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Choose Champion Build:
Spells:
Flash
Ghost
Ability Order
Stone Skin (PASSIVE)
Wukong Passive Ability
Introduction
As a side note:
I was going to take a picture with some of my match history before making this guide as my first 4-5 games with Wukong. However I have played too many games now and a large variety of characters so the progress has been lost. I may provide one later on If I choose to, but to lay down some stats for you...
My first 5 games were all Posotive K/D ratio's and 1 loss out of the 5 first games as Wukong. I believe 4 of the 5 games also had an enemy Wukong which I had done better than in each game.
Good early game with a decent harass combo
Good passive to add "Bulk" to him building as an offtank (I.E. This guide)
Good Ultimate for Team fights
Stealth for those nice "Deke's" or "Juke's"
An armor reduction skill which helps stack with those runes you have
Cons:
Not much CC to help teamates
Decoy can be hard to lay down for some
Can become mana starved (That is why I personally added the Seals above)
Not the strongest jungler compared to some
Not the best offtank possible (more damage than most offtanks provide)
Flash
An obvious choice of a summoner spell for many, it allows you to go past those walls for great getaways as weell as chase another flashed opponent, ganking etc. I chose this because of the obvious reasons and can really make for some of the easiest getaways ever when combined with decoy. (Basically becoming Shaco's Deceive.)
Ghost
This skill is maybe not the optimal solution for some but I personally enjoy it with Wukong because it allows to be combined with his Cyclone to chase some pesky enemies that seem to get away. Ex. Teemo MissFortune (Basically those with good move speed/passives)
Ignite
This is also a good summoner spell for reasons such as chasing and synergizes well with, again, his Cyclone. Not much else to say about this spell, it all comes down to preference.
Teleport
Good if you end up needing to solo a lane, getting back into a lane is made much faster with this if you happen to be too aggressive and need to come right back after basing. Again all about personal preference.
Exhaust
Personally a good spell for offtanking/tanking to help your team grab that carry that just keeps getting away. Can counter and enemy summoner's ghost and in general is another one of my favorite spells.
Smite
A must have for jungling with Wukong, helps him burst down that blue/red buff, and can help steal dragon. I also am going to incorperate some jungling tips in this guide, however usefull they may be.
The other summoner spells I didn't bother to list due to conservation of time, however that does not mean that they are any less viable than the others above.
Utility Tree
I chose to go with a build of 21/0/9 the Utility tree was based upon Greed, chosen for obvious reasons that I don't feel need an explanation, WHO DOESN'T LIKE MONEY!? Along with extra experience.
Offense Tree
The offense tree was built to help dish out that EXTRA damage early game, with the setup of runes and masteries, it synergizes great with his Crushing Blow to essentially deal true damage to an enemy early game, making harass that much easier and laning that much better. You will also notice that I chose to place points into Alacrity as opposed to Brute Force , this is because the extra attack speed is more of a bonus than that 2! extra damage off the start, which is a pretty measly amount. Especially if you run with a dorans blade first, which adds damage anyway. And if you remember my ramble about Armor Pen-, then you know that 2 damage is insignificant when you deal enough damage off the start anyway. Picking up that final point in the offense tree for some extra bang for your buck.
Defense Tree
I did not choose to pick this tree because it is more usefull to have a good early game and earn extra cash to build for defenses, than having a safe early game and waiting for those items to help you bulk up, you follow? This tree is not bad in any way, I just prefer for a rather offensive early game. (And no, im not talking about turret diving at level 3). Playing it safe is GREAT, but having the offense tree adds that little extra dash of Anger to your growing stash of money.
I chose to start with Numbus Strike, because it allows for some extra hitting, picking up Crushing Blow, to have that early game harass that makes me want to hug Monkey King. (Thats an odd thing to do) Aaanyyway, I then pick up Decoy to have all my skills to lay on that enemy. There are other ways to use these skills and combo them but my two favorites are
This allows me to run in there Staff swinging and smack them with nimbus strike, remembering to auto attack and quickly pull off crushing blow afterward. Then to finish it off I try to avoid all incoming damage and just annoy the living hell out of them by using decoy and pulling away, this allows me to poke them "usually" unharmed.
