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Yasuo Build Guide by YasTilt

Top YasTilt's Yasuo In-Depth Guide|PATCH 11.19|MID & TOP|

Top YasTilt's Yasuo In-Depth Guide|PATCH 11.19|MID & TOP|

Updated on September 23, 2021
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League of Legends Build Guide Author YasTilt Build Guide By YasTilt 21 3 28,947 Views 0 Comments
21 3 28,947 Views 0 Comments League of Legends Build Guide Author YasTilt Yasuo Build Guide By YasTilt Updated on September 23, 2021
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Runes: Basic Runes

1 2 3 4 5 6
Precision
Conqueror
Triumph
Legend: Alacrity
Coup de Grace

Domination
Taste of Blood
Ravenous Hunter
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2 3 4
Basic Summoners Midlane
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

YasTilt's Yasuo In-Depth Guide|PATCH 11.19|MID & TOP|

By YasTilt
Table of Contents
1.
Introduction
What & who is Yasuo ?
2.
Pros & Cons
Yasuo's Strengths and Weaknesses
3.
Runes
Champions's Runes
Champion Introduction
Yasuo is a champion released in 2013, he is a melee ADC being played majoritarily in Mid, Top and Bot Lane. Yasuo is a good Champion when mastered so don't be scared of doing bad when you start playing him, take your time and try to learn as much as possible.
Yasuo's is currently not that bad in the Mid lane Meta, he is really strong in Bot lane but pretty weak in Top lane. He has a lot of versatility and his build can vary character to character. He is definitively a good character in Season 11.
Pros & Cons
PROS
+ Good Damage
+ Versatile character
+ Strong Mid and Late Game
+ Really useful in TeamFights
+ Good for 1V1's
+ Have a lot of synergy with Knock-Up based characters like Alistar

Yasuo, is a good character with a lot of Damage, Attack Speed and Critical Strike give him a lot of DPS. It allows him to shred Tanks and One-Shot squichies.He is a versatile character, you can modify his builds and Runes to help him adapt to the enemy Comp. Yas is a really strong champion in Mid and Late Game, he is almost instoppable when he gets his Core Items ( Berserker's Greaves, Immortal Shieldbow, Infinity Edge). He is really strong in Teamfights, his Ult matches well with Knock-Up based champions like Alistar, using his Ultimate lengthens the duration of airborne, leaving the enemy unable of using abilities. He is pretty good for 1V1's and Solo Kills.
CONS
- Squichy character.
- Vulnerable to Crowd Control .
- No escape tool except minions.
- Weaker Early than he is in Mid or Late Game.
- Takes time to master.


