Q
- Braum - Q
- Brand - Q - E - R - AA
- Corki - Q - R - AA
- Caitlyn - Q - E - R - AA
- Cassiopeia - E - W - AA
- Cho'Gath - W - E |Passive|
- Draven - Q |AA| - E - R
- Dr. Mundo - Q
- Diana - Q
- Elise - Q - E - AA |Human|
- Ezreal - Q - W - E - R - AA
- Fizz - R |Will stop at the Wind Wall|
- Fiddlesticks - E - AA
- Gragas - Q ||Will stop at the Wind Wall| - R
- Graves - Q - R - AA
- Galio - Q - W
- Gangplank - Q
- Heimerdinger Q |Turret AA| - Turret Lazer - W - E
- Irelia - R
- Jayce - Q - AA |Range|
- Janna - Q - W - AA
- Jinx - Q |AA| - W - R
- Katarina - Q - R
- Kassadin - Q
- Karma - Q - AA
- Karthus - AA
- Kayle - Q - E |AA|
- Kennen - Q - AA
- Kha'Zix - W
- Kog'Maw - Q - E - AA
- Lee Sin - Q |First Q|
- LeBlanc - Q - E - AA
- Leona - E
- Lulu - Q - W - AA
- Lucian - W - R - AA
- Lux - Q - W - E |Will stop at the Wind Wall| - AA
- Lissandra - Q - E - AA
- Malzahar - Q - AA
- Malphite - Q
- Miss Fortune - Q - R - AA
- Morgana - Q - AA
- Nidalee - Q - AA |Human|
- Nocturne - Q
- Nautilus - Q - E
- Nami - Q - E - R - AA
- Nunu & Willump - E
Map Control
SPACESPACEWhat exactly is map control? Map control is being able to control the map in a manner which allows your allies to roam the map safetly and disabling the enemy from doing the same.
Green represents that your team is winning, and pushing the enemy team right back to their base. Yellow represents an even game and Red means that your team has been forced back to their base.
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