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LoL Champion Abilities: Nunu & Willump

Nunu & Willump RP Cost 260 Nunu & Willump BE Cost450
Wishlist

Nunu & Willump The Boy and His Yeti

Pick 99%
Win 52%

Ability Range Cost Cooldown
Nunu & Willump's Call of the Freljord
Call of the Freljord Nunu & Willump's Passive Nunu & Willump's Passive
Self
Nunu & Willump's Passive
Nunu & Willump's Passive
Nunu's and Willump's next instance of damage dealt to an enemy champion, large monster or structure grants both Willump and the nearest allied champion Call of the Freljord for 4 seconds, prioritizing the ally with highest attack speed.

Call of the Freljord: Targets gain 20% bonus attack speed and 10% bonus movement speed. Willump's basic attacks additionally deal 30% AD Attack damage bonus physical damage against the main target and to enemies around himself.

Nunu and Willump cannot trigger Call of the Freljord from the same enemy again for a time. Successive triggers of Call of the Freljord will stack with duration, up to 40 seconds, after which the duration will be refreshed.
Q
Nunu & Willump's Consume
Consume Nunu & Willump's Q Ability
125
60
12 / 11 / 10 / 9 / 8
Willump takes a bite of a target enemy. Against non-champions, he deals 340 / 500 / 660 / 820 / 980 true damage and heals himself by 75 / 110 / 145 / 180 / 215 (+70% of ability power) (+ 10% bonus health), increased by 50% when below 50% of maximum health.

Against champions, Consume deals 60 / 100 / 140 / 180 / 220 (+50% of ability power) (+ 5% bonus health) magic damage, and heals Nunu & Willump by 60 / 96 / 132 / 168 / 204 (+56% of ability power) (+ 8% bonus health).
W
Nunu & Willump's Biggest Snowball Ever!
Biggest Snowball Ever! Nunu & Willump's W Ability
Self
50 / 55 / 60 / 65 / 70
14
Nunu conjures a snowball that Willump begins rolling with increasing movement speed in the target direction for up to 10 seconds, increasing its size over 5 seconds.

The duo is immune to slows during the charge. The trajectory can be adjusted over the duration at a highly reduced capacity that increases while turning in the same direction, resetting when changing direction.

The snowball will hit enemies it passes through, and explodes upon colliding with an enemy champion, large monster or terrain, hitting enemies within range of the explosion.

Enemies hit take up to 180 / 225 / 270 / 315 / 360 (+150% of ability power) magic damage, and are knocked up. The damage and knockup increase based on charge time.

After 10 seconds, upon re-activation or if the duo are interrupted, they will let loose the snowball, sending it rolling forward for an additional 1-3 (based on charge time) seconds during which it will not grow any larger.
E
Nunu & Willump's Snowball Barrage
Snowball Barrage Nunu & Willump's E Ability
690
50 / 55 / 60 / 65 / 70
14
Nunu throws a volley of 3 snowballs in the target direction over 0.4 seconds, each snowball shattering upon hitting an enemy, dealing 16 / 24 / 32 / 40 / 48 (+6% of ability power) magic damage to enemies in a cone. Enemies hit 3 times are slowed by 30 / 35 / 40 / 45 / 50% for 1 second. Champions and large monsters hit once are also Snowbound for 4 seconds, resetting on each hit.

Damage per volley: 48 / 72 / 96 / 120 / 144 (+18% of ability power)
Total damage: 144 / 216 / 288 / 360 / 432 (+54% of ability power)

Snowball Barrage can be re-activated up to 2 times at no cost for 3 seconds. An enemy cannot be slowed more than once. After 3 seconds, it is Willump's Turn.

Willump's Turn: Willump roots Snowbound enemies around him for 0.5 - 1.5 seconds (depending on level), dealing 20 / 30 / 40 / 50 / 60 (+80% of ability power) magic damage.
R
Nunu & Willump's Absolute Zero
Absolute Zero Nunu & Willump's Ultimate (R) Ability
575
100
110 / 100 / 90 / 90 / 90
Nunu & Willump sap heat from the area around them for up to 3 seconds. Moving ends Absolute Zero's effects immediately, and the area is invisible if the duo is not revealed.

The duo gains a shield for 65 / 75 / 85 (+ 30 / 40 / 50% bonus health) while channeling that refreshes each second, and enemies within the frosted area are slowed by 50-95% (based on channel time).

Enemies caught in the frozen area when the channel ends or is interrupted take up to 625 / 950 / 1275 (+250% of ability power) magic damage (based on channel time).