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Yasuo Build Guide by Instic Prince

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League of Legends Build Guide Author Instic Prince

Yasuo The Wind Handler

Instic Prince Last updated on January 2, 2014
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Middle Lane
Ranked #23 in
Middle Lane
Win 49%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Legendary Guardian

Defense: 9


Utility: 0

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Story of Yasuo

Yasuo is a man of resolve, an agile swordsman who wields the wind itself to cut down his foes. This once-proud warrior has been disgraced by a false accusation and forced into a desperate fight for survival. With the world turned against him, he will do everything in his power to bring the guilty to justice and restore his honor.

Formerly a brilliant pupil at a renowned Ionian sword school, Yasuo was the only student in a generation to master the legendary wind technique. Many believed he was destined to become a great hero. However, his fate was changed forever when Noxus invaded. Yasuo was charged with guarding an Ionian Elder, but, foolishly believing his blade alone could make the difference, he left his post to join the fray. By the time he returned, the Elder had been slain.

Disgraced, Yasuo willingly turned himself in, prepared to pay for his failure with his life. He was shocked, however, to find himself accused not just of dereliction, but of the murder itself. Though confused and racked with guilt, he knew the assassin would go unpunished if he did not act. Yasuo raised his sword against the school and fought his way free, knowing his treason would turn all of Ionia against him. Left truly alone for the first time in his life, he set out to find the Elder's real killer.

Yasuo spent the next several years wandering the land, seeking any clue that might lead him to the murderer. All the while, he was relentlessly hunted by his former allies, continually forced to fight or die. His mission drove him ever forward, until he was tracked down by the one foe he dreaded most - his own brother, Yone.

Bound by a common code of honor, the two warriors bowed and drew their swords. Silently they circled one another under the moonlight. When they finally charged forward, Yone was no match for Yasuo; with a single flash of steel he cut his brother down. Yasuo dropped his weapon and rushed to Yone's side.

Overcome with emotion, he demanded to know how his own kin could think him guilty. Yone spoke: ''The Elder was killed by a wind technique. Who else could it be?'' Understanding swept over Yasuo as he suddenly realized why he had been accused. He professed his innocence once more and begged his brother's forgiveness. Tears streamed down Yasuo's face as his brother passed in his arms.

Yasuo buried Yone under the rising sun, but could take no time to mourn. Others would be after him before long. His brother's revelation had given Yasuo newfound purpose; he now had the clue that would lead to the true killer. Swearing an oath, he gathered his belongings and, with one last look at Yone's grave, set out with the wind at his back.

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Pros / Cons

+ High Mobility
+ Wind Wall
+ High Synergy with Knock Ups
+ OP Shield
+ High DPS/Burst
+ Strong Late Game

- No True Escape
- Hard To Play
- Weak Early Damage

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Greater Mark of Armor Penetration


Greater Quintessence of Attack Damage
Yasuo's Steel Tempest takes the 100% of the correct attack damage and you can poke your enemy with more brust damage at start. And helps you on farm.
Im using this quints for more damage on the early game.
Greater Quintessence of Life Steal
This Quints gives you more survivability and Yasuo realy needs it on early game, especially if your opponent pokes you all the time.


Greater Mark of Armor Penetration
Greater Mark of Armor Penetration
Im using this marks to penetrate my opponent armor to poke him more with my Steel Tempest.

Greater Mark of Attack Damage
Its also good for this champ since your strongest ability using the 100% of your AD. But Greater Mark of Armor Penetration its still better for me,


Glyph of Magic Resist
You need some Magic Resist on the early game if you play mid because most of AP champ's will poke you all the time..


Greater Seal of Armor
You need this Seals to protect yourself from early ganks. If you facing an AD mid you need them for sure.
Greater Seal of Magic Resist
If you facing a high poke champ like Nidalee or Karthus and you afraid that you will get alot of damage when he skill you that you can use this seals for more MR.

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Summoner's Spells

The standar spells for all champions is Flash and Ignite, most players using thoose in every champion, but there are some more that you can use:
You can choose Exhaust to slow down your enemy when he trying to run away like the roadrunner..

Another one is the Ghost is realy good spell when you running back from an enemy to secure a kill, with Ghost you can charge faster your barrier in battle..

Btw i prefer Flash and Ignite because with Ignite you can secure a kill when he running back to his turret and Flash realy can save you from unexpective gank when you fight with your lane, you just flashing back.

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Well, farming with yasuo is the most easy thing, realy you can 200cs on 20:00 if you want to, you cant lose easily a cs because of your Sweeping Blade, when you se a low creep you just push E and you get it.

You have your Way of the Wanderer (passive) that protects you from harras, The laning with Yasuo is realy easy because of his abilities. All you need to know is how to last hit the minions to get the killing strike.