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Spells:
Flash
Ignite
Ability Order
Shepherd of Souls (PASSIVE)
Yorick Passive Ability
Why pick Yorick:






Yorick has the benefit of being both a fighter and a mage with half of his damage dealing capability being from long range nukes and half from his formidable melee damage dealing ability.
Yorick boasts the best self sustain of any champion in the early game. That, along with decent harass, a solid slow, a self speed boast, a great team fight utility ultimate, solid damage and inherent tankiness, makes him a top tier selection for the teams fighter.
Yorick is very difficult to stop from being effective with his long range and can apply soft CC to help his team catch their target while also dealing significant amounts of damage. Yorick also can scout bushes for his team with

Yoricks ultimate

The build effectively and efficiently snowballs Yorick into a huge team fight threat that is difficult to counter and yet deals heavy damage to the desirable targets on the field while protecting your carries from being shut down.
The build primarily focuses on gaining AD, mana regen, and CDR. These three stats are the most effect offensive and defensive stats available to Yorick.
A

The completion of an early


After completing the trinity force, the guide shifts to becoming a tanky dps and gaining additional benefit out of the existing items in build.

I've dedicated this chapter to show you why.
The first reason lies in

That means all basic attacks deal bonus damage while his ghouls are active.
The rounded melee stats on the item complement this passive making AD, AS, and Crit (all present on

The second reason- and the most obvious one- is that yorick's skills all have very low CDs and are spammable once a manamune is achieved. This gives consistent procs.
The third reason is that we do build a


The fourth reason is the movement speed on the item. Since Yorick has no hard CC and a melee ability, being faster than his target is a necessity. Meanwhile being a champion that can kite with ranged abilities makes Yorick also effective at a mage like harasser while outnumbered or against no range fighters. The movespeed also allows for revenge kills if he does fall as he can catch back up to his killer after the short transition time of being transformed into a ghoul.
The final and most significant reason is that Yorick has one of the highest base damages in the game. With a 3.5 AD / level benefit Yorick can really crush people with Trinity Force procs.
With all these reason's combined, Triforce is a core item for Yorick!
Great range
Decent Damage
Decently tanky
Short cooldowns
Decend ratios on abilities
A team fight changing ultimate
Good mobility
Good slow
Blocks skill shots with ghouls
Stops Rammus

Amazing sustain
Good harass
Can burst like a mage
Deals both magic and physical damage (hard to counterbuild)
Cons:
Can be burst down
Mana dependent
No inherent escapes
No hard cc
Ultimate can be lackluster in a duel
Yorick can play early on as a mage if you build into the offensive tree. Our main stats are AD, and CDR. Penetrations aren't as effective for Yorick as his damage is split between magic and physical, but getting AK for one point is worthwhile.
I grab 2 points of the best defense stat from the defense tree against the champion I'm up against (armor if blind).
I grab 15 points in utility to get mana, mana regen, spell vamp, and gold/5



Flash is a good choice for Yorick. It gives you some anti-gank protection in the lane which is very helpful in the early game, especially against a top lane with an aggressive early game such as





I aslo enjoy

Yorick is especially important to have at a team fight as his ult is often the determining factor of losing just on guy or losing a whole team fight.
Another skill I enjoy is

Ignite with summoner's wrath also passively increases Yorick's offensive capability even while on CD.
It is important to note that summoner skills may not be used as a ghoul during



Other options are



The right runes make Yorick very difficult to lane against as his


For Yorick, I take flat AD marks and quints
flat armor seals and mana regeneration glyphs.
These runes make omen of famine both spammable and powerful. The flat AD runes also punish any champion that closes to melee by adding power to

The lack of mr glyphs may seem strange to some as Yorick is a fighter, but we are playing him more like an AD mage early on. And we are optimizing our harassing ability.
We will pick up defensive stats once we have our offensive capabilities setup.
Yorick can be either a very powerful offensive force, a immovable tank, both or absolutely useless all depending on which items the player chooses to build.
To truly make Yorick shine, we must first understand the meta of a typical game.
Early on, the base damage of skills tend to over power defensive stats. This allows squishy mages with tons of offensive power to squish tanky melee champions without much trouble. Yorick is unique to fighters in that he can actually play as if he were a mage early on. We can kite tanky melee and harass from range only exchanging melee blows when

Later in the game, tanky melee with heavy defensive stats catch up and eventually surpass mages. Luckily, we can also eventually become a tanky dps.
Mid to late build we begin to take items to pump our defensive stats so that we can take hits and make use of our auto attacking ability.

Certain junglers have very powerful level 2 ganks. Not running flash only makes ganking you more enticing. We can easily foil this gank by guarding the lower entrance of the jungle to keep our jungler's red safe before creeps spawn and by warding the river on route to the top lane.
I then will grab a doran's blade followed by merc treds. 1 doran's blade is often the difference between winning or losing the first duel. Make sure to win your lane. Boots will make ganking you harder.
I then will rush a


After the manamune, I build a


bolstering my resistances, I begin building a

After

I then grab either build a Maw of Malmorteous or build

The Maw will provide more damage but the cloak will give more MR.
If I go the cloak route I turn this cloak into a


Your


Remember to charge your

Always farm! You can clear jungle camps without losing any hp or use abilities on creeps to ensure a last hit. It is good for your

Be mindful of how much CC they have, how much they are saving, and how much focused burst they have. They will try to stop your ult. You mush play against it.
Teleport wins games. Be mindful of where wards are placed outside you lane and what is going on in other lanes. Try to spot a heavy push in one lane that needs help take free kills when offered by using wards behind them to get in. Also be mindful of the dragon respawn times.
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