This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
- Nunu & Willump| Big Shawn's Jungle Guide
- Kennen | The Heart of the Tempest - Big Shawn's Mid Guide
- Ekko | Big Shawn's Mid Guide
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Yasuo | The Unforgiven - Big Shawn's Mid lane Guide
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)
Way of the Wanderer (PASSIVE)
Yasuo Passive Ability
Threats & Synergies
A champion you should avoid, otherwise you will have difficult times on your lane.
You should abuse the fact that she hasn't reached lvl 6 yet. Akali will get strong when she gets lvl 6 as she will have high mobility after then. But if you throw her out of the game by killing her before she reaches lvl 6, you can take advantage and continue poking her with the gold advantage you have.
Everybody always says, play Yasuo, he counters her. It is kind of true but kind of not. You are not allowed to be too confident against Ahri due to her high mobility and early damage.
Same with Ahri. Do not under estimate her as she herself has quite cc and high damage potential.
Normally shouldn't be a threat. But never be too confident.
You should avoid being around his soldiers (obviously). So in this case you should keep some good wave control to use the minions for your Mobility, in this case your E Ability.
Your E Ability allows you to dodge most of his abilities, especially your W (Windwall) will help you in avoiding his stun.
This is a champ which you do not really want to face with yasuo, but the chances that you win against her are not too low. Her W Ability is the most annoying part, as she disables your whole mobility. So the best way to defeat her is saving your W for her W or when it comes to a 1v1 Situation when she bursts you with her E Ability.
This champ annoys me the most. 1v1ing her is too difficult, the best thing to do in this case is just farm passively and avoid early fights until you have Infinity Edge, your main source of Damage.
A champion who you should win against, but also not under estimate. There are good Ekko players out there, meaning you shouldn't be too confident against one as his Outplay Potential is high.
I do not know if it is only me or not, but I hate this fish. I usually perma ban him in all my games as he is a champ I barely ever win against with Yasuo. His W damage is insane which is why I avoid plaaying Yasuo against him or just ban this champion.
I would classify it as a greenlight, but you never know. Heimerdinger is quite a disgusting champ with him constantly just "Camping" on the lane.
1v1ing him is quite awful, as you do not have much damage early game. Meaning that sliding around with your E Ability will not occur often if you wish to avoid Damage.
Usually you should be good. Karthus is not mobile, meaning you can abuse your mobility against him.
A champion which is okay to face, but is NOT allowed to be under estimated.
Katarina. A champ which I could hate. If you face a Katarina Main, be sure to be careful as this champ will punish you for your mistakes.
Kennen has always been actually a strong champion. His E Ability will always activate your passive. 1v1ing him will not be easy if he has reached lvl 6
Not such a big threat. Try dodging her E ability and you should be good in facing her, unless she's fed.
Lissandra. I always disliked facing her as she is quite painful when it comes to her cc and Ultimate Ability.
This is normally, as a Yasuo, a MUST-WIN situation. You have everything to fight her, especially your W (Windwall) will be important.
If you attempt to rush QSS, you will win this lane. But your Play style will have to change, that being passive as your are "technically" behind.
Don't under estimate. 1v1ing her isn't that easy.
Be careful early game. Doing silly mistakes and being punished for it will set you further behind.
Shouldn't be a real threat. Take care of his Damage potenital though.
Swain is a champ which is quite annoying for Yasuo. His ability to poke and lifesteal with his ultimate ability will be difficult for Yasuo to 1v1 the Noxian General.
Normally should be a win. Save your W (Windwall) for her E Ability and her Ultimate. You will save yourself a lot of damage and will affect the enemy mentally, meaning that the enemy could get titled.
Not too easy. Avoid getting hit by her abilities.
Damage is high. His Q allows to dash to you, meaning that your W (Windwall) will be useless against him when he dashes to you. You should avoid facing him until you have your first full item.
A champion who you should win against, but not under estimate.
He could become a threat if he collect a lot of AP stacks. But you should be able to face him early game through your mobility.
A champ you can block most abilities with, but take care of his passive which allows him to deal true damage when successfully activated.