Another favorite of mine is to...
This is what I sometimes do to catch an opponent off guard, I use my decoy then while im temporarily stealthed I numbus strike (closing the distance) and use crushing blow (Auto attacking first) to hurt them, usually afterward running off with them cowering in fear, confusion, and pain. This is just one of my ways of making people be so very annoyed to see that Monkey King on the enemy team in the loading screen.
Thats all for skills, I max decoy first and occasionally put points in it earlier (depending on how bad im doing?) to reduce the cooldown and get away safe more often. Usually it is last though. Nimbus strike is maxed first because the base damage is pretty good and crushing blow is just to reduce their armor more so than damage. (Although it does a hell of a lot of damage.)
As shown above are items that I typically get in a game, I don't usually get a thornmail, unless it is good against their team. My build varies at the end depending on who they have and what is hurting my team the most. I highly suggest not following the build blindly in the later game, because for obvious reasons, A will not stop that stinging tryndamere at your side.
Other Viable Items for late game Offtank THAT WERE NOT SHOWN are....
I KNOW I KNOW I just said why I dont like trinity force, but if you REALLY feel useless without it, GET IT. I just suggest trying games without, and to not build it so early. It may/will help your early game to go without.
EDIT:
I decided to add in Last Whisper, Madred's Bloodrazor, and Phantom Dancer. These were later implemented because I noticed this guide leaned toward a more tanky character. This WAS because Wukong has more Static burst damage by just upgrading his Nimbus Strike and neglecting focusing on more DPS items such as the ones placed above.
Phantom Dancer Added for more DPS late game, helps out with that " Bloodthirster" late game.
Madred's Bloodrazor Added for that slight armor and helping tear down opponents for that extra DPS
Last Whisper Despite my love for Armor Penetration I typically neglect this Item, due to its higher cost, and an already deadly armor pen early game. This is still a good Item to get if those Tanks are getting in the way later in a game.
Trinity Force If you want you can build this before frozen mallet/instead of. I personally like frozen mallet for the slow and the health. Frozen mallet can help early-mid game because it does not take nearly as long to build as Trinity Force and if you follow the early game suggestion build I gave then you are faily (Not tanky) mid game because you neglected Frozen mallet. All burns down to personal opinion.
On a side note:
Wukong can make for some great farming of minions at an earlier level, by combining nimbus strike and a couple of hits on the approaching creep casters, you can easily burst down that wave of minions for a great push. (With Youmuu's it allows for even greater pushing)
Wukong, is FUN. Try him out on a free week or buy him if you are really interested, He makes for a great offtank and a viable jungler to suit a teams needs. Summoner spells used vary upon opinion although Flash is really that one that nobody should leave the house without. Runes with armor pen syrnegize great with that " The Brutalizer" you picked up, along with your Crushing Blow For some really annoying harass. Items also vary upon game and opinion but it is really great to try out The Brutalizer early game leading into Youmuus Ghostblade for extra bang (Make sure to use the ACTIVE! It's really amazing!) Using your skill's effectively can really help Juking, and allow for good burt damage to assist your team. USE TEAMWORK, as the offtank Wukong it is essential to NOT just take the kill for yourself but assist your team into becoming stronger at the risk of YOU GETTING AN ASSIST! Farming is simple and effortless as you level up. And ALWAYS have fun :)
Thanks for reading my guide!!! (Assuming you got all the way down here and did not get annoyed by my lack of colour, and extensive use of brackets)
Also (I don't go around Down voting other "Competetors" so please dont do that to me"
This is my FIRST GUIDE! I put quite a bit of work into this Monkey so try it out, I'm sure if you try it out you will fight your way to "Victory" (Or as the Woman says it,
"Vic-tor-dee") and Always be on TOP!
See you on the battlefield!
========================================The Soup Kitchen===================================
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