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VexRoth - All That Is Ranked

Creator: VexRoth January 26, 2015 10:41pm
VexRoth
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Eh, Trundle seemed like a decent pick as far as using Pillar of Ice to disrupt fights and help us chase them down.

Learned that Kha'Zix beats your *** as Trundle if you are isolated and armor doesn't really help. This Garen didn't seem to know how to win the match-up vs Renekton so I kept having to bail him out. Fortunately he was savvy enough to run the away and let me clean up so I picked up some kills there.

Sivir decided to do some questionable split pushing and died for her trouble.

I asked my team to clear the Bot wave and three of them went downt here and Malzahar got caught in transition.

But despite all that and Kha'Zix routinely deleting one of our squishies we managed to keep the pressure on and take the victory.
VexRoth
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Okay, Nocturne does not work as well as I thought vs Quinn, unless I was just timing my Shroud of Darkness wrong. She was able to Vault off me every time I tried, but I usually chunked her sufficiently to put her out of the fight. One of those games where every ult gets you a kill and everyone was squishy enough that my splash damage was able to help set up additional kills. And the rest of the team played well. gg
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Either she used Q first and then E'd to CC you or you did block it but she still created enough distance just from the vault. She's not a sitting duck like Jinx or Twitch but she's not too hard to deal with. If you ever get close to her without using ult she's also 100% dead since you can gap-close after she uses E + flash to get away. You can also get a pretty guaranteed kill by ulting her after she E's one of your allies.

Quinn's really strong in general right now though.
Thanks to Jovy for the sig!
VexRoth
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PsiGuard wrote:
Either she used Q first and then E'd to CC you or you did block it but she still created enough distance just from the vault. She's not a sitting duck like Jinx or Twitch but she's not too hard to deal with. If you ever get close to her without using ult she's also 100% dead since you can gap-close after she uses E + flash to get away. You can also get a pretty guaranteed kill by ulting her after she E's one of your allies.

Quinn's really strong in general right now though.


Yeah, Quinn is bonkers right now, which is part of the reason I picked Nocturne as I wanted a champion that could get onto her.

So does she still get the distance on Vault even if you block it with Shroud of Darkness?

But then you are saying if you hit her with Q, Duskbringer, you should still be able to stick to her?

And good point about waiting to ult her after she uses Vault on one of your teammates. I will try to keep that in mind if I ever do that match-up again.
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Udyr spanked us and their team had more roaming potential than hours so Mid game they kept catchin people out.

I tried to gank a lot in the early game but just got some Flashes that were never capitalized on.

Lost control of my jungle so fell behind in farm. No one else on the team picked up the slack so it was gg.

On a do over I just needed to clear his Blue side jungle rather than look for ganks since I know they were gunning for my Blue buff as Urgot caught them sniffing around there before minions spawned. Unfortunately he was not able to get his ward in either the river nor the bush by Blue (it landed) just outside the bush so I didn't have vision on Udyr until he popped over the wall at his Blue. By that time Pyke was MIA so I just had to get out using the scuttle crab speed boost.
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This game felt waaaay harder than the gold score would suggest. They kept doing a 1-3-1 and we kept losing things by not keeping track of the 1s. Anyway we finally caught the three and took down their Mid turret and inhibitor which opened up Baron for real and we didn't lose any turrets or inhibitors this time! Our Baron power play gave us 1 turret, but then we kept catching people out or winning fights by dodging enough of Gangplank's Powder Kegs that we still had enough health to do things on the map so we won.

The End.

I almost dodged this as I wasn't quite sure what our win condition was. Apparently it was hope we get some picks and keep the fights chaotic enough that we didn't get blown up by a barrel chain or Ziggs' Mega Inferno Bombs.
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Top and Mid had lane priority so they came when I called to conentst the Top Rift Scuttler and we killed Volibear and Fiora so that got things off to a very good start.

Glad the game does not have friendly fire, because I am pretty sure that Lucian would have capped his support. I guess her plants were screwing up his farm and she kept walking into bubbles or near walls. I talked them into just chilling and farming and the lane stabilized.

Zyra was a bit touched, but she did help me get a nice pick on Volibear. And she and Lucian set up a death bush and killed Vayne when she came back to lane.

