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Recommended Items
Runes: BIS Soloq

+8 Ability Haste
+2.5% Movement Speed
+65 Base Health
Spells:

Flash
Scorchclaw Smite
Items
Threats & Synergies
Threats
Synergies
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Extreme Threats

Ambessa
Reaches you from super far and when you're fighting her her shields are super good into your plant damage+dashes make it easy for her to stick.

Bard
Great set up, higher than neeko because even more likely to make early plays with you. Really depends on the game and the bard player though.
Synergies

Bard
Great set up, higher than neeko because even more likely to make early plays with you. Really depends on the game and the bard player though.
Champion Build Guide
🌸In my elo and region, ahri's set up is okay, in other elos or regions it might be awful or fantastic. Maybe in your elo or region they never skip camps or they always do and it's either pointless to load up your mental with invading them repeatedly or the best strategy available.
🌸DFT tickles, if you want to play sorcery just play comet rn.
🌸Explanation:🌸When you are picking up Zyra, for the first 100 or so games I think you should only play this build so you have the benefit of viscerally understanding how much damage you're giving up when you're forced to buy another item like zhonyas second.
🌸Explanation:🌸Boots - This enables your clear by simply allowing you to move faster. Maybe 1 in 20 games you can think about finishing liandry before boots, but it's very rare.
🌸Ruby Crystal - When you have 1600 gold, the best buy is usually ruby, fated ashes, boots. The ability to tank an extra ability + auto is more likely to decide a fight than the 20 AP from amp tome.
🌸Control Ward - Great way to spend an extra 75 gold on your first base and after finishing big components/items. It enables you to: play around your strong side, invade, walk into river, and gank when your sixth sense is on cd.
🌸Click here for more notes:
🌸Videos:🌸Honestly speaking I don't have a full grasp of this myself, but where you stand in the jungle camp matters for getting the maximum amount of plants at once. Copy where they're standing at least on your first camps in the videos exactly because for this champion it actually does matter for your clear speed. Go read the wiki for Zyra's plant spawns. It's very interesting.
🌸Try to place your Q plants slightly apart in combat so that they cannot get AOE'd.
🌸Be very mindful of the fact that the slow from Zyra's plants stacks with each other. If you put several E plants on someone they are almost rooted.
🌸When you ult, getting your plants inside the circle matters. They attack a lot more, do way more damage, and are harder to kill. You basically own that area.
🌸Two autos from different plants + 1 auto attack from you will trigger electrocute.
🌸You can kill a camp/unit with your q or e and be spamming your w on your ability's hitbox and it will spawn a plant if the kill on the camp or unit is enough to refresh your W. This is very useful throughout the game, but most notably imo when you are clearing krugs and when you are taking grubs.
🌸Level 1: Making high quality decisions at level 1 will impact the rest of the game. I'm going to try to compartmentalize the different factors you should take into account and give an explanation of how I think they should affect your decisions at a later date, but for now there's some things you should do every single game:
Be there level 1. The more agency you have, the more you can learn.
Ward your opposite side OR take sweeper to kill the ward in raptor pit. I default to warding opposite side.
Ping danger once in fountain when your teammates are afk. You have a responsibility to yourself to give them a sound queue if they're tabbed out or looking away.
Be at your camp when your seed spawns and stand in a way that doesn't grief it's spawn. Check out the clear videos for this.
🌸In the very early game, you can often make a play or chunk somebody with enough time to still be on scuttle on spawn, or simple gank a lane and gank another one with enough time to still be on your camp spawn on time.
🌸Zyra is all about moving around the map quickly, when you learn how much damage your plants do to monsters you can set them and forget them which makes it extremely simple to punish the enemy jungler for taking one too many turns through invades. I very frequently have games where I flame horizon the enemy jungler because this is what Zyra's biggest strength is (at least IMO outside of high elo.)
🌸For teamfights, Zyra is a traditional control mage (in the sense that she wants to be in an area first rather than running into it after a play starts) but she refreshes her control on the cooldown of her plants. Say you are red team and blue team is trying to enter river from the entrance on the corridor above dragon. Just keeping one or two plants in that area can make it untenable for them walk in because every time they try to walk in they get chunked.
🌸On Zyra you have excellent vision with your plants and W. You check brushes with W, you place plants over the wall before plays to see if somebody is there to counter, you can put seeds on top of dragons or grubs and check back and forth to see if somebody is taking them for a full minute, etc.
