Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Clarity
Flash
Items
Ability Order
Shepherd of Souls (PASSIVE)
Yorick Passive Ability
Introduction
Well in this guide i'm going to answer all of those questions, and then some.
As the title says, Yorick Lives Twice.





Again, the masteries are pretty self explanatory but I'll explain them anyways.
Double Edged Sword is taken to take advantage of your passive, which reduces damage by a percentage.
Expose weakness is taken to buff your damage after dropping your w and e.
Fury is taken to increase your DPS.
Brute Force is taken to increase DPS.
Warlord is taken to increase DPS.
Devastating Strikes is taken to increase your Spell Damage and Auto Attacks.
Havoc is taken for the damage buff.
Executioner is a must have on ANY damage champion.
The amount of killing you will do in a teamfight makes dangerous game worth it.
Now we go into defense for 6. This may seem odd but I will explain.
Recovery helps you stay alive in lane.
Enchanted Armour Increasing bonus armor and magic resist is awesome on a bruiser.
Veterans Scars is taken instead of other abilities for the chance at level 1 duels in top, they tend to happen and every bit of health is good with yoricks passive.
Now the odd 3, Fleet of Foot.
As was explained in the runes, getting that little bit of movespeed without buying movespeed items opens up more itemization choices.
Double Edged Sword is taken to take advantage of your passive, which reduces damage by a percentage.
Expose weakness is taken to buff your damage after dropping your w and e.
Fury is taken to increase your DPS.
Brute Force is taken to increase DPS.
Warlord is taken to increase DPS.
Devastating Strikes is taken to increase your Spell Damage and Auto Attacks.
Havoc is taken for the damage buff.
Executioner is a must have on ANY damage champion.
The amount of killing you will do in a teamfight makes dangerous game worth it.
Now we go into defense for 6. This may seem odd but I will explain.
Recovery helps you stay alive in lane.
Enchanted Armour Increasing bonus armor and magic resist is awesome on a bruiser.
Veterans Scars is taken instead of other abilities for the chance at level 1 duels in top, they tend to happen and every bit of health is good with yoricks passive.
Now the odd 3, Fleet of Foot.
As was explained in the runes, getting that little bit of movespeed without buying movespeed items opens up more itemization choices.
Taking your first point in sustain ensures you don't get harassed out of lane.
The next point is your slow, getting to level 2 is really quick and is usually done before you get ganked at top, with this it makes your lane slightly safer from level 2 ganks.
Then you take your third point in your damage which will allow you to start being REALLY annoying.
From this point max your E (taking ult when you can), and then alternate your q and w starting with your q. The reason we don't max your q first is that you need the slow to secure kills and that gets harder the longer the game goes.
The next point is your slow, getting to level 2 is really quick and is usually done before you get ganked at top, with this it makes your lane slightly safer from level 2 ganks.
Then you take your third point in your damage which will allow you to start being REALLY annoying.
From this point max your E (taking ult when you can), and then alternate your q and w starting with your q. The reason we don't max your q first is that you need the slow to secure kills and that gets harder the longer the game goes.

This passive seems to make people think that yorick is a burst champion not fit for DPS roles. The truth is that yorick can spawn his q/e every 5/6 seconds respectively, which is about how long his minions stay out. This allows him to stay in his buffed state as long as he can sustain the mana cost.




Summoner Spells


Alternates:

Your main job as yorick during laning is to simply farm while poking and zoning with your E. If your opponent has pushed too far and you have poked them down a bit this is your chance to nail them (if you have wards.)
You should ALWAYS have wards up.
Early game you want to wait until you hit three before getting yourself out there, and if you are losing for any reason, try to freeze your lane just before turret, if the enemy goes in, its easy enough to back out towards turret safety.
Only dive if you know where the enemy jungle is and your opponent has no CC. Only dive when you are at full HP and the enemy is vulnerable and low health, turrets still do full damage to you.
Never stay in lane when you're low unless you know that you can sustain yourself back up without a roaming enemy coming to destroy you.
Mid game you should be 2 kills up on your enemy or you should be really farmed (130+ farm at 15 minutes). If you aren't then you won't get fed and will need to start being careful, this is where you will start to fall off, until you get to team fights.
You should ALWAYS have wards up.
Early game you want to wait until you hit three before getting yourself out there, and if you are losing for any reason, try to freeze your lane just before turret, if the enemy goes in, its easy enough to back out towards turret safety.
Only dive if you know where the enemy jungle is and your opponent has no CC. Only dive when you are at full HP and the enemy is vulnerable and low health, turrets still do full damage to you.
Never stay in lane when you're low unless you know that you can sustain yourself back up without a roaming enemy coming to destroy you.
Mid game you should be 2 kills up on your enemy or you should be really farmed (130+ farm at 15 minutes). If you aren't then you won't get fed and will need to start being careful, this is where you will start to fall off, until you get to team fights.
Yorick's counter is ganks. If he gets camped hard he won't be able to farm, thus making him really weak. So if you see an incoming gank the first thing you need to do is Q SOMETHING. If you have nothing to Q then you overextended and you're going to die or lose flash. After you get your Q out, RUN. You don't want to use your W just yet. You want to wait until the enemy jungle has met up with the other top lane, when this happens W them both and keep running!
Here is a really badly animation I threw together for an example of a river gank.

Now, if you are fed (and I stress, you must be fed) and the enemy top is low you have another option: go in. When both the ganker and the enemy top are about to start hitting on you, drop EVERYTHING, even your ult. Focus on the easiest champion to kill then turn on the one left behind, worst case scenario: they kill you, but you will at least get one of them, if not both.
Here is a really badly animation I threw together for an example of a river gank.

Now, if you are fed (and I stress, you must be fed) and the enemy top is low you have another option: go in. When both the ganker and the enemy top are about to start hitting on you, drop EVERYTHING, even your ult. Focus on the easiest champion to kill then turn on the one left behind, worst case scenario: they kill you, but you will at least get one of them, if not both.









Items you shouldn't get:



Ya, I said yorick had no counters, but its not really true, there are a couple champions that can really mess up a yorick.
Heimerdinger has enough burst to destroy all of Yorick's ghouls and Yorick before he can smash heimerdinger to bits. His turrets counter your minions, but you counter him. If he plays safe, you'll have a tough lane.
Morde can shield through all of your poke while inside a minion wave, making your poke to win laning phase completely useless. Given the chance he will shield through your burst and then roll right through you.


You must be logged in to comment. Please login or register.