Not such a hard Matchup, but do take care of his W Ability. Most Victors use it under them if you hit your Tonado on them.
Not a easy Matchup. Vladimir Mains will knwo what to do to defeat a Yasuo. So take care of his summs, when he used them and when to engage.
He will abuse his range against you. You will not need to use your W (Windwall) agaisnt him as most of his abilities go through it. But he is not as mobile, allowing you to get close to him fast.
You will always face an Opposition Yasuo, in Blind Pick of course. Facing a Yasuo is not as easy. This is a Matchup which depends on your developed mechanics. First one to fail will be far behind, especially against a Yasuo.
This is a 50/50 Matchup. A good Zed will attempt to outplay you smartly and is likely to be successful. So early game, you have to give your best against him. You should be careful in future fights when his ult is up.
A Lane which you should win. Ziggs is mostly made of Skill shots. Blocking these isn't too hard.
Not too difficult to face. Do not under estimate him though.
Good Matchup for you. You should take advantage with your W (Windwall), especially against her E Ability. Do not under estimate her as her Damage Potential is REALLY high.
Ugly Matchup. You should be careful not to get catched my her cc Abilities, otherwise you will have a pretty bad time.
Who am I?
I noticed the mechanics of that guy playing Yasuo and I became a real fan of that champ. As soon as I got him, I played him 24/7. He is an amazing, fun but difficult champ. Some say he isn't difficult, but that's because they haven't tried or played him before and are just moaning about his "Damage Potential". He is a "High Skill High Reward" champ, where certain people would disagree on it and so on. But everybody thinks different anyways. As long as you can climb, win games and have fun, everything is good I suppose.
Back to introducing myself. I am a main Midlaner since playing Yasuo and have learned to play other champs like Ekko and Kennen which are also so much fun. I can only recommend playing these champs. But I focus more on learning new champions and improving, meaning it doesn't matter to me much what people think of my champion pool and so on. With this said, lets jump right to the guide!
Fleet Footwork. Moving and basic attacking generates Energize stacks, up to 100. When fully Energized, your next basic attack will allow the Heal power restore 3 − 60 (based on level) (+ 30% bonus AD) (+ 30% AP) health and grants 20% bonus Movement speed for 1 second. I aim for sustain on the lane, meaning I seek to stay as long as I can on the lane to gain and keep my advantage against my opponent. Thanks to the healing and use of healing potions, and the fact that Yasuo is able to bully almost any champ early game, you are able to afford risky plays and mistakes, but not too many!
Triumph. Takedowns restore 12% of your missing health and grant an additional 20 gold. I love this rune because it allows me to dive the enemy. Squishy targets are easier to kill, meaning you will be more capable of diving the target. But if you get ignited and you are about to die, that refund of Health Points will potenitally save your life and keep your KDA a bit clean.
Legend: Alacrity. Takedowns on enemies grant permanent Attack Speed. This is a huge advantage for Yasuo. You can count on an increase in Cooldown Reduction for your Q Ability and E Ability.
Coup de Grace. Deal more damage to low health enemy champions. Yasuo is the kind of Champion who you can build random things with. Dealing increased damage on low targets allows him to be more of an assassin. This is an optional rune, feel free to change it but I prefer this rune as most of the midlaners are squishy.
Domination.With Yasuo taking Domination, you will take on the more Aggressive side of his. You are willing to kill the opposition as fast as possible and want to take advantage of him/her.
Taste of Blood. Heal when you damage an enemy champion. Some people prefer to select Sudden Impact over Taste of Blood, which isn't bad. But like I mentioned with Fleet Footwork, this allows me to have more sustain on the lane. Obviously if you hit your tornadoes. Damaging an enemy champion heals you for 18 − 35 (based on level) (+ 20% bonus AD) (+ 10% AP). These are free lifesteal options which allow you to become so powerful in early and mid game, so why not take the chance?
Ravenous Hunter. Unique takedowns grant permanent healing from ability damage. This rune is a free lifesteal rune. It grants you more lifesteal per takedown.
You must be logged in to comment. Please login or register.