🌸Holding waves for your teammates is something that should be a way for you to fill time that would otherwise be idle, e.g. you recalled and have 35 seconds before your next camp, your bot just died, and you can hold the wave for 15 seconds and almost be on your camp spawn on time.
🌸You should try not to think of it as taxing when you are hitting a wave. The gold/exp you get from pushing a wave out should be a secondary consequence you get from helping your laner get a recall by pushing the wave out when it's good.
🌸For Herald, I mainly use it to get mid lane control before an objective and force them to react because I'm a mage in the jungle so I really wanna be there first.
🌸Poise:
🌸Smaller Gameplan Tips:🌸So for example if the enemy team picks Gwen, Master Yi, and Bard, you are not going to be able to afford to go shadowflame second unless you happen to be solo ap, so you are going to do much less damage, so you are going to be more willing in the later parts of the early game (like 3rd/4th clear onwards) to prioritize making your teammates who are good into their comp strong over getting advantages just for yourself.
🌸Blowing your flash into mf, an enchanter, a control mage, a bruiser you can deal with, and a toplaner that doesn't matter yet is extremely small and sometimes just good if you got enough damage off, but if they have like Camille, Xin Zhao, Lissandra, Varus, and Blitz, blowing your flash can very very easily lose the game by itself.
🌸Hongbin taught me I'm very disincentivized to path toward champs like Yasuo or Naafiri because I can't consistently hit my E on them without extra set up.
🌸If they have a jungler who clears very fast and likes to dive onto you but you are solo AP, then you are going to be even more insistent on hitting your camps first before anything else and being on them on spawn to give them as small of a window as possible to invade you.
🌸Rules of thumb for how to evaluate if a champ is a counter to you or not:
-
Champs that have a way to ignore your E or drop plant aggro generally counter you.
Zyra is one of the best users of oblivion orb so anything that heals a ton is naturally easier to play vs.
Anything that builds a ton of hp is going to take a ton of damage from your liandry.
Anything that's very immobile is going to struggle into you because you can land your e easily and they can't get onto you easily.
Anything that clears slowly allowing you to take two turns to their one rather than you just being on the play first is going to struggle.
If you can block some of their damage/utility using your plants you're going to be in a great spot (Think blocking mundo cleavers as you gank, turning off kha passive, or being able to proc shaco boxes with plants when your oracle is on cooldown.)
Champs that love to invade make the game 'unstable', as in if you take a bad play or fall behind they're going to be allowed to walk into your jungle and take a full quadrant.
🌸Rules of thumb for how to evaluate if a champ is good with you or not:
-
Champs that have good set up are great with you.
Champs that want to take early plays are great with you.
AD champs make it easier for you to build the items you want.
Any tank/bruiser is going to be decent for you because they can walk up while you put your plant damage/area denial on top of their threat.
🌸Corridor Mid:🌸Gank from behind:
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You're going to obliterate their mental stack and give them less space to dodge between you and your teammates when you gank from behind, just be hyperaware of whether and how they can turn on you when you do this.
🌸Proc your slow first:
When you're walking at people, you want to auto them with your red buff/red pet before you throw your e or q whenever you can because you slow them, psych them out, and see how they're most inclined to react (e.g. jerking in this or that direction on your auto attacks because they think you're going to throw your e.) I sometimes auto 3-5 times before I even use my abilities.
🌸Apply your burn to multiple enemies:
When it's possible and when it's not relevant to hit one target with your electrocute, you want to hit as many people as you can with your plants so you're burning multiple targets.
🌸Use your E to follow up:
If your teammate has a very easy to land ability (e.g. Darius hook in range or Blitz E auto) you want to let them do their thing first before you throw your E so it's as undodgeable as possible.
🌸Bait out key abilities:
This has to do with the autoing them multiple times from above but also your q, if the champ has a dash and your teammate is there, you often want to put your q and a plant on them first along with your slow to make them dash/blink away from the damage and then have an easy e afterward.
🌸Play your ganks slowly and stay in fog as much as possible.
🌸Depending on the situation, you can split people up with your ultimate like it's Nami or Morgana R. This on top of controlling space with plant autos makes Zyra one of the best teamfighting mages.
















































































































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