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Choose Champion Build:
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Rape Time Kong
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Tanky Initiator Kong
Masteries (Rape Time Kong)
Wukong gets 30% armor shred from his Q, so arm pen runes not really required. He gets a lot of AS from his E (first ability to max), which you lead with at each jungle camp, so AS runes not required either. He doesn't really need MS quints, as he has great gap close with w and e and escape with w. He gets MS from his ult at 6 also. He scales EXTREMELY well off AD, so going flat AD quints as well as marks is the way to go.
Taking ward trinket is great, as it lets you secure your own jungle or even better... CJ. I like to put it in the bush by the enemy wraith camp, or alternatively buy wards to keep vision there and place it elsewhere. Wards in the enemy jungle let you CJ and even better... Counter gank. They also stop your team from getting ganked. Always worth it the gold, always do it if you can safely place the wards. It will pay off.
First to rush is stone > t1 boots > VS. This will give you your much needed sustain and ms, the 2 things that every jungler must have.
After this, you have a few options. Lizard for gank burst and gold increase, Mercs for movement around the map, tiamat for faster clear and gank burst.
Go Merc if: Gank opportunities across the map, requires moving faster between lanes to capitalise.
Go Tiamat if: You want to destroy your jungle camps. This gives you more time to do other things.
Go Lizard if: You want some extra single target damage for gank power, while also wanting a bit more gold. E.g. Gank mid, take 1-2 camps, revisit mid, 1-2 camps, mid etc.
Last whisper is a must have damage item, however you must get it at the right time. The time to do this is usually after you have completed 2 other damage items, sometimes just 1. Because of this, you usually want to take it after Lizard, Mercs and Hydra for a big damage increase.
You NEED GA as you are pretty glass cannon. Buy it 5th... Occasionally even 4th in certain situations.
Lastly, take Tri Force. This lets you assassinate carries with ease. The reason why you leave it til last is that on Wukong, Tri Force is good but not cost efficient. It has many stats that don't benefit him, so other items such as Hydra are just better earlier in the game. Hydra gives you item proc burst as well as MUCH more.
This build is very effective. The build order is situational but there are not many other items that can be switched in. I will explain some of the alternatives and why I don't usually build them...
Cleaver: Very popular on Kong but not good on full damage Kong. This item is a MUST if you are the main initiator, as it shreds enemies armor for your carries to follow up on, but does not provide as much damage if you are part of the follow up engage.
Warmog: Viable in certain situations, however seeing as you are kinda glass cannon, pure damage and a GA is just better.
BT: Great damage and sustain, however Hydra is better. Hydra, while 25 AD less, provides you with insane clear. Clearing with a BT is slow. Because of the proc on Hydra, it actually gives similar damage anyway.
Mallet: Like mogs, gives you some nice health which you don't really need, considering the damage loss. The slow is nice but by the time you get this item, it won't help that much at all.
I highly advise taking flash. Doesn't really need to be explained. W into flash after your damage combo will save your life over and over again in team fights.
Ghost can be taken instead of flash if you want to get some extra speed for ulting through teams, however I would not recommend this, as you already have gap close (w) and MS (ult). Only really viable you you are going tanky initiator kong and even then I would still advise flash > ghost.
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