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Alistar Build Guide by NebTheCripple

Support You Can't Milk Those! A Guide To Alistar (WORK IN PROGRESS)

Support You Can't Milk Those! A Guide To Alistar (WORK IN PROGRESS)

Updated on January 26, 2018
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League of Legends Build Guide Author NebTheCripple Build Guide By NebTheCripple 8,957 Views 1 Comments
8,957 Views 1 Comments League of Legends Build Guide Author NebTheCripple Alistar Build Guide By NebTheCripple Updated on January 26, 2018
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Biscuit Delivery
Celestial Body


LoL Summoner Spell: Flash


LoL Summoner Spell: Exhaust


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Hello fellow milk lovers!

So basically, Alistar is normally played as a bot lane support. He is one of the most tanky champions in the entire game because of his ultimate. He also has a TON of cc,
making him an ideal engagement tool.

Tanky, Lots of CC, Does damage

Although Miss Fortune has no actual gap closers, she's pretty mobile providing her W's passive - Strut - is active. Strut grants up to 100 movement speed when Miss Fortune is not being attacked. This makes travelling to lane, objectives or teamfights much faster and it can help you dodge certain skillshots.

Can't poke, Vulenrable to poke, Weak when behind

Although Miss Fortune has no actual gap closers, she's pretty mobile providing her W's passive - Strut - is active. Strut grants up to 100 movement speed when Miss Fortune is not being attacked. This makes travelling to lane, objectives or teamfights much faster and it can help you dodge certain skillshots.

When you Q (or E) an enemy champion, you will gain a big boost to your resistances for 2 and a half seconds, then explode dealing magic damage. Very much like Leona's W. This rune has really nice synergy with Thresh because hitting a Q on someone usually means you're about go into the enemy's melee range, then further CC them so they can't get away. This means you're almost always guranteed to hit the Aftershock pop on them and do a lot of damage.

Because almost every ability of Thresh's has some sort of impairing CC, this rune is a great pick-up. Every time you CC someone, so basically every fight, that enemy gets marked and, when attacked by an ally, heals your ADC. This can be a life-saver during laning phase.

Gives a flat tiny boost to your armour and another armour buff whenever you are healed or shielded. Potions will activate the 5% increase in armour, as will Heal and Dark Passage.

Taking any damage means for the next 10 seconds that you'll regenerate 4% of your missing health. This is a good pick in bot lane because there will be at least one ranged champion who will constantly try to poke you down so you can't engage. This rune can negate some of that annoying poke.

A very strong rune on Thresh because you will constantly be impairing the enemy's movemement in fights with your Q, E and ultimate. As Thresh you also tend to AA a lot because of your E passive, which means you'll be doing not only extra magic damage on hit but true damage as well, so long as you've recently slowed, dragged or hooked someone.

With this rune every ward of yours that expires will be replaced to a Zombie ward; akin to a blue trinket ward. This new ward will stay where it is forever until it is killed, which means you'll have a lot of vision throughout the game.

|| In addition to Nami not having an escape mechanism of her own, Flash is good with Nami because it enables her to get in range for her ult/Q/or AA + for chasing and securing kills.

|| Ignite is good with aggressive supports such as Nami. You lose your Exhaust for late game but you gain a lot of kill potential in lane. The idea of it is to get your AD fed that way and get him to snowball so that late game not having Exhaust wouldn't be an issue.

|| Exhaust is Ignite's alternative. It's a good spell for support but I don't grab it every game. The situations in which I'd recommend Exhaust over Ignite is 1) vs high burst assassins (ie Zed) 2) vs AS-based champions (ie Vayne, Tryndamere) or 3) vs an unfavorable match-up.

Triumphant Roar (Passive):Alistar gains Triumph stacks when applying hard crowd control to enemy champions, and when nearby units die. At 7 stacks, Alistar heals himself for 13 (+7 per level) and all nearby allied champions for twice that amount. Triumphant Roar instantly procs whenever an epic monster or enemy champion dies. Alistar cannot gain stacks for 3 seconds after Triumphant Roar procs.


Pulverize (Q): Alistar smashes the ground where he is standing, dealing 60 / 105 / 150 / 195 / 240 (+50% of ability power) magic damage to all enemies in the area and tossing them into the air, knocking them up for 1 second.


Headbutt (W): Alistar dashes to an enemy, taking its position and rams them, dealing 55 / 110 / 165 / 220 / 275 (+70% of ability power) magic damage and knocking them back a distance of 650.


Trample (E):Alistar tramples the ground, dealing 100 / 125 / 150 / 175 / 200 (+40% of ability power) damage over 5 seconds to nearby enemies, ticking every 0.5 seconds. Every trample pulse that hits at least one enemy champion grants Alistar 1 Trample stack, capped at 5. At 5 Trample stacks, Alistar's next basic attack against a champion deals 40 (+15 per level) additional magic damage and stuns the target for 1 second.


Unbreakable Will (R): On cast, Alistar removes all disables on himself and reduces incoming physical and magic damage by 55 / 65 / 75% for 7 seconds.





















Okay, so you max (your Q) first as it has the longest cooldown of all of Alistar's basic abilities. At level 5 with 0% CDR its cooldown is 13s which is the same amount of time as W at level 2. Plus its your main source of cc.
For the second max you can choose either W or E . It all depends on the matchup. Against hard engage supports {ex: , }. I typically max W over E as I can knock them back when they try to engage. This is normally when you play passive. If you play aggressive you can max E second. This is so you can deal more damage when you go in and get your stun off more often.

I shall fight for you and all that you believe in while I heal you and earn glory

You heal me up!

A ward that both gives and denies vision! What more could you want???

I can see clearly now that the fog of war is goneeee.

targon's brace Passive procs revitalize and it's a good tank item in the late game (after 650 gold)


Gotta Go Fast!

Good to help deny vision.

These are my go too against most team comps.

I rarely go boots of swiftness but when I do it's usually against cc comps;

Against heavy AD team comps

face of the mountain The healing you get from the passive and the shield are both boosted by !

More health and vision, never gonna hurt!

You gain armor and health from this buy with a passive that allows your main damage dealer to survive for longer.

Again, the shield is boosted by Revitalize and its always good to have a team with a 500+ health shield.

Denying vision is one of the roles of a support, this is one of the main tools in achieving that.








Thanks to everyone who has taken the time to read through my first guide! If you have any questions, feel free to comment or send me a PM or you can add me ingame (NebTheCripple) and good luck in your games!

Special thanks to MissMaw for doing the banners and coding, and jhoijhoi for a couple of the templates used in the guide.
League of Legends Build Guide Author NebTheCripple
NebTheCripple Alistar Guide
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