Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Spells:
Flash
Ignite
Ability Order
Mana Surge (PASSIVE)
Xerath Passive Ability
Introduction



ascended formAscended Form
Yah, there are better passives than this. But usually the only champs on the other team that can touch are in fact, ranged AD carries. So this extra armor is actually extremely helpful.
Arcanopulse
Your super awesome i feel super sweet AoE nuke ability. High damage early on, as well late game. It's basically a railgun. It shoots electricity from a far distance at your enemy's face. What's not to like?
locus of powerLocus of Power
This is what makes
Xerath the champ that he is. This is what makes you feel awesome. This is your sniping ability. Out-poke an
Ezreal and
Nidalee all day long. Snipe baron/dragon away from them. Harass them at their turret from the exact center of the map. Hit them from off their screen and make them "wtf?" It's super awesome, and makes you feel super awesome. But the most important thing about this ability to remember is not it's range, but the 35% spell penetration it gives at max rank.
mage chainsMage Chains
I like this ability personally. It isn't a stun itself, which is good. Ever since
Sion was abused and realize auto-target stuns are ******ed they put skill shot or 2-ability stuns into the game. What this means to you. Open with some damage from mage chains and hit them with your
Arcanopulse or
Arcane Barrage. Don't worry about using your ult on 1 person. If you get the stun off with either of the abilities, the full combo from all of your abilities at level 6 should kill your opponent.
Arcane Barrage
More lightning bolts. Except these ones fall from the sky on their heads. You can use your ultimate to clear minion waves if you want to. It's on a pretty low cooldown and works pretty well from clearing minion waves/full teams. Take your pick. It does a lot of damage over a long range and drops dooks on your enemies.
Sometimes the priorities can change for which ability to rank up first as
Xerath. But the only decision you have to make is between mage chains or locus of power. You always want your
Arcane Barrage whenever you can get it, and you want to max
Arcanopulse first. But if you're doing well or not feeding mid take mage chains at level 2 and max after
Arcanopulse. If you're having troubles you want to get locus of power after
Arcanopulse so you can keep your distance and harass them where they can't touch you.
Doing good
->
-> mage chains -> locus of power
Not doing so good
->
-> locus of power -> mage chains
Yah, there are better passives than this. But usually the only champs on the other team that can touch are in fact, ranged AD carries. So this extra armor is actually extremely helpful.

Your super awesome i feel super sweet AoE nuke ability. High damage early on, as well late game. It's basically a railgun. It shoots electricity from a far distance at your enemy's face. What's not to like?
locus of powerLocus of Power
This is what makes



mage chainsMage Chains
I like this ability personally. It isn't a stun itself, which is good. Ever since




More lightning bolts. Except these ones fall from the sky on their heads. You can use your ultimate to clear minion waves if you want to. It's on a pretty low cooldown and works pretty well from clearing minion waves/full teams. Take your pick. It does a lot of damage over a long range and drops dooks on your enemies.
PRIORITY
Sometimes the priorities can change for which ability to rank up first as





Doing good


Not doing so good


MARKS


SEALS

GLYPHS

QUINTS

Important Mastery Points

To be honest, this is the only mastery point in all of the possible points that i feel is important to

Good Summoner Spells for Xerath
Flash - Use it to escape over a wall and snipe them before they can try to catch up.
Ignite - Make sure you get that first blood.
Cleanse - Now gets rid of ignites. IMO, stupid. But can really make people rage.
Exhaust - More magic resist shred. But as
Xerath you should not be getting close enough to even put
Exhaust onto someone
Decent Summoner Spells
Ghost - You shouldn't have problems closing distance since you are a sniper.
Teleport - Sure, can be helpful to push lanes. But never ever want to use it to TP into team fights.
Clairvoyance - Use it the way Lux does to snipe people. But not the best.
Trolling Summoner Spells
Clarity - I've only gone OOM once as
Xerath. You don't need it, and you don't need mana regen as long as you aren't spamming your abilities to farm.
Revive - LOLYUDIE BADKEED
Promote - LOL no.
Surge - Because you're attack speed based, right bro?






Decent Summoner Spells



Trolling Summoner Spells







Boots to dodge your lane match up's skill shots and health pots if you still don't dodge them or exchange.

I'll usually buy 2-3 of these for early game. It helps, quite a big deal to just grab these and run into the lane with more health, power and mana regen. The only way you don't get this the first time back is if you can flat out buy a



20 points off of their magic resist when you hit them. Lovely, and much better than any other boots for


You are an AP caster, if you don't get this item as an AP carry, you're building them wrong and won't do nearly as damage as you should. So rush this after 2-3


All the health and ability power you are going to need for the rest of the game. After you can have built




Ability power. Nice. 40% Spell penetration. More than nice. Get it.

It gives you and your team magic resist. It debuffs their team's magic resist. Is it a tank item? Sure. Is it less expensive than a



The Last Item Choices
I assure you



Alright kids, time for some math. Listen up, and pay attention because this is why
Xerath can deal more damage to your tanks than any other caster can with this build. Let's start with the percentages.
Void Staff - 40% magic penetration.
Arcane Knowledge
- 10% magic penetration.
PERCENTAGE TOTAL - 85% magic penetration.
Sorcerer's Shoes - 20 magic penetration.
Abyssal Mask - 20 magic penetration.
Greater Mark of Magic Penetration - 8.55 magic penetration.
POINTS TOTAL - 48.55 magic penetration.
GRAND TOTAL - 85% + 48.55 magic penetration = WTF IS MAGIC RESIST



PERCENTAGE TOTAL - 85% magic penetration.



POINTS TOTAL - 48.55 magic penetration.
GRAND TOTAL - 85% + 48.55 magic penetration = WTF IS MAGIC RESIST
As far as laning goes, you should always focus on last hitting more than harassing. In some exchanges, especially against other casters, you are not very durable and may only have 1 or 2 abilities that can put out damage. Be cautious when trading. But do know that you will have a range advantage of essentially every other caster in the game. Expect for
LeBlanc. She can
Distortion in and sigil of silence you and then
Distortion back before you can even land mage chains on her. Luckily, she falls off late game, so just be extremely cautious against her and show her what real damage is end game. Also i should point out that you probably won't be able to clear minion waves with abilities and shouldn't try to until you have 2-3
Doran's Ring unless you're behind, then you will need a
Needlessly Large Rod to clear the caster minions.





Your job as
Xerath is to let your front line tanks and bruisers disrupt their team while you stand off in some far distant brush sniping them for all their health. Remember that mage chains doesn't have a very long range even while in locus of power so put this dot on somebody and create some distance then smack them in the face with some lightning bolts. It is not your job to engage, it is your job to get behind walls or trees and be in locus of power and constantly poke at them with
Arcanopulse. But don't be an idiot and always do it from the same spot over and over, because you will get poked back. If you see their whole team grouped up it's time to use your ultimate.
Arcane Barrage does a lot of damage with just one use to one person. Imagine the full three blasts hitting all their teammates. Yah, it does quite a lot.



I've enjoyed sniping in all video games. It makes me feel accomplished to pull of a shot that just makes people rage or you can go "DID YOU SEE THAT?!" Xerath is a strong caster throughout all parts of the game and can really tear teams apart. He's overlooked and underplayed, and he should be played more.
You must be logged in to comment. Please login or register.