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LoL Champion Abilities: Orianna

Orianna RP Cost 880 Orianna BE Cost4800
+ Wishlist

Orianna The Lady of Clockwork

Pick 94%
Win 51%

Ability Range Cost Cooldown
Orianna's Clockwork Windup
Clockwork Windup Orianna's Passive Orianna's Passive
Self
Orianna's Passive
Orianna's Passive
Orianna's autoattacks deal additional 10 / 18 / 26 / 34 / 42 / 50 (+15% of ability power) magic damage every hit. This amount increases every 3 levels. Subsequent attacks on the same target within 4 seconds will add 20% more damage per hit. This bonus stacks up to two times.
Q
Orianna's Command: Attack
Command: Attack Orianna's Q Ability
825
30 / 35 / 40 / 45 / 50
6 / 5.25 / 4.5 / 3.75 / 3
Orianna commands her ball to fly towards target location, dealing 60 / 90 / 120 / 150 / 180 (+50% of ability power) damage to targets hit but dealing 10% less damage for each additional target hit (minimum 40%). Her ball remains behind at that location afterwards.
W
Orianna's Command: Dissonance
Command: Dissonance Orianna's W Ability
250
70 / 80 / 90 / 100 / 110
7
Orianna commands her ball to emit an electric pulse, dealing 60 / 105 / 150 / 195 / 240 (+70% of ability power) damage to units around it. Afterwards, the ball leaves a field behind for 3 seconds that speeds up allies and slows enemies for 2 seconds for 20 / 25 / 30 / 35 / 40 % movement speed.
E
Orianna's Command: Protect
Command: Protect Orianna's E Ability
1100
60
9
Passive: The allied champion the ball is attached to gains 10/15/20/25/30 bonus armor and magic resistance.

Active: Orianna commands her ball to fly to and attach onto an allied champion, dealing 60 / 90 / 120 / 150 / 180 (+30% of ability power) damage to enemies it passes through and shielding the allied champion 2.5 seconds for 60 / 100 / 140 / 180 / 220 (+40% of ability power) when it arrives. If the ally dies while holding the ball, it drops to the ground.
R
Orianna's Command: Shockwave
Command: Shockwave Orianna's Ultimate (R) Ability
400
100
110 / 95 / 80 / 80 / 80
Orianna commands her ball to emit a shockwave after a short delay, flinging affected enemies in the vicinity into the air a set distance (350 units) towards, and possibly over, her ball. Deals 200 / 275 / 350 (+80% of ability power) damage.