Yasuo has flaws like every character in the game. he is squichier than most of the midlaners since he got nerf'ed on Patch 10.12. Yasuo is really vulnerable to Crowd Control , it can get him killed really easily. He is also really vulnerable to ganks, that's why freezing is the best option for Yasuo, he has no escape tool except his dash, if he gets ganked while there is no creeps he is most certainly dead. Yasuo is weak before he gets his LVL 6, at LVL 6 you will able to Full Combo, carry TeamFights etc...Finally, Yasuo is hard to master, you won't become a Yasuo master just in 1 week, it takes time to learn Combos and Wall Jumps.
Yasuo's Abilities
PASSIVE
ABILITY
Way of the wanderer (Passive): Yasuo's Critical Strike Chance is increased. Additionally, Yasuo builds toward a shield whenever he is moving. The shield triggers when he takes damage from a champion or monster.
Q
Steel Tempest (Q): Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Steel Tempest fires a whirlwind that knocks Airborne. Steel Tempest is treated as a basic attack and scales with all the same things.
W
Wind Wall (W): Creates a moving wall that blocks all enemy projectiles for 4 seconds.
E
Sweeping Blade (E): Dashes through target enemy, dealing magic damage. Each cast increases your next dash's base Damage, up to a max amount. Cannot be re-cast on the same enemy for a few seconds. If Steel Tempest is cast while dashing, it will strike as a circle.
R
Last Breath (R): Blinks to an Airborne enemy champion, dealing physical damage and holding all Airborne enemies in the area in the air. Grants maximum Flow but resets all stacks of Gathering Storm. For a moderate time afterwards, Yasuo's critical strikes gain significant Bonus Armor Penetration.
Ability Sequence
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
E
W
Q
Q
R
Q
E
Q
E
R
E
E
W
W
R
W
W
Runes explanation
  • KEYSTONE
  • Conqueror: is essential with Yasuo, it gives him the sustain and the heal he needs during fights.
  • KEYSTONE
  • Fleet Footwork: This Keystone gives Yasuo frequent healing and sustain in Laning Phase. It also gives Mouvement Speed, allowing him to dodge Skill Shots.
  • MAJOR RUNES
  • Triumph: It gives 20G, allowing you to have gold advantage on your opponent. it also regenerates a little amount of HP allowing you to survive close fights.
  • MAJOR RUNES
  • Overheal: let you stack shield based on the excess of healing you get. it can be really useful during fights, it gives you an HP advantage.
  • MAJOR RUNES
  • Legend: Alacrity: Gives you bonus Attack Speed depending on the amount of creeps or large monsters killed, it will allow you to reduce your Q and E CoolDown aswell as executing combos.
  • MAJOR RUNES
  • Legend: Tenacity: Gives you bonus Tenacity depending on the amount of creeps or large monsters killed, it will allow you to get CC'ed for a shorter amount of time. Take this rune if the enemy comp is full of CC.
  • MAJOR RUNES
  • Legend: Bloodline: Gives you bonus Life Steal depending on the amount of creeps or large monsters killed, it matches really well with Fleet footwork and Overheal.
  • MAJOR RUNES
  • Coup de Grace: Allow to deal more to low HP targets, take this almost every game, it's the best option..
  • MAJOR RUNES
  • Cut Down: Allow to deal more damage to enemies with more Base HP than you, usefulif you are against a comp full of Tanks.
  • MAJOR RUNES
  • Last Stand: Allow you to deal more Damage when you're low HP, take this when you're the engage of your team and you need to all-in at the enemy Team. It's also a viable Rune for Top lane.
  • SECONDARY RUNES
  • Taste of Blood: Allow you to heal during Laning Phase by poking or hitting an enemy, really useful Rune, it can save your life during close or losing trades.
  • SECONDARY RUNES
  • Ravenous Hunter: Gives you Bonus Life Steal depending on the amount of Takedowns you get. It got Nerf'ed so this Rune is kinda useless at the moment.
  • SECONDARY RUNES
  • Demolish: Allow you to destroy towers more efficiently, take this Rune if you want to destroy Plates to get a Gold Advantage or a Roaming occasion. It's also really useful if you need to Split push or Push with your team after a TeamFight.
  • MAJOR RUNES
  • Conditioning: Grant you bonus Armor and Magic Resist, really good Rune if the enemy have mixed Damage and you need scaling resistance.
  • SECONDARY RUNES
  • Second Wind: Regenerate a portion of your HP's after taking Damage, really good Rune against Poke and ranged champions like Teemo.
  • SECONDARY RUNES
  • Bone Plating:Grant you bonus resistance like Leona's W. You will take reduced Damage, really useful Rune against Burst based champions like Zed or Ahri.
  • SECONDARY RUNES
  • Unflinching: Grants you 10% Tenacity and Slow Resistance. Really useful Rune if the enemy Comp is full of CC.
  • SECONDARY RUNES
  • Overgrowth: Gives you 3 Bonus HP's for every 8 Creeps or Large Monsters Dying near you, good Rune if you want more HP.
Core Items

Berserker's Greaves

Immortal Shieldbow

Infinity Edge
These are the Core Items, Berserker's Greaves will be the first Item you will buy, it gives you a good amount of Attack Speed and Mouvement Speed for early fights. Second, you will build Immortal Shieldbow, it's the best Mythic Option for Yasuo, it gives you Attack Speed, Damage, Life Steal and a Passive Shield which is perfect for Yasuo. Finally, Infinity Edge, this is an essential for every ADC and Crit. based Champions, it gives you 70 Damage and a Critical Strike Bonus.
Full Build and Situtional Items
Combos

The Beyblade
Easy
Really useful combo to get your enemy off guard and airborne them, if you need to gain distance and kill a low HP target, this is the good Combo to use

The Airblade
Easy
Good combo, it's basically a Beyblade but with R, it's a good engage. Use it if you want to take a fight by surprising your enemy. You can try to sneak an Auto-Attack before using R

The Airblade + Galeforce
Medium
Enhanced version of the Airblade, if you took Galeforce as your Mythic Item, you can try to sneak an Auto and/or a Galeforce before using your R.
The Keyblade
Hard
One of the hardest Combo on Yasuo, this combo is perfect in TeamFights, you deal a lot of Damage to multiple enemies. you can try to sneak an Auto-Attack before doing Sweeping Blade Steel Tempest and Last Breath.
The Keyblade + Galeforce
Extreme
The hardest Combo on Yasuo, basically, you use Galeforce before executing the combo. It maximizes the damage on the first target, it also allows you to close the gap between you two. You can also try to sneak an Auto-Attack before doing Sweeping Blade Steel Tempest and Last Breath.
References
if you need references and videos to help you understand the combos here they are.

Basic combos (Without Galeforce) : https://www.youtube.com/watch?v=5IenaUjy34Y
It even have other combos I haven't quoted.


Keyblade + Galeforce Combo : https://www.youtube.com/watch?v=34u3hfGwCEM


Walljumps : https://www.youtube.com/watch?v=hgjNicS6AoY
Ending
Thank you!
Thank you, ladies and gentlemen for reading my Guide. I hope it helped you. Don't forget to leave a comment if you see something wrong. Please subscribe to the Youtube channels i've put as references in the Combo section. See you for another Guide.
-YasTilt
"Death is like wind, always by my side."
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League of Legends Champions:

Teamfight Tactics Guide