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Recommended Items
Spells:
Exhaust
Flash
Items
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Introduce myself
Closing gaps, escaping. Sometimes you should use it even when you have E up because flash is instantaneous whilst E on the other hand is not. Being a proper judge of this is mandatory.
Respect the power of going from point A to point B instantly. It is the strongest summoner in League, hands down.
Q E W Q Q R
Or
Q E Q W Q R
Some people take E at level 1, and I would never do that. I need to be able to heal myself with Q if I take some harassment before hitting 2. And if you overextend so badly at level 1 that only spinning out with E could save you, you are stupid.
You may go E Q if and only if you think you (can) or (need) to bully your lane opponent. The damage on E is no joking matter. It can turn the tide of a fight in your favor. I chose E at 1 once when I went vs Lee because I needed to A) clear the wave fast B) be able to do a lot of damage before hitting 2
Use it to bait
Use it to sustain in-lane
If you need to heal, sometimes keeping your fury up and running a potion is better b/c it keeps your fighting potential at its peak.
Always gather as much fury as you can as fast as you can. Eventually it will become an auto-pilot type of thing.
W:
Use it to close gaps with enemies.
Some people will try to turn around right as you use it. So wait for the proper moment. Try to PREDICT when someone will turn around. Being good at this... Is mandatory.
This skill is also a walking ward on you. You will notice that an unseen nearby enemy will let you activate Mocking Shout. What does this mean?
It means that as long as someone is in range of Mocking Shout, you will know where they are. You are literally a walking ward. Is Tryndamere afraid of face-checking? Nope, Mocking shout.
E:
Awesome skill. You can use it to harass someone under their tower. Get your fury up, walk into the enemy, attack once, E out. The dmg from the auto combined with spin will wear them down very quickly. And neither them nor their tower can do **** about it. Use it to get around faster in general. Be sure that when you close a gap with an enemy, use W first if in range of W. Or use E first if that puts you in range of W. Saving E can save your life, for damage, or escaping, closing a new gap if they flashed, etc.
R:
Using this properly and effectively is very important. Do NOT ever waste your ultimate. Only use it if you absolutely must. Also, Tryndamere heals for 2 percent of his health if he has 0 hp at the end of his ultimate. Keep that in mind when someone wants to ignite you.
Alacrity because having a constant move-speed bonus helps in virtually every situation.
99.9 percent of the time your end game build will look like this:
Possible starting items:
Situational Items:
Buy if enemy team is 100 percent ad
If enemy team is all AP, replace Atma's Impaler with one of these:
Is enemy team CC heavy? Yes: Scimitar No: Maw of Malmortius
Take a look at this picture.
As you can see I have the highest:
Damage Dealt
Damage Dealt to champions
Largest Critical Strike
And Healing Done
I regularly have the highest stats, including farm and gold. You should too. Work on it. And focus on csing more than anything else, trust me.
My recorded ranked matches:
Top vs Quinn
Top vs Yasuo
Just hit plat V...
yay for me xD
just hit Diamond V
hue hue
Lulu Loves Me asks:
At what levels is she able to all in Tryn? (and why?)
Assume equal skill levels.
Well, Trynd and Irelia are pretty equal early. Irelia is strongest vs Trynd just before he buys Shiv. If Irelia was going to go ham on Trynd at any time, it'd be just before he can get Shiv. This is around level 6-8.
Although Trynd beats Irelia in a solo fight, Irelia getting jungler help is harder for Trynd than it would be for Irelia if Trynd got jungler help.
So, Trynd = or > Irelia 1-5
Irelia = or > Trynd 6-8
Trynd > Irelia 9-18
Kagami asks:
No seriously how the hell did that work out.
I win trades with my damage/sustain most of the time, mainly damage though. If I need early game armor I'll buy a Cloth Armor. As Trynd you shouldn't need flat armor seals because of your W. If you can't use W properly stop playing Trynd. I mean, before you approach someone for a trade at any time after level 3-4, you have to pop W whether you can land the slow or not, unless ur extremely confident. Your Q sustain will protect you from most harrassment at all levels. Eating free harrassment doesn't count, coz thats something that can be avoided. Trynd starts snowballing mid-game most of the time which is why having the extra armor and MR help a lot. To be more exact, once you buy Shiv. The moment you buy shiv you should start to snowball.
SCIENCE BlTCH asks:
answer:
I have to change my build order based on each matchup. But I created a dynamic for you with Paint.
Well, let's look at some examples (the why question).
Lee = cloth armor 5 pots trinket and E
Nasus = Long sword 3 pots trinket and Q
Mordekaiser = Null Magic Mantle 2 pots trinket and Q
Jax = Long sword 3 pots trinket and E
Morgana = Boots of Speed 4 pots trinket and Q
Rumble = Null Magic Mantle 2 pots trinket and Q
Okay discussion time...
Lee:
He is a pain in the @ss. you need armor for his poke and E for lane clear/dominance.
Nasus:
E to the Z. Long Sword because who needs survivability against Nasus? Q for minion harassment.
Mordekaiser:
MR for his poke. Q for his poke.
Jax:
Clearing each wave as fast as possible is mandatory. Long sword for damage/wave clear E for wave clear/dominance.
Morgana:
E to the Z. Boots to dodge skill shots. Q for her poke.
Rumble:
EZ as long as he does not get fed. Same reasoning as Mordekaiser lane.
Okay so Hydra let us look at this item called Hydra.
+75 attack damage
+15 health regeneration
+12% life steal
Passive: Damage dealt by this item benefits from life steal.
Unique Passive – Cleave: Your attacks deal up to 60% of your Attack Damage to units around your target as physical damage (185 range), decaying down to 20% near the edge (385 range).
Active Unique Active – Crescent: Deals up to 100% of your Attack Damage to units around you as physical damage, decaying down to 60% near the edge. - 10 second cooldown (400 range)
Now let's look at Bork
+25 attack damage
+15% life steal
+40% attack speed
Passive Unique: Your attacks deal 5% of the target's current health in physical damage (60 max vs minions and monsters).
Active Unique: Drains target champion, dealing 15% of the champion's maximum Health in physical damage (min. 100) and healing you for the damage dealt. Additionally you steal 30% of their movement speed for 3 seconds - 90 second cooldown. (450 range)
Hydra: 75
Bork: 25
Hydra rapes Bork in AD. RAPES.
little more lifesteal? don't care, rapes. attack speed? AD is better.
Hydra passive helps in wave clearing, dealing damage to multiple enemies at the same time, always being active for extra damage and life-steal helps too.
Bork passive is good against targets with high HP. Now, why in the flip would I target high HP champions as Tryndamere? WHY?
Okay so it increases your damage on everyone by a decent amount, GRANTED.
But please remember it is an ON-HIT effect. It doesn't scale.
So the dmg on Bork does NOT increase critical hit damage.
Hydra does.
Trynd is a crit machine. He only cares about how much damage he can do with each critical hit. He only cares about 2 shotting enemy carries. That is his job
Now the person I hate laning against the most? Renekton.
Another thing the reason why I don't get bloodthirster is because since I have atmogs and I'm tanky I want to deal as much damage as possible, thus the Hydra passive. Hurt everyone AND kill the carries. plus, having to go around stacking that stupid bloodthirster is tedious.
item dynamic:
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