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Recommended Items
Spells:
Ghost
Ignite
Items
Ability Order
Stone Skin (PASSIVE)
Wukong Passive Ability
Why Wukong Mid?















Given the Season 3 changes to leashing, no longer does picking







GreenFrogs says it best.
GreenFrogs wrote:
Wukong excels at laning against squishies, especially once he gets blue buff. Pre-6 he can only get a kill if his enemy lets their health fall below 3/5ths. Post-6, it is very easy for him to get a kill. His harass is very strong. E + auto + Q is a large chunk of their health. It's the shortest lane, so his W is best because he can actually use it to escape. HE is not a situational counterpick. Bruisers beat AP mids, that's it. It's been like this for a while. Wukong is a very strong mid, he's just not picked often.

+Gap Closer
+Great Level 2 Burst
+Escape Mech with

+AoE knockup ult

-Team will need AP elsewhere to provide balance
-Limited utility
-Is weak at levels 9 and 10
-Depends on the early kill advantage to dominate lane



Personal favorites to play Wukong against in order:
Ryze,
Veigar,
Kassadin,
Karthus,
Lux,
Akali,
Katarina,
Zed,
Heimerdinger,
Elise,
Master Yi
I outright drool when I see Ryze or Veigar on the opposing team.
Champions with an average matchup (unlikely first blood):
Malzahar,
Ahri,
Talon
Champions I try to avoid:
Lee Sin,
Diana,
Cho'Gath
I know I am forgetting a few champions, I'll add more as I see them in comments, or come across them in game. Upon request I'll write detailed matchups against specific champions. Right now I am adding matchups as I come across them in solo queue, so I can write them fresh from my mind instead of theorycrafting.
Specific Opponents
Katarina
I really recommend the All In Gamble start. If you don't take too long leashing, you can usually get level 2 before
Katarina. Upon doing so, drink up your
Elixir of Fortitude and unleash hell upon her. If far enough from the opposing turret you can do a 100-0 using
Ghost, but if possible do a single harass combo first to make it easier. Don't be afraid to
Ghost and chase under the turret and finish with an
Ignite if necessary. At no point in this matchup should you use
Warrior Trickster when harassing unless you are getting ganked, or using
Warrior Trickster offensively. Don't let her get kills in other lanes, be sure to follow her when she ganks to spoil her opportunity to catch up.
Veigar
Easy lane.
Event Horizon has a 16-20 second cd. Only go for turret dives when this ability is on cd, otherwise he can turn the tables quick. Using
Warrior Trickster or Nimbus Strike through
Event Horizon will trigger the stun. All three start up item choices are viable though I prefer the all in approach. Start harassing from level 1 if you went the all in method, otherwise start harassing at level 2. An early
Mercury's Treads could be useful to avoid his
Event Horizon to
Dark Matter combo. Since
Veigar relies on his Q to last hit for an AP boost, watch your minions as they get weak, and punish him if he attempts to last hit a minion with it. He'll have no Q to trade with, making it free damage for
Wukong.
Ryze
An easier version of the
Veigar matchup. Since many
Ryze players want to rush
Tear of the Goddess, punish this decision by zoning aggressively and killing your opponent. Do be careful about turret diving, as
Rune Prison has a 14 second cooldown that can be well under 10 seconds with
Ryze's passive. You can still get away with a full health dive for a kill if he is at low health.
Cho'Gath
Without killing him in the first few levels, this is a lost lane. Once he can start getting last hits, his sustain is too good, and his
Vorpal Spikes are too much harassment. With the all in approach, this lane can be changed from a difficult lane to an easy win. Once ahead of
Cho'Gath harassing and keeping him down is easy. In the early levels or with the lead, try to bait
Rupture by standing in the middle of your minions. Many
Cho'Gath's can't resist the urge to use
Rupture on the whole wave, allowing you to
Nimbus Strike combo for loads of damage. Do keep track if there is a siege minion in the wave, as it does significant damage when it focuses you. Try to kill siege minions before harassing, you'd be surprised how much health this saves.