We had some bloopers after that, but we were able to overcome those and take the victory.

You have to be really carefully with Pillar of Ice in tight corridors. It can be as useful as a good Jarvan IV Cataclysm and as bad as a poor Jarvan IV Cataclysm. So make sure you place it in a way that doesn't cut of one or more of your teammates or save and enemy from certain death.

Oh, I accidentally bough two Spectre's Cowl which I could have probably built into an Adaptive Helm later, but I needed some armor and didn't have the space that and wards so unfortunately I had to sell it at a loss. :-(
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<rant> Listen Bot lanes. Being a jungler I watch things and I am going to tell you a secret. Back with your laning partner in most cases. Don't walk up to the wave if it is 2 v 1. Don't walk into the river to ward it without support from either your laning partner or jungler. This goes for ADC or support. Just don't. Don't. Don't. At least ever third game or thereabout I see this happen. Sometimes it is someone on my team. Sometimes it is on the enemy team. And golly gee they manage to get themselves killed and now the lane is a 2 v 1 again. And you know what often happens then? The lonely guy either gets zoned off farm or greeds for it and gets killed. That is two deaths that could have been averted with a bit of patience. </rant>

Let's see. Rengar go slaughtered by Talon. Talon was able to make some roam plays onto Mid so even though Syndra was trading with Diana she ended up getting behind becaue of the Talon roams.

Their Ezreal was good, I suspect smurf good. He used his slows well and kept following up with autoattacks to deal damage to our fairly immobile group.

We got the two Infernal Drakes that spawned, but my team was squishy enough that their damage dealers were able to take out one or more of us every time we fought.

I think if Talon hadn't gotten so far ahead relative to Rengar this was winnable, but that is not how the game played out.

I could not figure out how to get good synnergy with Syndra. I think maybe we managed to nail down one kill together, but otherwise Diana kept getting away.

Xin's ult Crescent Guard is something I both really like and really hate. Yes, it makes you invulnerable to the damage from projectiles cast outside its protective circle, but just the damage from the projectiles. You still get hit by the projectiles so if they contain CC you still get hit by the CC. For instance Fate's Call will knock you up. Enchanted Crystal Arrow will still stun you. It does not work like Yasuo's Wind Wall and say FU to all projectiles and I wish it would because it would be a more intuitive ability to use. But Painwright, that would be busted...........(points back to Wind Wall).
VexRoth
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Ouch. That was a frustating game. Brand picked up an kill early. That was about the only good thing that happened in the early game. Shortly after that Bot lane handed over like four kills in a row. Talon handed over a kill to a gank that should have been spotted on a ward. Tahm Kench died to Garen. I almost died to Garen and Udyr. Though I was healthy enough to at least pick up a camp so I could get level 3. But nope. Garen blast planted over the wall and killed me and took the Gromp I was working on and Udyr took my Blue Buff.

Then the laners were all like we need help Rammus.

Like **** off. I am level 2. Stop dying and I'll get to you. Yeah, the stop dying part did not happen. I tried to make a few plays happen, but pretty much everyone on their team was two levels ahead of me and I didn't have Tier 2 boots yet, so all my efforts ended up in deaths.

I needed to let Tahm die. Ignore it and get my Blue, Gromp, and Wolves and then go over to Bot lane and try to get them going. I would have been even in levels and possibly be able to create some opportunites.

But honestly with the way my laners go smashed, I don't think I would have been able to change the course of this.
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Arcane Comet does not do as much damage as Press the Attack on Trundle. Accidentally picked my Rumble runes rather than my Trundle runes. Whoops.

I think I annoyed the hell out of my team by repeating over and over that they needed to get healing cuts for Swain, Aatrox, and Gragas. Pretty much everyone except Ezreal did get one eventually, so yay.

Fizz disconnected a few times and Quinn also disconnected once I believe, but we managed to keep the pressure up. Two or three of our peeps picked a bad fight when Infernal Drake was spawning, but other than that we had good Dragon and Baron control.

Their team was flipping hard to kill. We had to do a lot of dancing around to avoid their AoE and dashes. I got squished a couple of times when I did not.

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