LoL Champion Abilities: Nunu & Willump260 450
Nunu & Willump The Boy and His Yeti
Call of the Freljord: Targets gain 20% bonus attack speed and 10% bonus movement speed. Willump's basic attacks additionally deal 30% AD Attack damage bonus physical damage against the main target and to enemies around himself.
Nunu and Willump cannot trigger Call of the Freljord from the same enemy again for a time. Successive triggers of Call of the Freljord will stack with duration, up to 40 seconds, after which the duration will be refreshed.
Against champions, Consume deals 60 / 100 / 140 / 180 / 220 (+50% of ability power) (+ 5% bonus health) magic damage, and heals Nunu & Willump by 60 / 96 / 132 / 168 / 204 (+56% of ability power) (+ 8% bonus health).
The duo is immune to slows during the charge. The trajectory can be adjusted over the duration at a highly reduced capacity that increases while turning in the same direction, resetting when changing direction.
The snowball will hit enemies it passes through, and explodes upon colliding with an enemy champion, large monster or terrain, hitting enemies within range of the explosion.
Enemies hit take up to 180 / 225 / 270 / 315 / 360 (+150% of ability power) magic damage, and are knocked up. The damage and knockup increase based on charge time.
After 10 seconds, upon re-activation or if the duo are interrupted, they will let loose the snowball, sending it rolling forward for an additional 1-3 (based on charge time) seconds during which it will not grow any larger.
Damage per volley: 48 / 72 / 96 / 120 / 144 (+18% of ability power)
Total damage: 144 / 216 / 288 / 360 / 432 (+54% of ability power)
Snowball Barrage can be re-activated up to 2 times at no cost for 3 seconds. An enemy cannot be slowed more than once. After 3 seconds, it is Willump's Turn.
Willump's Turn: Willump roots Snowbound enemies around him for 0.5 - 1.5 seconds (depending on level), dealing 20 / 30 / 40 / 50 / 60 (+80% of ability power) magic damage.
The duo gains a shield for 65 / 75 / 85 (+ 30 / 40 / 50% bonus health) while channeling that refreshes each second, and enemies within the frosted area are slowed by 50-95% (based on channel time).
Enemies caught in the frozen area when the channel ends or is interrupted take up to 625 / 950 / 1275 (+250% of ability power) magic damage (based on channel time).