I outright drool when I see Ryze or Veigar on the opposing team.
Champions with an average matchup (unlikely first blood):



Champions I try to avoid:



I know I am forgetting a few champions, I'll add more as I see them in comments, or come across them in game. Upon request I'll write detailed matchups against specific champions. Right now I am adding matchups as I come across them in solo queue, so I can write them fresh from my mind instead of theorycrafting.
Specific Opponents

I really recommend the All In Gamble start. If you don't take too long leashing, you can usually get level 2 before








Easy lane.









An easier version of the






Without killing him in the first few levels, this is a lost lane. Once he can start getting last hits, his sustain is too good, and his






Many guides suggest
Crushing Blow as the first skill to max. Here is why
Nimbus Strike first is best with
Wukong.
45 damage per level vs 30
+5% attack speed per level
Clear waves faster
Cooldown Reduction of
Crushing Blow isn't needed until
Trinity Force
Long version of why
Nimbus Strike first:
There are rare occasions this would be better than
Nimbus Strike (harassing
Cho'Gath). But even in these situations, the cons aren't worth it. By maxing
Crushing Blow first, you significantly drop your max DPS, as
Nimbus Strike gains more damage per level (45 vs 30), and increases attack speed by 5% more each level, not to mention the potential to hit multiple champions. It is true that
Nimbus Strikegoes up by 5 mana per level, and the cooldown of
Crushing Blow goes down 1 second per level. Given
Crushing Blow is usually used in conjunction with
Nimbus Strike, the cd difference isn't useful without a
Trinity Force. Even in the rare circumstances of poking
Cho'Gath, the biggest reason to not max
Crushing Blow first is clear time.
Nimbus Strike allows
Wukong to clear a lane or jungle camps much faster than
Crushing Blow. The faster you can push a lane, the faster you can gank another lane and the faster you can secure objectives. Above all else, this is why we max
Nimbus Strike first.



45 damage per level vs 30
+5% attack speed per level
Clear waves faster
Cooldown Reduction of


Long version of why

There are rare occasions this would be better than















If you are losing the lane, or will lose the lane, turn that initial mantle into a
Hexdrinker ASAP. Otherwise turn it into
Mercury's Treads after
The Brutalizer.
I like tehAsian's explanation.
tehAsian wrote:
Hexdrinker shouldn't be core, especially not when you're able to just go damage, stealth E Q Ult and 100-0 most AP mids, taking little to no damage at all.
If you are against
Diana or
Cho'Gath yes get
Hexdrinker. It also might be considered against
Karthus even though you should win the lane to help deal with
Requiem.



I like tehAsian's explanation.
tehAsian wrote:
Hexdrinker shouldn't be core, especially not when you're able to just go damage, stealth E Q Ult and 100-0 most AP mids, taking little to no damage at all.
If you are against







Autoattack
Proc

Autoattack as they run away
$$Profit$$
Long drawn out explanation:
Many

"But I knew that, almighty

Yes, but did you know you can land more than E and Q without taking a single step after your opponent? When harassing, the combo is not simply E>Q.


One of the easiest ways to snag a kill against a low health opponent is to use
Warrior Trickster.
Here is how it works:
Stand still periodically between last hits; barely far enough to allow your opponent to last hit.
Once opponent is preparing to last hit a minion, use
Warrior Trickster.
Run towards opponent and unleash the burst.
$$Profit$$
Ghost can be used to increase the "WTF just happened!" factor of this technique. This can also be effective on ganks from the bushes. Super effective with
Cyclone.

Here is how it works:
Stand still periodically between last hits; barely far enough to allow your opponent to last hit.
Once opponent is preparing to last hit a minion, use

Run towards opponent and unleash the burst.
$$Profit$$


Upon reaching level 6, clearing the minion wave and ganking a lane should be considered. If your team is doing well, just continue applying dominance mid, but if they could use the help, ganking with
Cyclone and
Ghost available will nearly guarantee kills. Afterwards laning phase is over, and so is this guide. There are other guides available to explain the importance of securing objectives, warding, good communication, etc.


With time and reader support I will make this guide look more pleasing to the eye. Please post comments on suggestions and advice I will read and reply to them all. I also plan on expanding the character matchups to detail individual matchups, starting with any champions requested in the comments. Thank you for reading over the guide, and I hope it can grow to be a successful one. Thank you co918 for being the first upvoter. Your support for the content of this guide helps push me forward. I am working on dressing it up, and if it gets enough upvotes, a nice banner and introduction.
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