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Zac General Guide by Trixi

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League of Legends Build Guide Author Trixi

Zac - I was made for this! (Only Jungle done, Top guide unde

Trixi Last updated on April 1, 2013
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 24

Honor Guard

Defense: 6


Utility: 0

Table of Contents
Guide Top


Hi there! And welcome to my Zac guide, in this guide i will cover important things, skill combos etc. Hope you enjoy, please upvote it if you like it, and give me some constructive feedback if you didn't like something! :)

ZAC is an AP melee fighter, that can jump to a location, slow, and much more. Zac excels great in the jungle, because he can pick up some health every time he use a spell, you will learn more about this later. Zac uses no mana, and instead uses % of his current health. When you will play him, you will have to control his health, and in some situation, don't spam his spells. Zac is most likely the little green slime thingy which you can see in the Riot mac beta video. Zac has some interesting combo's and can hit enemies from a small distance, in case they want to escape, you will also learn more about this later. Hope you enjoy reading this guide. Zac is green, yes that's exZACly what he is. :D


Zac is the product of a Zaun experiment to manufacture a hexchem-engineered supersoldier – the Zaun Amorphous Combatant. Combining brute strength with limitless flexibility, he is a versatile juggernaut: a creative fighter who bounces over obstacles and pounds his foes into submission. Though he was created inside a weapons laboratory, Zac was rescued and adopted by two loving parents who raised him to be a kind and friendly child. As the years passed, he grew up to be a fierce hero, sworn to protect the ordinary, everyday people of Zaun.
Long ago, two Zaun scientists developed an organic substance that could withstand extreme conditions, spontaneously alter its biological structure, and generate tremendous amounts of kinetic force. As the scientists, husband and wife, watched the prototype grow from a spoon-sized droplet to a small blob, they noticed that their creation would respond to their presence. It sprung forward when they called and bounced when they sang. The couple began to see more than an experiment; they saw a small child, filled with affection and joy.

After testing the prototype one evening, the scientists placed the blob back in its cage. It slouched and shuddered in the corner, inconsolably sad. At that moment, the couple realized that their beloved creation wished for a free life outside the lab. They were struck by their conscience and could not allow the prototype to be used as a weapon. The husband and wife fled with the young blob, replacing its weapon designation – Zaun Amorphous Combatant – with a proper name: Zac. In a quiet neighborhood far from the cities of Zaun, the scientists raised Zac as their own child.

Zac was always different from the other children. None had his powers of strength and flexibility, so the couple taught him to tell right from wrong and to use his gifts responsibly. Thanks to the care and affection of his loving parents, Zac lived a peaceful, happy childhood.

That childhood ended when the Zaun laboratory finally found Zac. Unable to replicate the formula used to create the amorphous prototype, the laboratory’s staff never stopped searching for the scientists and their experiment. When they tracked down the family, they threatened to tear it apart. The staff abducted Zac’s parents and demanded that the couple assist in his capture and return. Seized by the fear of losing his freedom and his parents, Zac unleashed every ounce of his raw energy and mass for the very first time. He subdued his parents’ captors, sent the laboratory’s workers fleeing, and brought his loved ones home. From then on, Zac vowed to defend all ordinary lives threatened by extraordinary treachery and wickedness. Originally built to destroy, he now protects the innocent and the helpless.

"Even if you don’t have a spine, you still have to stand up for yourself."

Guide Top

Pros / Cons

Pros / Cons


+ Nice escape mechanism with Elastic Slingshot
+ Can pick up health after he used a spell!
+ Nice AoE slow with his ultimate!
+ Great chase mechanism also with Elastic Slingshot

// Overall, Zac has a great kit, making it possible to stay in lane even though you use him spells much due to his passive. I especially like his E [elastic slingshot] because it can go over wall, and its channel time is fast, so you can quickly react and jump over a wall in tough situation.
I really like his Q Stretching Strike because when you are chasing someone, and you are just running like idiots, you can just Q to grab the kill, because it has a very nice range and can damage from far away, which i really liked when i used it.

- The immobilize from his Elastic Slingshot is enough to kill you.
- Without even knowing you go from full health to almost half health just by using his abilties..
- Very vulnerable if his e and flash are on cooldown.
- His ulti is not THAT good, because if it hits twice on an enemy the damage is reduced by 50% and the enemy won't feel a thing.

// Just some minor stuff, he is not so bad, has a nice kit, but these things are just to have a sense of the situation you can get into, and what can be bad in those situations.
Sometimes when you're E is on cooldown you typically get into very bad situations, so i would recommend to stay a bit safe in lane (if playing solo top) after you used you're E.

Guide Top



Each time Zac hits enemies with an ability, he sheds a chunk of himself that can be reabsorbed to restore 4% of his maximum health.
Upon taking fatal damage, Zac splits into 4 chunks that attempt to recombine. If any of these chunks remain after 8 seconds, he will revive with 10-50% health depending on the health of the surviving chunks. Each chunk has 12% of Zac's maximum health, and 50% of his armor and magic resistance. This effect cannot happen again for 300 seconds.

This passive balances Zac, and gives an kind of a Guardian Angel. You must always remember that Zac uses health when he uses his spells, and that is where the passive comes in. Every time you used a spell, and you hit an enemy, a little chunk of Zac flies out, and can be picked up to recover 4% of his maximum health. This little chunk lays there for 3 seconds and then disapperes. It is important to have control of that, because some players focuses more on taking the health back then laning, so when you try to reach the health thing, you're enemy has a chance to harass you, but just don't spam you're abilities.
This passive is also nice because when you die, 4 pieces of you try to recover, and if 1 (or more) reaches the slim-point. You come out with a % of you're health back. BUT REMEMBER THE CHUNK OF HEALTH WILL ONLY COME ON WHENEVER A SPELL DEALS DAMAGE

Zac lashes out with an elastic punch, dealing 70 / 110 / 150 / 190 / 220 (+ 50% AP) magic damage to all enemies hit and slowing them for 20 / 25 / 30 / 35 / 40% 2 seconds.

This is you're primarily damage tool, kind of. It deals a good chunk of damage, and i love especially because you can just use it over a wall, in case an enemy just flashed, you can use it, and maybe kill him. The nice thing about this is that it also slows, so if you combine this with Elastic Slingshot you can get a stun and slow and secure a kill. When laning max this first, and when jungling max it second. :)

Cost 4% of current health

Zac's body erupts, dealing magic damage equal to a base amount plus a percentage of their maximum health to all nearby enemies (max 200 damage against minions and monsters).


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