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LoL Champion Abilities: Kled

Kled RP Cost 975 Kled BE Cost6300
+ Wishlist

Kled The Cantankerous Cavalier

Pick 87%
Win 51%

Ability Range Cost Cooldown
Kled's Skaarl the Cowardly Lizard
Skaarl the Cowardly Lizard Kled's Passive Kled's Passive
Self
Kled's Passive
Kled's Passive
Kled is accompanied by his semi-trusty mount, Skaarl!

Mounted: Kled's health cannot be improved except through growth, instead Skaarl has 400 - 1505 (based on level) (+ 100% bonus health) health and, while together, all damage dealt to the duo is suffered by Skaarl. Upon being reduced to 0 health, Skaarl flees the battle. While being dismounted, Kled is briefly untargetable and any damage in excess of Skaarl's current health is ignored.

Dismounted: Kled gains 125 bonus attack range and 105 - 190 (based on level) bonus movement speed while moving towards enemy champions, but his base movement speed is reduced to 285 and his basic attacks deal 80% damage to champions and structures. Additionally, Kled's gains the ability to restore Skaarl's Courage, which is displayed in Kled's resource bar.

4 / 20 Courage is gained by killing enemy units and 5 / 15 for attacking structures, champions and epic monsters. At 100 Courage, Skaarl returns to the fight after a short delay with 50 / 60 / 70 / 80% health. Returning to base fully restores his health.
Q
Kled's Beartrap on a Rope / Pocket Pistol
Beartrap on a Rope / Pocket Pistol Kled's Q Ability
Self
0
9 / 8.5 / 8 / 7.5 / 7
Beartrap on a Rope (mounted): Kled hurls a beartrap tied to a piece of rope forward in a line, dealing 30 / 55 / 80 / 105 / 130 (+0.6 per bonus attack damage) damage to all enemies it passes through and attaching itself to the first enemy champion or large monster hit. Minions take 50% increased damage.

If Kled remains within a slowly decreasing radius of his target for 1.75 seconds, he pulls them towards him, slowing them by 40 / 45 / 50 / 55 / 60% for 1.5 seconds, reducing all healing on them by 60% for 5 seconds and dealing 60 / 110 / 160 / 210 / 260 (+1.2 per bonus attack damage) bonus damage.

Pocket Pistol (dismounted): Kled sprays a hail of five pellets in a cone, dealing 35 / 50 / 65 / 80 / 95 (+0.8 per bonus attack damage) damage to all enemies that intercept the pellets, and dashing in the opposite direction. Enemies hit take only 20% bonus damage per pellet beyond the first.

Each pellet that hits an enemy champion restores 5 Courage.

Kled periodically stores ammo, up to a maximum of 2 stored at once. Kled will store ammo even while mounted.
W
Kled's Violent Tendencies
Violent Tendencies Kled's W Ability
Self
0
14 / 12.5 / 11 / 9.5 / 8
Kled periodically enters a frenzy that grants him 150% bonus attack speed on his next 4 attacks for 4 seconds, with the final attack dealing 20 / 30 / 40 / 50 / 60 (+4.5 / 5 / 5.5 / 6 / 6.5% (+5% per 100 bonus attack damage) of target's max. health) bonus physical damage, capped at 200 against monsters.
E
Kled's Jousting
Jousting Kled's E Ability
Self
0
14 / 13 / 12 / 11 / 10
Mounted: Kled and Skaarl dash a fixed distance in the target direction, dealing 35 / 60 / 85 / 110 / 135 (+0.6 per bonus attack damage) damage to all enemies in their path and gaining 50% bonus movement speed for 1 second.

Kled and Skaarl mark the last enemy champion or large monster they hit, gaining the ability to reactivate Jousting to dash a fixed distance through the marked target, dealing the same damage to all enemies hit.
R
Kled's Chaaaaaaaarge!!!
Chaaaaaaaarge!!! Kled's Ultimate (R) Ability
4500
0
160 / 140 / 120 / 120 / 120
Mounted: Kled and Skaarl charge toward the target location, automatically navigating around terrain along the way.

While charging, the duo gain bonus movement speed and a shield, both increasing over the duration.

The shield builds up to 200 / 300 / 400 (+3.0 per bonus attack damage) and lasts for 2 seconds upon finishing the charge. The duo trails a directional draft on their wake that lasts for 6 seconds and grants the same movement speed to all allied champions who follow their lead.

Skaarl homes in on the first enemy champion encountered, knocking them back and dealing 12 / 15 / 18% (+12% per 100 attack damage) of target's max. health in physical damage based on the distance traveled.
Q
Kled's Beartrap on a Rope
Beartrap on a Rope Kled's Q Ability
Self
0
9 / 8.5 / 8 / 7.5 / 7
Mounted: Kled hurls a beartrap tied to a piece of rope forward in a line, dealing 30 / 55 / 80 / 105 / 130 (+0.6 per bonus attack damage) damage to all enemies it passes through and attaching itself to the first enemy champion or large monster hit. Minions take 50% increased damage.

If Kled remains within a slowly decreasing radius of his target for 1.75 seconds, he pulls them towards him, slowing them by 40 / 45 / 50 / 55 / 60% for 1.5 seconds, reducing all healing on them by 60% for 5 seconds and dealing 60 / 110 / 160 / 210 / 260 (+1.2 per bonus attack damage) bonus damage.
Q
Kled's Pocket Pistol
Pocket Pistol Kled's Q Ability
Self
0
3
Dismounted: Kled sprays a hail of five pellets in a cone, dealing 35 / 50 / 65 / 80 / 95 (+0.8 per bonus attack damage) damage to all enemies that intercept the pellets, and dashing in the opposite direction. Enemies hit take only 20% bonus damage per pellet beyond the first.

Each pellet that hits an enemy champion restores 5 Courage.

Kled periodically stores ammo, up to a maximum of 2 stored at once. Kled will store ammo even while mounted.