Not Updated For Current Season
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
x
x

Did this guide help you? If so please give them a vote or leave a comment.
You can even win prizes by doing so!
Vote
Comment
I liked this Guide

I didn't like this Guide




Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Spells:
Flash
Ignite
Items
Ability Order
Contempt for the Weak (PASSIVE)
Zed Passive Ability
Important Note
This guide will teach you the basics of playing top
Zed as long as underlining advanced tactics you can use, including:
How to secure a kill
How to adapt Zed to your play-style
Playing Zed does require time, so don't think you can carry a game with him the first time. Furthermore, I think Zed as a jungler is ineffective. He DOES clear the jungle quite fast, but his abilities are best used in lane.

How to secure a kill
How to adapt Zed to your play-style
Playing Zed does require time, so don't think you can carry a game with him the first time. Furthermore, I think Zed as a jungler is ineffective. He DOES clear the jungle quite fast, but his abilities are best used in lane.

This build is pretty simple and straight forward. I can say that as Zed I go for pure damage to start off with; you get the edge on your opponent in lane and you don't waste too much money on stuff that you are going to sell later in the game. This is a beginners guide, so you won't see extremely advanced map and roaming tactics (I.E. don't use this guide to first play Zed in ranked)...
Pros
He is very versatile (with where he can be situated)
Can farm extremely easy
His passive does 8% of a targets health (dear lord)
Can poke like a boss
Brings a lot to a team fight (with how I build him)
Has a lot of gap closers
Can escape ganks fairly easy
Cons
Has zero CC (I do not consider the small amount of CC from the

Requires a lot of play to understand
Can be countered by lots of CC (but then, who isn't?)

This, along with all of my Zed runes, is a pretty common AD rune. It gives you a boost to your early damage and could give you the edge when 1v1ing your laner. Could be replaced with penetration, but I like the damage.
Gives you extra armor towards your laner. I can name countless times where I have survived top lane with less than ten health; thank you resilience ;)

The items are huge. This could make or break any sort of play style. Since I play passive aggressive (meaning I poke til' I know I can burst my opponent down) I go for as much damage as possible. Building boots and pots CANNOT BE DEVIATED. You NEED the movement speed, it will allow you to chase for the kill. On top of that, you NEED the pots to stay in lane.





Mercury Treads: As top lane I don't like this. However, the MR isn't all that bad and the tenacity is quite nice. Definitely go this road if the enemy has a lot of AOE abilities or CC.
My next new rushed item is

The next item is





Oh boy, what can I say about the next item... Too OP?

I don't need to say anything about the next item

This new last item,




Remember guys, this is MY build. There can be deviation to the items, especially if you are getting denied in lane. Poor man items can be bought, but remember; it is wasted gold when everyone meets end game.

Explanation:














Edit - Skill sequence: This is where your play-style comes in. I play passive aggressive. This means that I love to poke, and poke hard. Leveling my





Getting the kill:
Securing the kill means knowing your limits. Look at the items they have: Do they have armor? Are they building for damage? Are they going for sustain? Is it a b*tch Rengar? These can make or break your laning kills. Rushing in too early with Zed could mean an early death. Rushing in too late could mean... well... nothing... Who cares, you got the kill XD. So always notice what the enemy is building, and charge accordingly.How you do it (before level 6):
Getting kills with Zed is super easy IF you know how to charge. When I want to FINALLY go for the kill, I ready up my




How you do it (after level 6):
The biggest thing I can say about Zed is ALWAYS start a charge (if you are going for the kill) with your ult. The reason for this is simple: your ult marks the target. After 3 seconds the mark is consumed, dealing more damage the more damage you did to the target during the 3 seconds. So, starting with your ult means you can spam your abilities in 3 seconds, meaning you will do SOOOO much more damage to your target. On top of that, the ult brings in a shadow clone, which means if you lay down a W you have 200% more damage going to that single target! Pretty intense burst potential if you ask me. Anyway, after ulting in throw down a

While playing Zed, you may notice that he goes through energy EXTREMELY fast. While this is true, there IS a way to counter this. Making sure to position your




Now, CC and charge abilities can crush an overextended Zed. A simple escape mechanism is your




The summoner spells are, again, matched with how you play. Playing aggressive or passive aggressive means you should always have





Thank you for taking the time and reading my guide for

Update: Everything about the same with Zed. He is getting nerfed soon, so I'll keep an up to date guide with that.

You must be logged in to comment. Please login or register.